diff --git a/pygame_pamati/main.py b/1. pygame_pamati/main.py
similarity index 100%
rename from pygame_pamati/main.py
rename to 1. pygame_pamati/main.py
diff --git a/lietotaja_defineti_notikumi/enemy.py b/2. spraiti/enemy.py
similarity index 100%
rename from lietotaja_defineti_notikumi/enemy.py
rename to 2. spraiti/enemy.py
diff --git a/spraiti/main.py b/2. spraiti/main.py
similarity index 100%
rename from spraiti/main.py
rename to 2. spraiti/main.py
diff --git a/lietotaja_defineti_notikumi/player.py b/2. spraiti/player.py
similarity index 100%
rename from lietotaja_defineti_notikumi/player.py
rename to 2. spraiti/player.py
diff --git a/lietotaja_defineti_notikumi/settings.py b/2. spraiti/settings.py
similarity index 100%
rename from lietotaja_defineti_notikumi/settings.py
rename to 2. spraiti/settings.py
diff --git a/sadursmes_noteiksana/enemy.py b/3. sadursmes_noteiksana/enemy.py
similarity index 100%
rename from sadursmes_noteiksana/enemy.py
rename to 3. sadursmes_noteiksana/enemy.py
diff --git a/sadursmes_noteiksana/main.py b/3. sadursmes_noteiksana/main.py
similarity index 100%
rename from sadursmes_noteiksana/main.py
rename to 3. sadursmes_noteiksana/main.py
diff --git a/sadursmes_noteiksana/player.py b/3. sadursmes_noteiksana/player.py
similarity index 100%
rename from sadursmes_noteiksana/player.py
rename to 3. sadursmes_noteiksana/player.py
diff --git a/sadursmes_noteiksana/settings.py b/3. sadursmes_noteiksana/settings.py
similarity index 100%
rename from sadursmes_noteiksana/settings.py
rename to 3. sadursmes_noteiksana/settings.py
diff --git a/spraiti/enemy.py b/4. lietotaja_defineti_notikumi/enemy.py
similarity index 100%
rename from spraiti/enemy.py
rename to 4. lietotaja_defineti_notikumi/enemy.py
diff --git a/lietotaja_defineti_notikumi/main.py b/4. lietotaja_defineti_notikumi/main.py
similarity index 100%
rename from lietotaja_defineti_notikumi/main.py
rename to 4. lietotaja_defineti_notikumi/main.py
diff --git a/spraiti/player.py b/4. lietotaja_defineti_notikumi/player.py
similarity index 100%
rename from spraiti/player.py
rename to 4. lietotaja_defineti_notikumi/player.py
diff --git a/spraiti/settings.py b/4. lietotaja_defineti_notikumi/settings.py
similarity index 100%
rename from spraiti/settings.py
rename to 4. lietotaja_defineti_notikumi/settings.py
diff --git a/5. spraitu_atteli/enemy.py b/5. spraitu_atteli/enemy.py
new file mode 100644
index 0000000..6c1f1fe
--- /dev/null
+++ b/5. spraitu_atteli/enemy.py	
@@ -0,0 +1,26 @@
+from settings import SCREEN_HEIGHT, SCREEN_WIDTH
+from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
+import random
+import pygame
+
+# Define the enemy object by extending pygame.sprite.Sprite
+# The surface you draw on the screen is now an attribute of 'enemy'
+class Enemy(pygame.sprite.Sprite):
+    def __init__(self):
+        super().__init__()
+        self.surf = pygame.image.load("sprites/bat.png").convert()
+        self.surf.set_colorkey((0, 0, 0), RLEACCEL)
+        self.rect = self.surf.get_rect(
+            center=(
+                random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
+                random.randint(0, SCREEN_HEIGHT),
+            )
+        )
+        self.speed = random.randint(1, 3)
+
+    # Move the sprite based on speed
+    # Remove the sprite when it passes the left edge of the screen
+    def update(self):
+        self.rect.move_ip(-self.speed, 0)
+        if self.rect.right < 0:
+            self.kill()
\ No newline at end of file
diff --git a/5. spraitu_atteli/main.py b/5. spraitu_atteli/main.py
new file mode 100644
index 0000000..8e75f90
--- /dev/null
+++ b/5. spraitu_atteli/main.py	
@@ -0,0 +1,91 @@
+# Code is taken from https://realpython.com/pygame-a-primer/
+
+# Import and initialize the pygame library
+import pygame
+from player import Player
+from enemy import Enemy
+from settings import SCREEN_HEIGHT, SCREEN_WIDTH
+
+from pygame.locals import (
+    K_UP,
+    K_DOWN,
+    K_LEFT,
+    K_RIGHT,
+    K_ESCAPE,
+    KEYDOWN,
+    QUIT,
+)
+
+pygame.init()
+
+
+# Create the screen object
+# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
+screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
+
+# Create a custom event for adding a new enemy
+ADDENEMY = pygame.USEREVENT + 1
+pygame.time.set_timer(ADDENEMY, 250)
+
+
+# Variable to keep the main loop running
+running = True
+
+player = Player()
+
+# Create groups to hold enemy sprites and all sprites
+# - enemies is used for collision detection and position updates
+# - all_sprites is used for rendering
+enemies = pygame.sprite.Group()
+all_sprites = pygame.sprite.Group()
+all_sprites.add(player)
+
+# Main loop
+while running:
+    # Look at every event in the queue
+    for event in pygame.event.get():
+        # Did the user hit a key?
