From 34de3f4b558613b67acd3fa62922439cd9f3b363 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?I=C4=BCja=20Vaisfelds?= Date: Mon, 12 Feb 2024 10:44:26 +0000 Subject: [PATCH] Add tank za kursorom i pula --- tank za kursorom i pula | 105 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 tank za kursorom i pula diff --git a/tank za kursorom i pula b/tank za kursorom i pula new file mode 100644 index 0000000..8fb2420 --- /dev/null +++ b/tank za kursorom i pula @@ -0,0 +1,105 @@ +import pygame +import random +import math + +pygame.init() + +# Определение констант +SCREEN_WIDTH = 1920 +SCREEN_HEIGHT = 1080 +PLAYER_SIZE = 150 +BULLET_SIZE = 30 +FPS = 60 +BULLET_SPEED = 6 +TANK_SPEED = 2 +WHITE = (255, 255, 255) +BLACK = (0, 0, 0) + +# Создание игрового окна +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), flags=pygame.FULLSCREEN) +pygame.display.set_caption("Танчики") + +# Загрузка изображений +background_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg"), (960, 540)) +tank_image = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png"), (PLAYER_SIZE, PLAYER_SIZE)) +bullet_image = pygame.transform.scale(pygame.image.load("bullet.png"), (BULLET_SIZE, BULLET_SIZE)) + +# Определение класса танка +class Tank(pygame.sprite.Sprite): + def __init__(self, x, y): + super().__init__() + self.original_image = tank_image + self.image = self.original_image + self.rect = self.image.get_rect(center=(x, y)) + self.angle = -90 # Поворот на 90 градусов против часовой стрелки + + def update(self): + keys = pygame.key.get_pressed() + if keys[pygame.K_w]: + self.move_forward() + mouse_pos = pygame.mouse.get_pos() + self.angle = math.degrees(math.atan2(mouse_pos[1] - self.rect.centery, mouse_pos[0] - self.rect.centerx)) + self.image = pygame.transform.rotate(self.original_image, -self.angle) + self.rect = self.image.get_rect(center=self.rect.center) + + def move_forward(self): + angle_rad = math.radians(self.angle) + self.rect.x += TANK_SPEED * math.cos(angle_rad) + self.rect.y += TANK_SPEED * math.sin(angle_rad) + + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery, self.angle - 0) # Изменено на 90 градусов влево + all_sprites.add(bullet) + bullets.add(bullet) + +# Определение класса снаряда +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y, angle): + super().__init__() + self.original_image = bullet_image + self.image = self.original_image + self.rect = self.image.get_rect(center=(x, y)) + self.angle = angle + + def update(self): + self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle)) + self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle)) + if not screen.get_rect().colliderect(self.rect): + self.kill() + +# Создание групп спрайтов +all_sprites = pygame.sprite.Group() +tanks = pygame.sprite.Group() +bullets = pygame.sprite.Group() + +# Создание игрока +player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2) +all_sprites.add(player) +tanks.add(player) + +# Основной игровой цикл +clock = pygame.time.Clock() +running = True + +while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: # Обработка левой кнопки мыши + player.shoot() + + # Обновление всех спрайтов + all_sprites.update() + + # Отрисовка фона + for i in range(2): + for j in range(2): + screen.blit(background_image, (i * 960, j * 540)) + + all_sprites.draw(screen) + + pygame.display.flip() + clock.tick(FPS) + +# Завершение работы Pygame +pygame.quit()