import pygame
from random import randint
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
from pygame.locals import (
    K_UP,
    K_DOWN,
    K_LEFT,
    K_RIGHT,
    K_ESCAPE,
    KEYDOWN,
    QUIT,

)

pygame.font.init()
my_font = pygame.font.SysFont('Calibri (Body)', 50)

# Define a Player object by extending pygame.sprite.Sprite
# The surface drawn on the screen is now an attribute of 'player'
class Domino(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.type = "domino"
        self.w = 100
        self.h = 200
        self.surf = pygame.Surface((self.w, self.h))
        self.surf.fill((0, 0, 0))
        self.rect = self.surf.get_rect(center=(x, y))

        self.values = [randint(0, 6), randint(0, 6)]


    def blit_domino(self, screen):
        screen.blit(self.surf, self.rect)

        v_up = my_font.render(f"{self.values[0]}", True, (255, 255, 255))
        v_down = my_font.render(f"{self.values[1]}", True, (255, 255, 255))
        screen.blit(v_up,
                    (self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height()))
        # print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
        screen.blit(v_down, (
                self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
        # screen.blit(v_up,
        #             (310, 16))


    def update(self, mouse_x, mouse_y):
        if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
            self.surf.fill((100, 100, 100))
        else:
            self.surf.fill((0, 0, 0))