semi-final update: desing + win logic
parent
1a17d4aa84
commit
2abaddde11
49
domino.py
49
domino.py
|
@ -5,11 +5,9 @@ import settings as s
|
||||||
from screens import Empty_domino
|
from screens import Empty_domino
|
||||||
|
|
||||||
pygame.font.init()
|
pygame.font.init()
|
||||||
my_font = pygame.font.SysFont('Calibri (Body)', 50)
|
my_font = pygame.font.SysFont('Calibri (Body)', 37)
|
||||||
|
|
||||||
|
|
||||||
# Define a Player object by extending pygame.sprite.Sprite
|
|
||||||
# The surface drawn on the screen is now an attribute of 'player'
|
|
||||||
class Domino(pygame.sprite.Sprite):
|
class Domino(pygame.sprite.Sprite):
|
||||||
def __init__(self, x, y, values, index):
|
def __init__(self, x, y, values, index):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
|
@ -33,6 +31,7 @@ class Domino(pygame.sprite.Sprite):
|
||||||
|
|
||||||
movement = self.w + 10
|
movement = self.w + 10
|
||||||
i = 0
|
i = 0
|
||||||
|
# передвигаем домино влево, если есть пустые места
|
||||||
for domino in dominos:
|
for domino in dominos:
|
||||||
if i == 0:
|
if i == 0:
|
||||||
|
|
||||||
|
@ -45,16 +44,20 @@ class Domino(pygame.sprite.Sprite):
|
||||||
|
|
||||||
i += 1
|
i += 1
|
||||||
|
|
||||||
|
# блит домино с текстом
|
||||||
screen.blit(self.surf, self.rect)
|
screen.blit(self.surf, self.rect)
|
||||||
|
|
||||||
v_up = my_font.render(f"{self.values[0]}", True, (255, 255, 255))
|
v_up = my_font.render(f"{self.values[0][1]}", True, (255, 255, 255))
|
||||||
v_down = my_font.render(f"{self.values[1]}", True, (255, 255, 255))
|
v_down = my_font.render(f"{self.values[1][1]}", True, (255, 255, 255))
|
||||||
|
# screen.blit(v_up,
|
||||||
|
# (self.rect.x + (self.w / 2), self.rect.y + (self.h / 4)))
|
||||||
|
|
||||||
screen.blit(v_up,
|
screen.blit(v_up,
|
||||||
(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height()))
|
(self.rect.x + (self.w / 2) - v_up.get_width()/2, self.rect.y + (self.h / 4) - v_up.get_height()/2))
|
||||||
|
|
||||||
# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
|
# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
|
||||||
screen.blit(v_down, (
|
screen.blit(v_down, (
|
||||||
self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
|
self.rect.x + (self.w / 2) - v_down.get_width()/2, self.rect.y + (self.h / 4) * 3 - v_down.get_height()/2))
|
||||||
# screen.blit(v_up,
|
# screen.blit(v_up,
|
||||||
# (310, 16))
|
# (310, 16))
|
||||||
|
|
||||||
|
@ -66,6 +69,7 @@ class Domino(pygame.sprite.Sprite):
|
||||||
self.surf.fill(self.color)
|
self.surf.fill(self.color)
|
||||||
|
|
||||||
def update_rotation(self, mouse_x, mouse_y, r_click_time):
|
def update_rotation(self, mouse_x, mouse_y, r_click_time):
|
||||||
|
# если клинкули правым кликом - переворачиваем домино
|
||||||
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
|
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
|
||||||
# pygame.transform.rotate(self.surf, 90)
|
# pygame.transform.rotate(self.surf, 90)
|
||||||
self.values = self.values[::-1]
|
self.values = self.values[::-1]
|
||||||
|
@ -77,6 +81,7 @@ class Domino(pygame.sprite.Sprite):
|
||||||
# check if mouse colide with domino
|
# check if mouse colide with domino
|
||||||
if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
|
if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
|
||||||
|
|
||||||
|
# передвижение вместе с мышью
|
||||||
self.rect.x -= mouse_x
|
self.rect.x -= mouse_x
|
||||||
self.rect.y -= mouse_y
|
self.rect.y -= mouse_y
|
||||||
|
|
||||||
|
@ -87,6 +92,7 @@ class Domino(pygame.sprite.Sprite):
|
||||||
|
|
||||||
|
|
||||||
elif self.type_pos == "hand":
|
elif self.type_pos == "hand":
