from settings import SCREEN_HEIGHT, SCREEN_WIDTH import random import pygame # Define the enemy object by extending pygame.sprite.Sprite # The surface you draw on the screen is now an attribute of 'enemy' class Enemy(pygame.sprite.Sprite): def __init__(self): super(Enemy, self).__init__() self.surf = pygame.Surface((20, 50)) self.surf.fill((255, 0, 0)) self.rect = self.surf.get_rect( center=( random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100), random.randint(0, SCREEN_HEIGHT), ) ) self.speed = random.randint(1, 3) # Move the sprite based on speed # Remove the sprite when it passes the left edge of the screen def update(self): self.rect.move_ip(-self.speed, 0) if self.rect.right < 0: self.kill()