cursor change

main
Arseshka Lu 2024-03-03 22:50:06 +02:00
parent 20089ccd0e
commit b9db4684b8
2 changed files with 21 additions and 2 deletions

23
bla.py
View File

@ -18,6 +18,7 @@ FIRE_DELAY = 1000 # Задержка между выстрелами в мил
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
score = 0 score = 0
# Инициализация Pygame # Инициализация Pygame
pygame.init() pygame.init()
@ -45,6 +46,10 @@ explosion_images = [pygame.image.load(f"explosion_{i}.png") for i in range(1, 48
stoneexplosion_images = [pygame.image.load(f"stoneexplosion_{i}.png") for i in range(1, 6)] stoneexplosion_images = [pygame.image.load(f"stoneexplosion_{i}.png") for i in range(1, 6)]
menu_background = pygame.transform.scale(pygame.image.load("menu_background.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT)) menu_background = pygame.transform.scale(pygame.image.load("menu_background.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT))
cursor = pygame.image.load("cursor.png")
pygame.mouse.set_visible(False)
cursor_offset_x = cursor.get_width() // 2
cursor_offset_y = cursor.get_height() // 2
class Explosion(pygame.sprite.Sprite): class Explosion(pygame.sprite.Sprite):
def __init__(self, x, y): def __init__(self, x, y):
@ -352,6 +357,9 @@ def draw_menu():
quit_rect = quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) quit_rect = quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100))
screen.blit(quit_text, quit_rect) screen.blit(quit_text, quit_rect)
x, y = pygame.mouse.get_pos()
screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y))
pygame.display.flip() pygame.display.flip()
return start_rect, settings_rect, quit_rect return start_rect, settings_rect, quit_rect
@ -379,12 +387,16 @@ def draw_settings_menu():
# Рисуем кнопку для управления музыкой # Рисуем кнопку для управления музыкой
if pygame.mixer.music.get_busy(): if pygame.mixer.music.get_busy():
music_text = font.render("Music Off", True, WHITE)
else:
music_text = font.render("Music On", True, WHITE) music_text = font.render("Music On", True, WHITE)
else:
music_text = font.render("Music Off", True, WHITE)
music_rect = music_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 100)) music_rect = music_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 100))
screen.blit(music_text, music_rect) screen.blit(music_text, music_rect)
x, y = pygame.mouse.get_pos()
screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y))
pygame.display.flip() pygame.display.flip()
return quit_rect, music_rect return quit_rect, music_rect
@ -447,6 +459,9 @@ while running:
if not paused: # If not paused, update game state if not paused: # If not paused, update game state
# Update sprites # Update sprites
x, y = pygame.mouse.get_pos()
screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y))
all_sprites.update() all_sprites.update()
# Проверка столкновений пуль с танками # Проверка столкновений пуль с танками
@ -561,6 +576,10 @@ while running:
pygame.draw.rect(screen, (0, 255, 0), ( pygame.draw.rect(screen, (0, 255, 0), (
score_rect.topleft, (score_rect.width, score_rect.height))) # Draw a green rectangle behind the score score_rect.topleft, (score_rect.width, score_rect.height))) # Draw a green rectangle behind the score
screen.blit(score_text, score_rect.topleft) screen.blit(score_text, score_rect.topleft)
x, y = pygame.mouse.get_pos()
screen.blit(cursor, (x - cursor_offset_x, y - cursor_offset_y))
pygame.display.flip() pygame.display.flip()
clock.tick(FPS) clock.tick(FPS)

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cursor.png 100644

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