import pygame


class Enemy(pygame.sprite.Sprite):
  def __init__(self, screen):
    super(Enemy, self).__init__()
    self.screen= screen
    self.image=pygame.image.load("sakura.png")
    self.rect=self.image.get_rect() 
    self.rect.y=self.rect.height
    self.rect.x=self.rect.width
    self.y=float(self.rect.y)

  def update(self):
    self.y +=0.1
    self.rect.y = self.y