26 lines
689 B
Python
26 lines
689 B
Python
import pygame
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class Button():
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def __init__(self, x, y, image, scale):
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width = image.get_width()
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height = image.get_height()
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self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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self.clicked = False
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def draw(self, surface):
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action = False
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pos = pygame.mouse.get_pos()
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if self.rect.collidepoint(pos):
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if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
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self.clicked = True
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action = True
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if pygame.mouse.get_pressed()[0] == 0:
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self.clicked = False
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surface.blit(self.image, (self.rect.x, self.rect.y))
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return action |