diff --git a/main.py b/main.py deleted file mode 100644 index 42884d9..0000000 --- a/main.py +++ /dev/null @@ -1,59 +0,0 @@ -import pygame -import sys -import button -import random - -def main(): - pygame.init() - - screen = pygame.display.set_mode((1000,700)) - pygame.display.set_caption("Space game") - icon = pygame.image.load("icon.png") - pygame.display.set_icon(icon) - background = pygame.image.load("space.jpg") - background = pygame.transform.scale(background, (1000,700)) - - difficulty_img = pygame.image.load("difficulty.png") - - #difficulty_button = button.Button(400, 410, difficulty_img, 1) - running = True - - difficulty = 0 - - def reset_enemies(difficulty): - enemies = [] - num_of_enemies = 4 + difficulty*2 - for i in range(num_of_enemies): - direction_x = 0.4 - - if random.randint(0, 1): - direction_x *= -1 - - if difficulty > 1: - direction_y = random.randint(0, 40*difficulty)/1000 - else: - direction_y = 0 - - enemies.append({ - "X": random.randint(0, 930), - "Y": random.randint(0, 30), - "X_change": direction_x, - "Y_change": direction_y - }) - return enemies - enemy_image = pygame.image.load("enemy.png") - enemies = reset_enemies(difficulty) - num_of_enemies = len(enemies) - - while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - - - screen.blit(background, (0, 0)) - - pygame.display.flip() - -if __name__=="__main__": - main()