1st-commit
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					import pygame
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					from random import randint
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					from settings import SCREEN_HEIGHT, SCREEN_WIDTH
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					from pygame.locals import (
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					    K_UP,
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					    K_DOWN,
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					    K_LEFT,
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					    K_RIGHT,
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					    K_ESCAPE,
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					    KEYDOWN,
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					    QUIT,
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					)
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					pygame.font.init()
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					my_font = pygame.font.SysFont('Calibri (Body)', 50)
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					# Define a Player object by extending pygame.sprite.Sprite
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					# The surface drawn on the screen is now an attribute of 'player'
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					class Domino(pygame.sprite.Sprite):
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					    def __init__(self, x, y):
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					        super().__init__()
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					        self.type = "domino"
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					        self.w = 100
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					        self.h = 200
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					        self.surf = pygame.Surface((self.w, self.h))
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					        self.surf.fill((0, 0, 0))
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					        self.rect = self.surf.get_rect(center=(x, y))
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					        self.values = [randint(0, 6), randint(0, 6)]
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					    def blit_domino(self, screen):
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					        screen.blit(self.surf, self.rect)
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					        v_up = my_font.render(f"{self.values[0]}", True, (255, 255, 255))
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					        v_down = my_font.render(f"{self.values[1]}", True, (255, 255, 255))
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					        screen.blit(v_up,
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					                    (self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height()))
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					        # print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
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					        screen.blit(v_down, (
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					                self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
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					        # screen.blit(v_up,
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					        #             (310, 16))
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					    def update(self, mouse_x, mouse_y):
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					        if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
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					            self.surf.fill((100, 100, 100))
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					        else:
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					            self.surf.fill((0, 0, 0))
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					@ -0,0 +1,67 @@
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					import pygame
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					import random
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					from domino import Domino
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					from pygame.locals import (
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					    K_UP,
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					    K_DOWN,
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					    K_LEFT,
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					    K_RIGHT,
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					    K_ESCAPE,
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					    KEYDOWN,
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					    QUIT,
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					    MOUSEBUTTONDOWN
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					)
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					pygame.init()
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					SCREEN_WIDTH = 800
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					SCREEN_HEIGHT = 600
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					# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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					screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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					x = 100
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					y = 100
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					all_sprites = pygame.sprite.Group()
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					dominos = pygame.sprite.Group()
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					for i in range(6):
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					    domino = Domino(x, y)
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					    x += 110
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					    dominos.add(domino)
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					    all_sprites.add(domino)
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					pygame.display.flip()
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					run = True
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					while run:
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					    for event in pygame.event.get():
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					        # Did the user hit a key?
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					        if event.type == KEYDOWN:
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					            # Was it the Escape key? If so, stop the loop.
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					            if event.key == K_ESCAPE:
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					                run = False
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					        # elif event.type == MOUSEBUTTONDOWN:
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					        # Did the user click the window close button? If so, stop the loop.
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					        elif event.type == QUIT:
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					            run = False
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					        for domino in dominos:
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					            domino.update(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
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					    screen.fill((255, 255, 255))
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					    for entity in all_sprites:
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					        if entity.type == "domino":
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					            entity.blit_domino(screen)
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					        else:
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					            screen.blit(entity.surf, entity.rect)
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					    pygame.display.flip()
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					@ -0,0 +1,3 @@
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					# Define constants for the screen width and height
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					SCREEN_WIDTH = 800
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					SCREEN_HEIGHT = 600
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