Add basic example
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# Code is taken from https://realpython.com/pygame-a-primer/
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# Import and initialize the pygame library
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import pygame
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from pygame.locals import (
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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KEYDOWN,
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QUIT,
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)
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pygame.init()
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# Define constants for the screen width and height
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 600
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# Create the screen object
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# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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# Set up the drawing window
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# Variable to keep the main loop running
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running = True
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# Main loop
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while running:
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# Look at every event in the queue
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for event in pygame.event.get():
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# Did the user hit a key?
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if event.type == KEYDOWN:
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# Was it the Escape key? If so, stop the loop.
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if event.key == K_ESCAPE:
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running = False
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# Did the user click the window close button? If so, stop the loop.
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elif event.type == QUIT:
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running = False
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# Fill the background with white
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screen.fill((255, 255, 255))
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# Create a surface and pass in a tuple containing its length and width
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surf = pygame.Surface((50, 50))
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# Give the surface a color to separate it from the background
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surf.fill((0, 0, 0))
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rect = surf.get_rect()
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surf_center = (
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(SCREEN_WIDTH-surf.get_width())/2,
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(SCREEN_HEIGHT-surf.get_height())/2
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)
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screen.blit(surf, surf_center)
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# Flip the display
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pygame.display.flip()
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# Done! Time to quit.
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pygame.quit()
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@ -0,0 +1 @@
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pygame==2.5.2
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