Pygame-RKG-domino/main.py

67 lines
1.3 KiB
Python

import pygame
import random
from domino import Domino
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT,
MOUSEBUTTONDOWN
)
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
x = 100
y = 100
all_sprites = pygame.sprite.Group()
dominos = pygame.sprite.Group()
for i in range(6):
domino = Domino(x, y)
x += 110
dominos.add(domino)
all_sprites.add(domino)
pygame.display.flip()
run = True
while run:
for event in pygame.event.get():
# Did the user hit a key?
if event.type == KEYDOWN:
# Was it the Escape key? If so, stop the loop.
if event.key == K_ESCAPE:
run = False
# elif event.type == MOUSEBUTTONDOWN:
# Did the user click the window close button? If so, stop the loop.
elif event.type == QUIT:
run = False
for domino in dominos:
domino.update(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
screen.fill((255, 255, 255))
for entity in all_sprites:
if entity.type == "domino":
entity.blit_domino(screen)
else:
screen.blit(entity.surf, entity.rect)
pygame.display.flip()