diff --git a/Gaame with menu b/Gaame with menu new file mode 100644 index 0000000..31bbcde --- /dev/null +++ b/Gaame with menu @@ -0,0 +1,224 @@ +import pygame +import random +import math + +# Определение констант +SCREEN_WIDTH = 1920 +SCREEN_HEIGHT = 1080 +PLAYER_SIZE = 150 +BULLET_SIZE = 30 +FPS = 60 +BULLET_SPEED = 6 +TANK_SPEED = 2 +FIRE_DELAY = 500 # Задержка между выстрелами в миллисекундах +WHITE = (255, 255, 255) +BLACK = (0, 0, 0) + +# Инициализация Pygame +pygame.init() + +# Создание игрового окна +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), flags=pygame.FULLSCREEN) +pygame.display.set_caption("Танчики") + +# Загрузка изображений +background_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg"), (960, 540)) +stena = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (100, 100)) +stenki = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (200, 200)) +tank_image = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png"), (PLAYER_SIZE, PLAYER_SIZE)) +bullet_image = pygame.transform.scale(pygame.image.load("bullet.png"), (BULLET_SIZE, BULLET_SIZE)) +menu_background = pygame.transform.scale(pygame.image.load("menu_background.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT)) + +# Определение класса танка +class Tank(pygame.sprite.Sprite): + def __init__(self, x, y): + super().__init__() + self.original_image = tank_image + self.image = self.original_image + self.rect = self.image.get_rect(center=(x, y)) + self.angle = -90 # Поворот на 90 градусов против часовой стрелки + self.last_fire_time = pygame.time.get_ticks() # Время последнего выстрела + + def update(self): + keys = pygame.key.get_pressed() + if keys[pygame.K_w]: + self.move_forward() + mouse_pos = pygame.mouse.get_pos() + self.angle = math.degrees(math.atan2(mouse_pos[1] - self.rect.centery, mouse_pos[0] - self.rect.centerx)) + 90 + self.image = pygame.transform.rotate(self.original_image, -self.angle) + self.rect = self.image.get_rect(center=self.rect.center) + + def move_forward(self): + angle_rad = math.radians(self.angle + 270) + self.rect.x += TANK_SPEED * math.cos(angle_rad) + self.rect.y += TANK_SPEED * math.sin(angle_rad) + + def shoot(self): + current_time = pygame.time.get_ticks() + if current_time - self.last_fire_time > FIRE_DELAY: # Проверка задержки между выстрелами + bullet = Bullet(self.rect.centerx, self.rect.centery, self.angle + 270) # Изменено на 90 градусов влево + all_sprites.add(bullet) + bullets.add(bullet) + self.last_fire_time = current_time # Обновление времени последнего выстрела + + +# Определение класса снаряда +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y, angle): + super().__init__() + self.original_image = bullet_image + self.image = self.original_image + self.rect = self.image.get_rect(center=(x, y)) + self.angle = angle + + def update(self): + self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle)) + self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle)) + if not screen.get_rect().colliderect(self.rect): + self.kill() + + +# Создание групп спрайтов +all_sprites = pygame.sprite.Group() +tanks = pygame.sprite.Group() +bullets = pygame.sprite.Group() + +# Создание игрока +player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2) +all_sprites.add(player) +tanks.add(player) + + +# Функция для отображения меню +def draw_menu(): + screen.blit(menu_background, (0, 0)) + # Рисуем текст меню + font = pygame.font.Font(None, 50) + text = font.render("Start", True, WHITE) + text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50)) + screen.blit(text, text_rect) + + # Рисуем кнопку "Выйти" + quit_text = font.render("Quit", True, WHITE) + quit_rect = quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 50)) + screen.blit(quit_text, quit_rect) + + pygame.display.flip() + + return quit_rect # Возвращаем прямоугольник для кнопки "Выйти" + + +# Главный цикл программы +menu_active = True +while menu_active: + quit_rect = draw_menu() + for event in pygame.event.get(): + if event.type == pygame.MOUSEBUTTONDOWN: + if event.button == 1: # Левая кнопка мыши + if quit_rect.collidepoint(event.pos): + pygame.quit() + quit() + else: + menu_active = False # Нажата кнопка "Старт" + +# Игровой цикл +running = True +clock = pygame.time.Clock() +while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: # Обработка левой кнопки мыши + player.shoot() + + # Обновление всех спрайтов + all_sprites.update() + + # Отрисовка фона и спрайтов + for i in range(2): + for j in range(2): + screen.blit(background_image, (i * 960, j * 540)) + all_sprites.draw(screen) + screen.blit(stena, (360, 40)) + + screen.blit(stena, (460, 730)) + screen.blit(stena, (460, 830)) + screen.blit(stena, (460, 930)) + + screen.blit(stena, (960, 40)) + screen.blit(stena, (960, 140)) + screen.blit(stena, (960, 240)) + + screen.blit(stena, (660, 240)) + + screen.blit(stena, (960, 440)) + screen.blit(stena, (960, 540)) + screen.blit(stena, (960, 640)) + screen.blit(stena, (960, 740)) + + screen.blit(stena, (1260, 740)) + screen.blit(stena, (1360, 740)) + screen.blit(stena, (1460, 740)) + screen.blit(stena, (1560, 740)) + screen.blit(stena, (1660, 740)) + + screen.blit(stena, (360, 240)) + screen.blit(stena, (360, 340)) + screen.blit(stena, (360, 440)) + + screen.blit(stena, (0, 540)) + screen.blit(stena, (60, 540)) + screen.blit(stena, (260, 540)) + screen.blit(stena, (360, 540)) + screen.blit(stena, (460, 540)) + screen.blit(stena, (560, 540)) + screen.blit(stena, (660, 540)) + screen.blit(stena, (760, 540)) + screen.blit(stena, (860, 540)) + + screen.blit(stena, (1160, 240)) + screen.blit(stena, (1260, 240)) + screen.blit(stena, (1360, 240)) + screen.blit(stena, (1460, 240)) + screen.blit(stena, (1460, 340)) + screen.blit(stena, (1760, 340)) + screen.blit(stena, (1860, 340)) + + screen.blit(stenki, (-150, 0)) + screen.blit(stenki, (-150, 200)) + screen.blit(stenki, (-150, 400)) + screen.blit(stenki, (-150, 600)) + screen.blit(stenki, (-150, 800)) + screen.blit(stenki, (-150, 1000)) + screen.blit(stenki, (0, -150)) + screen.blit(stenki, (200, -150)) + screen.blit(stenki, (400, -150)) + screen.blit(stenki, (600, -150)) + screen.blit(stenki, (800, -150)) + screen.blit(stenki, (1000, -150)) + screen.blit(stenki, (1200, -150)) + screen.blit(stenki, (1400, -150)) + screen.blit(stenki, (1600, -150)) + screen.blit(stenki, (1800, -150)) + screen.blit(stenki, (1870, 0)) + screen.blit(stenki, (1870, 200)) + screen.blit(stenki, (1870, 400)) + screen.blit(stenki, (1870, 600)) + screen.blit(stenki, (1870, 800)) + screen.blit(stenki, (1870, 1000)) + screen.blit(stenki, (0, 1030)) + screen.blit(stenki, (200, 1030)) + screen.blit(stenki, (400, 1030)) + screen.blit(stenki, (600, 1030)) + screen.blit(stenki, (800, 1030)) + screen.blit(stenki, (1000, 1030)) + screen.blit(stenki, (1200, 1030)) + screen.blit(stenki, (1400, 1030)) + screen.blit(stenki, (1600, 1030)) + screen.blit(stenki, (1800, 1030)) + + pygame.display.flip() + clock.tick(FPS) + +# Завершение работы Pygame +pygame.quit()