|
||||||
|
# проверяем, не находится ли домино за пределами руки (выложили ли домино на стол по правилам?)
|
||||||
self.update_type_pos(hand, group_hand, game, dominos)
|
self.update_type_pos(hand, group_hand, game, dominos)
|
||||||
# if self.type_pos == "hand":
|
# if self.type_pos == "hand":
|
||||||
# self.rect.x = self.start_pos[0]
|
# self.rect.x = self.start_pos[0]
|
||||||
|
@ -96,24 +102,26 @@ class Domino(pygame.sprite.Sprite):
|
||||||
def update_type_pos(self, hand, group_hand, game, dominos):
|
def update_type_pos(self, hand, group_hand, game, dominos):
|
||||||
if self.type_pos == "hand":
|
if self.type_pos == "hand":
|
||||||
|
|
||||||
|
# если домино за пределами руки
|
||||||
if not hand.rect.colliderect(self.rect):
|
if not hand.rect.colliderect(self.rect):
|
||||||
move = False
|
move = False
|
||||||
for empty in game.empty_group:
|
|
||||||
|
|
||||||
|
# проверяем колизию с пустышками (красными), чтобы на их место поставить домино
|
||||||
|
for empty in game.empty_group:
|
||||||
|
# ставим
|
||||||
if empty.rect.colliderect(self.rect):
|
if empty.rect.colliderect(self.rect):
|
||||||
if empty.pos == "up":
|
if empty.pos == "up":
|
||||||
if not game.value_up or game.value_up == self.values[1]:
|
if not game.value_up or game.value_up == self.values[1][0]:
|
||||||
move = True
|
move = True
|
||||||
|
|
||||||
elif empty.pos == "down":
|
elif empty.pos == "down":
|
||||||
if not game.value_down or game.value_down == self.values[0]:
|
if not game.value_down or game.value_down == self.values[0][0]:
|
||||||
move = True
|
move = True
|
||||||
|
|
||||||
elif empty.pos == "both":
|
elif empty.pos == "both":
|
||||||
move = True
|
move = True
|
||||||
|
|
||||||
|
# ставим домино на место пустышки, и добавляем в группу объектов игрового стола
|
||||||
|
|
||||||
if move:
|
if move:
|
||||||
self.surf.fill(self.color)
|
self.surf.fill(self.color)
|
||||||
self.type_pos == "game"
|
self.type_pos == "game"
|
||||||
|
@ -125,20 +133,22 @@ class Domino(pygame.sprite.Sprite):
|
||||||
self.rect.y = empty.rect.y
|
self.rect.y = empty.rect.y
|
||||||
|
|
||||||
if empty.pos == "up":
|
if empty.pos == "up":
|
||||||
game.value_up = self.values[0]
|
game.value_up = self.values[0][0]
|
||||||
game.empty_up.rect.y -= game.empty_up.h + 10
|
game.empty_up.rect.y -= game.empty_up.h + 10
|
||||||
elif empty.pos == "down":
|
elif empty.pos == "down":
|
||||||
game.value_down = self.values[1]
|
game.value_down = self.values[1][0]
|
||||||
game.empty_down.rect.y += game.empty_down.h + 10
|
game.empty_down.rect.y += game.empty_down.h + 10
|
||||||
elif empty.pos == "both":
|
elif empty.pos == "both":
|
||||||
game.value_up = self.values[0]
|
game.value_up = self.values[0][0]
|
||||||
game.value_down = self.values[1]
|
game.value_down = self.values[1][0]
|
||||||
|
|
||||||
game.empty_up = Empty_domino(empty.rect.x, empty.rect.y - (s.DOMINO_W * 1.1 * 2 + 10), "up")
|
game.empty_up = Empty_domino(empty.rect.x, empty.rect.y - (s.DOMINO_W * 1.1 * 2 + 10),
|
||||||
|
"up")
|
||||||
game.group.add(game.empty_up)
|
game.group.add(game.empty_up)
|
||||||
game.empty_group.add(game.empty_up)
