diff --git a/main.py b/main.py deleted file mode 100644 index 31bbcde..0000000 --- a/main.py +++ /dev/null @@ -1,224 +0,0 @@ -import pygame -import random -import math - -# Определение констант -SCREEN_WIDTH = 1920 -SCREEN_HEIGHT = 1080 -PLAYER_SIZE = 150 -BULLET_SIZE = 30 -FPS = 60 -BULLET_SPEED = 6 -TANK_SPEED = 2 -FIRE_DELAY = 500 # Задержка между выстрелами в миллисекундах -WHITE = (255, 255, 255) -BLACK = (0, 0, 0) - -# Инициализация Pygame -pygame.init() - -# Создание игрового окна -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), flags=pygame.FULLSCREEN) -pygame.display.set_caption("Танчики") - -# Загрузка изображений -background_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg"), (960, 540)) -stena = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (100, 100)) -stenki = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (200, 200)) -tank_image = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png"), (PLAYER_SIZE, PLAYER_SIZE)) -bullet_image = pygame.transform.scale(pygame.image.load("bullet.png"), (BULLET_SIZE, BULLET_SIZE)) -menu_background = pygame.transform.scale(pygame.image.load("menu_background.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT)) - -# Определение класса танка -class Tank(pygame.sprite.Sprite): - def __init__(self, x, y): - super().__init__() - self.original_image = tank_image - self.image = self.original_image - self.rect = self.image.get_rect(center=(x, y)) - self.angle = -90 # Поворот на 90 градусов против часовой стрелки - self.last_fire_time = pygame.time.get_ticks() # Время последнего выстрела - - def update(self): - keys = pygame.key.get_pressed() - if keys[pygame.K_w]: - self.move_forward() - mouse_pos = pygame.mouse.get_pos() - self.angle = math.degrees(math.atan2(mouse_pos[1] - self.rect.centery, mouse_pos[0] - self.rect.centerx)) + 90 - self.image = pygame.transform.rotate(self.original_image, -self.angle) - self.rect = self.image.get_rect(center=self.rect.center) - - def move_forward(self): - angle_rad = math.radians(self.angle + 270) - self.rect.x += TANK_SPEED * math.cos(angle_rad) - self.rect.y += TANK_SPEED * math.sin(angle_rad) - - def shoot(self): - current_time = pygame.time.get_ticks() - if current_time - self.last_fire_time > FIRE_DELAY: # Проверка задержки между выстрелами - bullet = Bullet(self.rect.centerx, self.rect.centery, self.angle + 270) # Изменено на 90 градусов влево - all_sprites.add(bullet) - bullets.add(bullet) - self.last_fire_time = current_time # Обновление времени последнего выстрела - - -# Определение класса снаряда -class Bullet(pygame.sprite.Sprite): - def __init__(self, x, y, angle): - super().__init__() - self.original_image = bullet_image - self.image = self.original_image - self.rect = self.image.get_rect(center=(x, y)) - self.angle = angle - - def update(self): - self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle)) - self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle)) - if not screen.get_rect().colliderect(self.rect): - self.kill() - - -# Создание групп спрайтов -all_sprites = pygame.sprite.Group() -tanks = pygame.sprite.Group() -bullets = pygame.sprite.Group() - -# Создание игрока -player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2) -all_sprites.add(player) -tanks.add(player) - - -# Функция для отображения меню -def draw_menu(): - screen.blit(menu_background, (0, 0)) - # Рисуем текст меню - font = pygame.font.Font(None, 50) - text = font.render("Start", True, WHITE) - text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50)) - screen.blit(text, text_rect) - - # Рисуем кнопку "Выйти" - quit_text = font.render("Quit", True, WHITE) - quit_rect = quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 50)) - screen.blit(quit_text, quit_rect) - - pygame.display.flip() - - return quit_rect # Возвращаем прямоугольник для кнопки "Выйти" - - -# Главный цикл программы -menu_active = True -while menu_active: - quit_rect = draw_menu() - for event in pygame.event.get(): - if event.type == pygame.MOUSEBUTTONDOWN: - if event.button == 1: # Левая кнопка мыши - if quit_rect.collidepoint(event.pos): - pygame.quit() - quit() - else: - menu_active = False # Нажата кнопка "Старт" - -# Игровой цикл -running = True -clock = pygame.time.Clock() -while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: # Обработка левой кнопки мыши - player.shoot() - - # Обновление всех спрайтов - all_sprites.update() - - # Отрисовка фона и спрайтов - for i in range(2): - for j in range(2): - screen.blit(background_image, (i * 960, j * 540)) - all_sprites.draw(screen) - screen.blit(stena, (360, 40)) - - screen.blit(stena, (460, 730)) - screen.blit(stena, (460, 830)) - screen.blit(stena, (460, 930)) - - screen.blit(stena, (960, 40)) - screen.blit(stena, (960, 140)) - screen.blit(stena, (960, 240)) - - screen.blit(stena, (660, 240)) - - screen.blit(stena, (960, 440)) - screen.blit(stena, (960, 540)) - screen.blit(stena, (960, 640)) - screen.blit(stena, (960, 740)) - - screen.blit(stena, (1260, 740)) - screen.blit(stena, (1360, 740)) - screen.blit(stena, (1460, 740)) - screen.blit(stena, (1560, 740)) - screen.blit(stena, (1660, 740)) - - screen.blit(stena, (360, 240)) - screen.blit(stena, (360, 340)) - screen.blit(stena, (360, 440)) - - screen.blit(stena, (0, 540)) - screen.blit(stena, (60, 540)) - screen.blit(stena, (260, 540)) - screen.blit(stena, (360, 540)) - screen.blit(stena, (460, 540)) - screen.blit(stena, (560, 540)) - screen.blit(stena, (660, 540)) - screen.blit(stena, (760, 540)) - screen.blit(stena, (860, 540)) - - screen.blit(stena, (1160, 240)) - screen.blit(stena, (1260, 240)) - screen.blit(stena, (1360, 240)) - screen.blit(stena, (1460, 240)) - screen.blit(stena, (1460, 340)) - screen.blit(stena, (1760, 340)) - screen.blit(stena, (1860, 340)) - - screen.blit(stenki, (-150, 0)) - screen.blit(stenki, (-150, 200)) - screen.blit(stenki, (-150, 400)) - screen.blit(stenki, (-150, 600)) - screen.blit(stenki, (-150, 800)) - screen.blit(stenki, (-150, 1000)) - screen.blit(stenki, (0, -150)) - screen.blit(stenki, (200, -150)) - screen.blit(stenki, (400, -150)) - screen.blit(stenki, (600, -150)) - screen.blit(stenki, (800, -150)) - screen.blit(stenki, (1000, -150)) - screen.blit(stenki, (1200, -150)) - screen.blit(stenki, (1400, -150)) - screen.blit(stenki, (1600, -150)) - screen.blit(stenki, (1800, -150)) - screen.blit(stenki, (1870, 0)) - screen.blit(stenki, (1870, 200)) - screen.blit(stenki, (1870, 400)) - screen.blit(stenki, (1870, 600)) - screen.blit(stenki, (1870, 800)) - screen.blit(stenki, (1870, 1000)) - screen.blit(stenki, (0, 1030)) - screen.blit(stenki, (200, 1030)) - screen.blit(stenki, (400, 1030)) - screen.blit(stenki, (600, 1030)) - screen.blit(stenki, (800, 1030)) - screen.blit(stenki, (1000, 1030)) - screen.blit(stenki, (1200, 1030)) - screen.blit(stenki, (1400, 1030)) - screen.blit(stenki, (1600, 1030)) - screen.blit(stenki, (1800, 1030)) - - pygame.display.flip() - clock.tick(FPS) - -# Завершение работы Pygame -pygame.quit()