import pygame import sys import button import random def main(): pygame.init() screen = pygame.display.set_mode((1000,700)) pygame.display.set_caption("Space game") icon = pygame.image.load("ICON.png") pygame.display.set_icon(icon) background = pygame.image.load("space.jpg") background = pygame.transform.scale(background, (1000,700)) hangar = pygame.image.load("HANGAR.jpg") #text font = pygame.font.Font("KodeMono-Medium.ttf", 32) smaller_font = pygame.font.Font("KodeMono-Medium.ttf", 24) over_font = pygame.font.Font("KodeMono-Medium.ttf", 96) text_color = (255, 255, 255) #button new_game_img = pygame.image.load("new_game.png") difficulty_img = pygame.image.load("difficulty.png") difficulty_easy_img = pygame.image.load("difficulty_easy.png") difficulty_medium_img = pygame.image.load("difficulty_medium.png") difficulty_hard_img = pygame.image.load("difficulty_hard.png") difficulty_insane_img = pygame.image.load("difficulty_insane.png") best_score_img = pygame.image.load("best_score.png") back_img = pygame.image.load("back.png") new_game_button = button.Button(400, 320, new_game_img, 1) difficulty_button = button.Button(400, 410, difficulty_img, 1) best_score_button = button.Button(400, 500, best_score_img, 1) back_button = button.Button(400, 580, back_img, 1) difficulty_buttons = [ button.Button(290, 150, difficulty_easy_img, 1), button.Button(510, 150, difficulty_medium_img, 1), button.Button(290, 250, difficulty_hard_img, 1), button.Button(510, 250, difficulty_insane_img, 1) ] scene = "menu" game_paused = False game_lost = False running = True difficulty = 0 while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.blit(background, (0, 0)) pygame.display.flip()