Add basic example

main
Maksims Stogovs 2023-12-21 00:16:47 +02:00
parent c3347a4885
commit 3141179c76
2 changed files with 67 additions and 0 deletions

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# Code is taken from https://realpython.com/pygame-a-primer/
# Import and initialize the pygame library
import pygame
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT,
)
pygame.init()
# Define constants for the screen width and height
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Create the screen object
# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Set up the drawing window
# Variable to keep the main loop running
running = True
# Main loop
while running:
# Look at every event in the queue
for event in pygame.event.get():
# Did the user hit a key?
if event.type == KEYDOWN:
# Was it the Escape key? If so, stop the loop.
if event.key == K_ESCAPE:
running = False
# Did the user click the window close button? If so, stop the loop.
elif event.type == QUIT:
running = False
# Fill the background with white
screen.fill((255, 255, 255))
# Create a surface and pass in a tuple containing its length and width
surf = pygame.Surface((50, 50))
# Give the surface a color to separate it from the background
surf.fill((0, 0, 0))
rect = surf.get_rect()
surf_center = (
(SCREEN_WIDTH-surf.get_width())/2,
(SCREEN_HEIGHT-surf.get_height())/2
)
screen.blit(surf, surf_center)
# Flip the display
pygame.display.flip()
# Done! Time to quit.
pygame.quit()

1
requirements.txt 100644
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pygame==2.5.2