Pygame_Project/main.py

160 lines
5.0 KiB
Python

import pygame
pygame.init()
screen = pygame.display.set_mode((1920, 1080), flags=pygame.FULLSCREEN)
pygame.display.set_caption("Tanchiki")
color = (0, 255, 0)
screen.fill(color)
pygame.display.flip()
normal_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg").convert(), (960, 540))
stena = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (100, 100))
stenki = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (200, 200))
tank = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
tank2 = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
player_pos1 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
player_pos2 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
dt = 0
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill("purple")
screen.blit(normal_image, (0, 0))
screen.blit(normal_image, (960, 0))
screen.blit(normal_image, (0, 540))
screen.blit(normal_image, (960, 540))
screen.blit(stena, (360, 40))
screen.blit(tank, player_pos1)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos1.y -= 300 * dt
if keys[pygame.K_s]:
player_pos1.y += 300 * dt
if keys[pygame.K_a]:
player_pos1.x -= 300 * dt
if keys[pygame.K_d]:
player_pos1.x += 300 * dt
screen.blit(tank2, player_pos2)
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
player_pos2.y -= 300 * dt
if keys[pygame.K_DOWN]:
player_pos2.y += 300 * dt
if keys[pygame.K_LEFT]:
player_pos2.x -= 300 * dt
if keys[pygame.K_RIGHT]:
player_pos2.x += 300 * dt
screen.blit(stena, (360, 40))
screen.blit(stena, (460, 730))
screen.blit(stena, (460, 830))
screen.blit(stena, (460, 930))
screen.blit(stena, (960, 40))
screen.blit(stena, (960, 140))
screen.blit(stena, (960, 240))
screen.blit(stena, (660, 240))
screen.blit(stena, (960, 440))
screen.blit(stena, (960, 540))
screen.blit(stena, (960, 640))
screen.blit(stena, (960, 740))
screen.blit(stena, (1260, 740))
screen.blit(stena, (1360, 740))
screen.blit(stena, (1460, 740))
screen.blit(stena, (1560, 740))
screen.blit(stena, (1660, 740))
screen.blit(stena, (360, 240))
screen.blit(stena, (360, 340))
screen.blit(stena, (360, 440))
screen.blit(stena, (0, 540))
screen.blit(stena, (60, 540))
screen.blit(stena, (260, 540))
screen.blit(stena, (360, 540))
screen.blit(stena, (460, 540))
screen.blit(stena, (560, 540))
screen.blit(stena, (660, 540))
screen.blit(stena, (760, 540))
screen.blit(stena, (860, 540))
screen.blit(stena, (1160, 240))
screen.blit(stena, (1260, 240))
screen.blit(stena, (1360, 240))
screen.blit(stena, (1460, 240))
screen.blit(stena, (1460, 340))
screen.blit(stena, (1760, 340))
screen.blit(stena, (1860, 340))
screen.blit(stenki, (-150, 0))
screen.blit(stenki, (-150, 200))
screen.blit(stenki, (-150, 400))
screen.blit(stenki, (-150, 600))
screen.blit(stenki, (-150, 800))
screen.blit(stenki, (-150, 1000))
screen.blit(stenki, (0, -150))
screen.blit(stenki, (200, -150))
screen.blit(stenki, (400, -150))
screen.blit(stenki, (600, -150))
screen.blit(stenki, (800, -150))
screen.blit(stenki, (1000, -150))
screen.blit(stenki, (1200, -150))
screen.blit(stenki, (1400, -150))
screen.blit(stenki, (1600, -150))
screen.blit(stenki, (1800, -150))
screen.blit(stenki, (1870, 0))
screen.blit(stenki, (1870, 200))
screen.blit(stenki, (1870, 400))
screen.blit(stenki, (1870, 600))
screen.blit(stenki, (1870, 800))
screen.blit(stenki, (1870, 1000))
screen.blit(stenki, (0, 1030))
screen.blit(stenki, (200, 1030))
screen.blit(stenki, (400, 1030))
screen.blit(stenki, (600, 1030))
screen.blit(stenki, (800, 1030))
screen.blit(stenki, (1000, 1030))
screen.blit(stenki, (1200, 1030))
screen.blit(stenki, (1400, 1030))
screen.blit(stenki, (1600, 1030))
screen.blit(stenki, (1800, 1030))
if player_pos1.x < 0:
player_pos1.x = 0
if player_pos1.x > screen.get_width() - tank.get_width():
player_pos1.x = screen.get_width() - tank.get_width()
if player_pos1.y < 0:
player_pos1.y = 0
if player_pos1.y > screen.get_height() - tank.get_height():
player_pos1.y = screen.get_height() - tank.get_height()
if player_pos2.x < 0:
player_pos2.x = 0
if player_pos2.x > screen.get_width() - tank2.get_width():
player_pos2.x = screen.get_width() - tank2.get_width()
if player_pos2.y < 0:
player_pos2.y = 0
if player_pos2.y > screen.get_height() - tank2.get_height():
player_pos2.y = screen.get_height() - tank2.get_height()
pygame.display.flip()
dt = clock.tick(60) / 1000
pygame.quit()