import pygame import sys import button import random def main(): pygame.init() screen = pygame.display.set_mode((1000,700)) pygame.display.set_caption("Space game") icon = pygame.image.load("icon.png") pygame.display.set_icon(icon) background = pygame.image.load("space.jpg") background = pygame.transform.scale(background, (1000,700)) difficulty_img = pygame.image.load("difficulty.png") #difficulty_button = button.Button(400, 410, difficulty_img, 1) running = True difficulty = 0 def reset_enemies(difficulty): enemies = [] num_of_enemies = 4 + difficulty*2 for i in range(num_of_enemies): direction_x = 0.4 if random.randint(0, 1): direction_x *= -1 if difficulty > 1: direction_y = random.randint(0, 40*difficulty)/1000 else: direction_y = 0 enemies.append({ "X": random.randint(0, 930), "Y": random.randint(0, 30), "X_change": direction_x, "Y_change": direction_y }) return enemies enemy_image = pygame.image.load("enemy.png") enemies = reset_enemies(difficulty) num_of_enemies = len(enemies) while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.blit(background, (0, 0)) pygame.display.flip() if __name__=="__main__": main()