|
game.empty_group.add(game.empty_up)
|
||||||
|
|
||||||
game.empty_down = Empty_domino(empty.rect.x, empty.rect.y + (s.DOMINO_W * 1.1 * 2 + 10), "down")
|
game.empty_down = Empty_domino(empty.rect.x, empty.rect.y + (s.DOMINO_W * 1.1 * 2 + 10),
|
||||||
|
"down")
|
||||||
game.group.add(game.empty_down)
|
game.group.add(game.empty_down)
|
||||||
game.empty_group.add(game.empty_down)
|
game.empty_group.add(game.empty_down)
|
||||||
|
|
||||||
|
@ -146,6 +156,7 @@ class Domino(pygame.sprite.Sprite):
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# если домино не за пределами руки - возвращаем её на место
|
||||||
else:
|
else:
|
||||||
self.rect.x = self.start_pos[0]
|
self.rect.x = self.start_pos[0]
|
||||||
self.rect.y = self.start_pos[1]
|
self.rect.y = self.start_pos[1]
|
||||||
|
|
52
main.py
52
main.py
|
@ -14,6 +14,8 @@ from pygame.locals import (
|
||||||
)
|
)
|
||||||
|
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
|
||||||
|
# инициализируем настроки экрана и домино
|
||||||
SCREEN_WIDTH = s.SCREEN_WIDTH
|
SCREEN_WIDTH = s.SCREEN_WIDTH
|
||||||
SCREEN_HEIGHT = s.SCREEN_HEIGHT
|
SCREEN_HEIGHT = s.SCREEN_HEIGHT
|
||||||
DOMINO_W = s.DOMINO_W
|
DOMINO_W = s.DOMINO_W
|
||||||
|
@ -21,28 +23,28 @@ DOMINO_H = s.DOMINO_H
|
||||||
# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
|
# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
|
||||||
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||||
|
|
||||||
all_sprites = pygame.sprite.Group()
|
# создаем группы руки и игры
|
||||||
|
|
||||||
dominos = pygame.sprite.Group()
|
dominos = pygame.sprite.Group()
|
||||||
group_hand_screen = pygame.sprite.Group()
|
group_hand_screen = pygame.sprite.Group()
|
||||||
group_game_screen = pygame.sprite.Group()
|
group_game_screen = pygame.sprite.Group()
|
||||||
|
|
||||||
game_screen = Game_screen()
|
game_screen = Game_screen()
|
||||||
all_sprites.add(game_screen)
|
|
||||||
group_game_screen.add(game_screen)
|
group_game_screen.add(game_screen)
|
||||||
|
|
||||||
hand_screen = Hand_screen()
|
hand_screen = Hand_screen()
|
||||||
group_hand_screen.add(hand_screen)
|
group_hand_screen.add(hand_screen)
|
||||||
all_sprites.add(hand_screen)
|
|
||||||
|
|
||||||
get_button = Button()
|
get_button = Button()
|
||||||
group_hand_screen.add(get_button)
|
group_hand_screen.add(get_button)
|
||||||
all_sprites.add(get_button)
|
|
||||||
|
|
||||||
x = 100
|
x = 100
|
||||||
y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
|
y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
|
||||||
|
|
||||||
# print(len(all_sprites))
|
# стартовая рука
|
||||||
|
|
||||||
for i in range(6):
|
for i in range(6):
|
||||||
values = choice(s.DOMINOS)
|
values = choice(s.DOMINOS)
|
||||||
domino = Domino(x, y, values, i)
|
domino = Domino(x, y, values, i)
|
||||||
|
@ -51,7 +53,7 @@ for i in range(6):
|
||||||
|
|
||||||
dominos.add(domino)
|
dominos.add(domino)
|
||||||
group_hand_screen.add(domino)
|
group_hand_screen.add(domino)
|
||||||
all_sprites.add(domino)
|
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
run = True
|
run = True
|
||||||
|
@ -61,6 +63,7 @@ mouse_down = False
