python_game/gun.py

28 lines
736 B
Python

import pygame
class Gun(pygame.sprite.Sprite):
def __init__(self, screen):
super(Gun, self).__init__()
self.screen= screen
self.image=pygame.image.load("download.png")
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.mright = False
self.mleft = False
def output(self):
self.screen.blit(self.image, self.rect)
def update_gun(self):
if self.mright and self.rect.right < self.screen_rect.right:
self.rect.centerx += 2
elif self.mleft and self.rect.left > 0:
self.rect.centerx -= 2
def create_gun(self):
self.rect.centerx=self.screen_rect.centerx