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							|  | @ -18,7 +18,6 @@ FIRE_DELAY = 1000  # Задержка между выстрелами в мил | |||
| WHITE = (255, 255, 255) | ||||
| BLACK = (0, 0, 0) | ||||
| score = 0 | ||||
| 
 | ||||
| # Инициализация Pygame | ||||
| pygame.init() | ||||
| 
 | ||||
|  | @ -46,10 +45,6 @@ explosion_images = [pygame.image.load(f"explosion_{i}.png") for i in range(1, 48 | |||
| stoneexplosion_images = [pygame.image.load(f"stoneexplosion_{i}.png") for i in range(1, 6)] | ||||
| menu_background = pygame.transform.scale(pygame.image.load("menu_background.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT)) | ||||
| 
 | ||||
| cursor = pygame.image.load("cursor.png") | ||||
| pygame.mouse.set_visible(False) | ||||
| cursor_offset_x = cursor.get_width() // 2 | ||||
| cursor_offset_y = cursor.get_height() // 2 | ||||
| 
 | ||||
| class Explosion(pygame.sprite.Sprite): | ||||
|     def __init__(self, x, y): | ||||
|  | @ -357,9 +352,6 @@ def draw_menu(): | |||
|     quit_rect = quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) | ||||
|     screen.blit(quit_text, quit_rect) | ||||
| 
 | ||||
|     x, y = pygame.mouse.get_pos() | ||||
|     screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y)) | ||||
| 
 | ||||
|     pygame.display.flip() | ||||
| 
 | ||||
|     return start_rect, settings_rect, quit_rect | ||||
|  | @ -393,10 +385,6 @@ def draw_settings_menu(): | |||
|     music_rect = music_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 100)) | ||||
|     screen.blit(music_text, music_rect) | ||||
| 
 | ||||
|     x, y = pygame.mouse.get_pos() | ||||
|     screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y)) | ||||
| 
 | ||||
| 
 | ||||
|     pygame.display.flip() | ||||
| 
 | ||||
|     return quit_rect, music_rect | ||||
|  | @ -459,9 +447,6 @@ while running: | |||
| 
 | ||||
|     if not paused:  # If not paused, update game state | ||||
|         # Update sprites | ||||
|         x, y = pygame.mouse.get_pos() | ||||
|         screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y)) | ||||
| 
 | ||||
|         all_sprites.update() | ||||
| 
 | ||||
| 		    # Проверка столкновений пуль с танками | ||||
|  | @ -576,10 +561,6 @@ while running: | |||
|     pygame.draw.rect(screen, (0, 255, 0), ( | ||||
|     score_rect.topleft, (score_rect.width, score_rect.height)))  # Draw a green rectangle behind the score | ||||
|     screen.blit(score_text, score_rect.topleft) | ||||
| 
 | ||||
|     x, y = pygame.mouse.get_pos() | ||||
|     screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y)) | ||||
| 
 | ||||
|     pygame.display.flip() | ||||
|     clock.tick(FPS) | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										
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