+        if event.type == KEYDOWN:
+            # Was it the Escape key? If so, stop the loop.
+            if event.key == K_ESCAPE:
+                running = False
+
+        # Did the user click the window close button? If so, stop the loop.
+        elif event.type == QUIT:
+            running = False
+            
+        # Add a new enemy?
+        elif event.type == ADDENEMY:
+            # Create the new enemy and add it to sprite groups
+            new_enemy = Enemy()
+            enemies.add(new_enemy)
+            all_sprites.add(new_enemy)
+
+    # Fill the background with white
+    screen.fill((255, 255, 255))
+    
+    # Get all the keys currently pressed
+    pressed_keys = pygame.key.get_pressed()
+
+    # Update the player sprite based on user keypresses
+    player.update(pressed_keys)
+    
+    # Update enemy position
+    enemies.update()
+
+    # Draw all sprites
+    for entity in all_sprites:
+        screen.blit(entity.surf, entity.rect)
+        
+    # Check if any enemies have collided with the player
+    if pygame.sprite.spritecollideany(player, enemies):
+        # If so, then remove the player and stop the loop
+        player.kill()
+        running = False
+        
+
+    # Flip the display
+    pygame.display.flip()
+
+# Done! Time to quit.
+pygame.quit()
\ No newline at end of file
diff --git a/5. spraitu_atteli/player.py b/5. spraitu_atteli/player.py
new file mode 100644
index 0000000..e28dd09
--- /dev/null
+++ b/5. spraitu_atteli/player.py	
@@ -0,0 +1,36 @@
+import pygame
+from settings import SCREEN_HEIGHT, SCREEN_WIDTH
+from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
+
+
+# Define a Player object by extending pygame.sprite.Sprite
+# The surface drawn on the screen is now an attribute of 'player'
+class Player(pygame.sprite.Sprite):
+    def __init__(self):
+        super(Player, self).__init__()
+        self.surf = pygame.transform.scale(
+            pygame.image.load("sprites/jetfighter.png").convert(),
+            (50, 36)
+        )
+        self.surf.set_colorkey((0, 0, 0), RLEACCEL)
+        self.rect = self.surf.get_rect()
+        
+    def update(self, pressed_keys):
+        if pressed_keys[K_UP]:
+            self.rect.move_ip(0, -5)
+        if pressed_keys[K_DOWN]:
+            self.rect.move_ip(0, 5)
+        if pressed_keys[K_LEFT]:
+            self.rect.move_ip(-5, 0)
+        if pressed_keys[K_RIGHT]:
+            self.rect.move_ip(5, 0)
+
+        # Keep player on the screen
+        if self.rect.left < 0:
+            self.rect.left = 0
+        if self.rect.right > SCREEN_WIDTH:
+            self.rect.right = SCREEN_WIDTH
+        if self.rect.top <= 0:
+            self.rect.top = 0
+        if self.rect.bottom >= SCREEN_HEIGHT:
+            self.rect.bottom = SCREEN_HEIGHT
diff --git a/5. spraitu_atteli/settings.py b/5. spraitu_atteli/settings.py
new file mode 100644
index 0000000..71e30e2
--- /dev/null
+++ b/5. spraitu_atteli/settings.py	
@@ -0,0 +1,3 @@
+# Define constants for the screen width and height
+SCREEN_WIDTH = 800
+SCREEN_HEIGHT = 600
\ No newline at end of file
diff --git a/sprites/bat.png b/sprites/bat.png
new file mode 100644
index 0000000..3cf611a
Binary files /dev/null and b/sprites/bat.png differ
diff --git a/sprites/jetfighter.png b/sprites/jetfighter.png
new file mode 100644
index 0000000..cc48516
Binary files /dev/null and b/sprites/jetfighter.png differ