Update gun.py
parent
d58a0ea845
commit
efb2b7e4c3
54
gun.py
54
gun.py
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@ -1,28 +1,28 @@
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import pygame
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class Gun(pygame.sprite.Sprite):
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def __init__(self, screen):
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super(Gun, self).__init__()
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self.screen= screen
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self.image=pygame.image.load("image/flower.png")
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self.rect=self.image.get_rect()
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self.screen_rect=screen.get_rect()
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self.rect.centerx=self.screen_rect.centerx
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self.rect.bottom=self.screen_rect.bottom
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self.mright = False
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self.mleft = False
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def output(self):
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self.screen.blit(self.image, self.rect)
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def update_gun(self):
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if self.mright and self.rect.right < self.screen_rect.right:
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self.rect.centerx += 2
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elif self.mleft and self.rect.left > 0:
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self.rect.centerx -= 2
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def create_gun(self):
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self.rect.centerx=self.screen_rect.centerx
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import pygame
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class Gun(pygame.sprite.Sprite):
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def __init__(self, screen):
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super(Gun, self).__init__()
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self.screen= screen
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self.image=pygame.image.load("sakura.png")
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self.rect=self.image.get_rect()
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self.screen_rect=screen.get_rect()
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self.rect.centerx=self.screen_rect.centerx
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self.rect.bottom=self.screen_rect.bottom
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self.mright = False
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self.mleft = False
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def output(self):
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self.screen.blit(self.image, self.rect)
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def update_gun(self):
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if self.mright and self.rect.right < self.screen_rect.right:
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self.rect.centerx += 2
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elif self.mleft and self.rect.left > 0:
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self.rect.centerx -= 2
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def create_gun(self):
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self.rect.centerx=self.screen_rect.centerx
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