From 210f06403bfa4d6137ca49d61c7dfb163db2ca79 Mon Sep 17 00:00:00 2001
From: Irina Ternovaja <iternovaja.e@rkg.lv>
Date: Mon, 19 Feb 2024 07:44:55 +0000
Subject: [PATCH] Delete main.py

---
 main.py | 59 ---------------------------------------------------------
 1 file changed, 59 deletions(-)
 delete mode 100644 main.py

diff --git a/main.py b/main.py
deleted file mode 100644
index 42884d9..0000000
--- a/main.py
+++ /dev/null
@@ -1,59 +0,0 @@
-import pygame
-import sys 
-import button
-import random
-
-def main():
-    pygame.init()
-
-    screen = pygame.display.set_mode((1000,700))
-    pygame.display.set_caption("Space game")
-    icon = pygame.image.load("icon.png")
-    pygame.display.set_icon(icon)
-    background = pygame.image.load("space.jpg")
-    background = pygame.transform.scale(background, (1000,700))
-
-    difficulty_img = pygame.image.load("difficulty.png")
-    
-    #difficulty_button = button.Button(400, 410, difficulty_img, 1)
-    running = True
-    
-    difficulty = 0 
-    
-    def reset_enemies(difficulty):
-        enemies = []
-        num_of_enemies = 4 + difficulty*2
-        for i in range(num_of_enemies):   
-            direction_x = 0.4
-                
-            if random.randint(0, 1):
-                direction_x *= -1
-
-            if difficulty > 1:
-                direction_y = random.randint(0, 40*difficulty)/1000
-            else:
-                direction_y = 0
-                    
-            enemies.append({
-                "X": random.randint(0, 930),
-                "Y": random.randint(0, 30),
-                "X_change": direction_x,
-                "Y_change": direction_y
-            })
-        return enemies
-    enemy_image = pygame.image.load("enemy.png")
-    enemies = reset_enemies(difficulty)
-    num_of_enemies = len(enemies)
-
-    while running:
-        for event in pygame.event.get():
-            if event.type == pygame.QUIT:
-                running = False
-                
-            
-        screen.blit(background, (0, 0))
-        
-        pygame.display.flip()
-
-if __name__=="__main__":
-    main()