Music off/on
parent
4692f38118
commit
20089ccd0e
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@ -2,7 +2,7 @@
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<module type="PYTHON_MODULE" version="4">
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="jdk" jdkName="Python 3.11" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.12" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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</module>
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</module>
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@ -3,5 +3,5 @@
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<component name="Black">
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<component name="Black">
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<option name="sdkName" value="Python 3.11" />
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<option name="sdkName" value="Python 3.11" />
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</component>
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12" project-jdk-type="Python SDK" />
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</project>
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</project>
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19
bla.py
19
bla.py
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@ -377,20 +377,29 @@ def draw_settings_menu():
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quit_rect = quit_text.get_rect(topright=(SCREEN_WIDTH - 20, 20))
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quit_rect = quit_text.get_rect(topright=(SCREEN_WIDTH - 20, 20))
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screen.blit(quit_text, quit_rect)
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screen.blit(quit_text, quit_rect)
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# Рисуем кнопку для управления музыкой
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if pygame.mixer.music.get_busy():
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music_text = font.render("Music Off", True, WHITE)
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else:
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music_text = font.render("Music On", True, WHITE)
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music_rect = music_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 100))
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screen.blit(music_text, music_rect)
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pygame.display.flip()
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pygame.display.flip()
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return quit_rect
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return quit_rect, music_rect
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# Главный цикл программы
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# Главный цикл программы
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menu_active = True
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menu_active = True
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settings_active = False # Флаг, показывающий, активно ли меню настроек
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settings_active = False # Флаг, показывающий, активно ли меню настроек
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while menu_active:
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while menu_active:
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if not settings_active:
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if not settings_active:
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start_rect, settings_rect, quit_rect = draw_menu()
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start_rect, settings_rect, quit_rect = draw_menu()
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else:
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else:
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quit_rect = draw_settings_menu()
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quit_rect, music_rect = draw_settings_menu()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.type == pygame.MOUSEBUTTONDOWN:
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@ -406,6 +415,12 @@ while menu_active:
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else:
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else:
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if quit_rect.collidepoint(event.pos):
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if quit_rect.collidepoint(event.pos):
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settings_active = False
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settings_active = False
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elif music_rect.collidepoint(event.pos):
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if pygame.mixer.music.get_busy():
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pygame.mixer.music.stop() # Выключение музыки
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else:
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pygame.mixer.music.play(-1) # Включение музыки
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# Основной игровой цикл
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# Основной игровой цикл
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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