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59e682c963
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b1f96c318d
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class Button():
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def __init__(self, x, y, image, scale):
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width = image.get_width()
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height = image.get_height()
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self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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self.clicked = False
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def draw(self, surface):
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action = False
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pos = pygame.mouse.get_pos()
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if self.rect.collidepoint(pos):
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if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
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self.clicked = True
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action = True
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if pygame.mouse.get_pressed()[0] == 0:
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self.clicked = False
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surface.blit(self.image, (self.rect.x, self.rect.y))
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return action
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import pygame
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import sys
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import button
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import random
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def main():
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pygame.init()
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screen = pygame.display.set_mode((1000,700))
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pygame.display.set_caption("Space game")
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icon = pygame.image.load("icon.png")
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pygame.display.set_icon(icon)
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background = pygame.image.load("space.jpg")
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background = pygame.transform.scale(background, (1000,700))
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difficulty_img = pygame.image.load("difficulty.png")
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#difficulty_button = button.Button(400, 410, difficulty_img, 1)
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running = True
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difficulty = 0
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def reset_enemies(difficulty):
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enemies = []
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num_of_enemies = 4 + difficulty*2
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for i in range(num_of_enemies):
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direction_x = 0.4
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if random.randint(0, 1):
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direction_x *= -1
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if difficulty > 1:
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direction_y = random.randint(0, 40*difficulty)/1000
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else:
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direction_y = 0
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enemies.append({
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"X": random.randint(0, 930),
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"Y": random.randint(0, 30),
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"X_change": direction_x,
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"Y_change": direction_y
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})
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return enemies
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enemy_image = pygame.image.load("enemy.png")
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enemies = reset_enemies(difficulty)
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num_of_enemies = len(enemies)
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.blit(background, (0, 0))
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pygame.display.flip()
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if __name__=="__main__":
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main()
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