diff --git a/main.py b/main.py
new file mode 100644
index 0000000..2c1c2d5
--- /dev/null
+++ b/main.py
@@ -0,0 +1,150 @@
+import pygame
+
+pygame.init()
+screen = pygame.display.set_mode((1920, 1080), flags=pygame.FULLSCREEN)
+pygame.display.set_caption("Tanchiki")
+color = (0, 255, 0)
+screen.fill(color)
+pygame.display.flip()
+
+normal_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg").convert(), (960, 540))
+stena = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (100, 100))
+stenki = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (200, 200))
+tank = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
+tank2 = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
+
+
+player_pos1 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
+player_pos2 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
+
+
+dt = 0
+
+clock = pygame.time.Clock()
+running = True
+
+while running:
+
+    for event in pygame.event.get():
+        if event.type == pygame.QUIT:
+            running = False
+
+
+    screen.fill("purple")
+    screen.blit(normal_image, (0, 0))
+    screen.blit(normal_image, (960, 0))
+    screen.blit(normal_image, (0, 540))
+    screen.blit(normal_image, (960, 540))
+
+    screen.blit(stena, (360, 40))
+
+    screen.blit(stena, (460, 730))
+    screen.blit(stena, (460, 830))
+    screen.blit(stena, (460, 930))
+
+    screen.blit(stena, (960, 40))
+    screen.blit(stena, (960, 140))
+    screen.blit(stena, (960, 240))
+
+    screen.blit(stena, (660, 240))
+
+
+    screen.blit(stena, (960, 440))
+    screen.blit(stena, (960, 540))
+    screen.blit(stena, (960, 640))
+    screen.blit(stena, (960, 740))
+
+    screen.blit(stena, (1260, 740))
+    screen.blit(stena, (1360, 740))
+    screen.blit(stena, (1460, 740))
+    screen.blit(stena, (1560, 740))
+    screen.blit(stena, (1660, 740))
+
+
+    screen.blit(stena, (360, 240))
+    screen.blit(stena, (360, 340))
+    screen.blit(stena, (360, 440))
+
+    screen.blit(stena, (0, 540))
+    screen.blit(stena, (60, 540))
+    screen.blit(stena, (260, 540))
+    screen.blit(stena, (360, 540))
+    screen.blit(stena, (460, 540))
+    screen.blit(stena, (560, 540))
+    screen.blit(stena, (660, 540))
+    screen.blit(stena, (760, 540))
+    screen.blit(stena, (860, 540))
+
+    screen.blit(stena, (1160, 240))
+    screen.blit(stena, (1260, 240))
+    screen.blit(stena, (1360, 240))
+    screen.blit(stena, (1460, 240))
+    screen.blit(stena, (1460, 340))
+    screen.blit(stena, (1760, 340))
+    screen.blit(stena, (1860, 340))
+
+    screen.blit(stenki, (-150, 0))
+    screen.blit(stenki, (-150, 200))
+    screen.blit(stenki, (-150, 400))
+    screen.blit(stenki, (-150, 600))
+    screen.blit(stenki, (-150, 800))
+    screen.blit(stenki, (-150, 1000))
+    screen.blit(stenki, (0, -150))
+    screen.blit(stenki, (200, -150))
+    screen.blit(stenki, (400, -150))
+    screen.blit(stenki, (600, -150))
+    screen.blit(stenki, (800, -150))
+    screen.blit(stenki, (1000, -150))
+    screen.blit(stenki, (1200, -150))
+    screen.blit(stenki, (1400, -150))
+    screen.blit(stenki, (1600, -150))
+    screen.blit(stenki, (1800, -150))
+    screen.blit(stenki, (1870, 0))
+    screen.blit(stenki, (1870, 200))
+    screen.blit(stenki, (1870, 400))
+    screen.blit(stenki, (1870, 600))
+    screen.blit(stenki, (1870, 800))
+    screen.blit(stenki, (1870, 1000))
+    screen.blit(stenki, (0, 1030))
+    screen.blit(stenki, (200, 1030))
+    screen.blit(stenki, (400, 1030))
+    screen.blit(stenki, (600, 1030))
+    screen.blit(stenki, (800, 1030))
+    screen.blit(stenki, (1000, 1030))
+    screen.blit(stenki, (1200, 1030))
+    screen.blit(stenki, (1400, 1030))
+    screen.blit(stenki, (1600, 1030))
+    screen.blit(stenki, (1800, 1030))
+
+    screen.blit(tank, player_pos1)
+
+    keys = pygame.key.get_pressed()
+    if keys[pygame.K_w]:
+        player_pos1.y -= 300 * dt
+    if keys[pygame.K_s]:
+        player_pos1.y += 300 * dt
+    if keys[pygame.K_a]:
+        player_pos1.x -= 300 * dt
+    if keys[pygame.K_d]:
+        player_pos1.x += 300 * dt
+
+
+    screen.blit(tank2, player_pos2)
+
+    keys = pygame.key.get_pressed()
+    if keys[pygame.K_i]:
+        player_pos2.y -= 300 * dt
+    if keys[pygame.K_k]:
+        player_pos2.y += 300 * dt
+    if keys[pygame.K_j]:
+        player_pos2.x -= 300 * dt
+    if keys[pygame.K_l]:
+        player_pos2.x += 300 * dt
+
+
+
+    pygame.display.flip()
+
+    dt = clock.tick(60) / 1000
+
+pygame.quit()
diff --git a/ntank-removebg-preview.png b/ntank-removebg-preview.png
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index 0000000..31eac44
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diff --git a/stena.jpeg b/stena.jpeg
new file mode 100644
index 0000000..d88c63e
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diff --git a/travka_pol.jpeg b/travka_pol.jpeg
new file mode 100644
index 0000000..81d22a0
Binary files /dev/null and b/travka_pol.jpeg differ