|
||||||
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
|
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
|
||||||
r_click_cd = 0.2
|
r_click_cd = 0.2
|
||||||
r_click_time = 0
|
r_click_time = 0
|
||||||
|
|
||||||
while run:
|
while run:
|
||||||
|
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
|
@ -87,22 +90,28 @@ while run:
|
||||||
if mouse_down:
|
if mouse_down:
|
||||||
move = False
|
move = False
|
||||||
|
|
||||||
|
# получаем координаты мыши, и её parvietojums
|
||||||
mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
|
mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
|
||||||
mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
|
mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
|
||||||
|
|
||||||
for domino in group_hand_screen:
|
for domino in group_hand_screen:
|
||||||
if domino.type == "domino":
|
if domino.type == "domino":
|
||||||
|
# если мы навели на домино: меняем её цвет
|
||||||
domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
|
domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
|
||||||
|
|
||||||
|
# передвигаем домино, если кликнули и зажали
|
||||||
if mouse_down == "left":
|
if mouse_down == "left":
|
||||||
move = domino.update_pos(move, mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1],
|
move = domino.update_pos(move, mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1],
|
||||||
hand_screen, group_hand_screen, game_screen, dominos)
|
hand_screen, group_hand_screen, game_screen, dominos)
|
||||||
|
|
||||||
|
# если правый клик - переворачиваем домино (переворачиваем ее значения)
|
||||||
elif mouse_down == "right" and time() - r_click_time >= r_click_cd:
|
elif mouse_down == "right" and time() - r_click_time >= r_click_cd:
|
||||||
r_click_time = domino.update_rotation(mouse_new_pos[0], mouse_new_pos[1], r_click_time)
|
r_click_time = domino.update_rotation(mouse_new_pos[0], mouse_new_pos[1], r_click_time)
|
||||||
|
|
||||||
|
# если мы кликнули на кнопку, добовляем в руку новые домино
|
||||||
if not move and mouse_down == "left":
|
if not move and mouse_down == "left":
|
||||||
values = False
|
values = False
|
||||||
|
|
||||||
if time() - r_click_time >= r_click_cd and len(dominos) != 0:
|
if time() - r_click_time >= r_click_cd and len(dominos) != 0:
|
||||||
r_click_time, values, coor = get_button.active_button(mouse_new_pos[0], mouse_new_pos[1], r_click_time, dominos)
|
r_click_time, values, coor = get_button.active_button(mouse_new_pos[0], mouse_new_pos[1], r_click_time, dominos)
|
||||||
if values:
|
if values:
|
||||||
|
@ -112,6 +121,7 @@ while run:
|
||||||
else:
|
else:
|
||||||
game_screen.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
|
game_screen.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
|
||||||
|
|
||||||
|
# если мы кликнули на "стол", передвигаем его
|
||||||
else:
|
else:
|
||||||
for domino in group_hand_screen:
|
for domino in group_hand_screen:
|
||||||
if domino.type == "domino":
|
if domino.type == "domino":
|
||||||
|
@ -121,6 +131,7 @@ while run:
|
||||||
screen.fill((230, 230, 230))
|
screen.fill((230, 230, 230))
|
||||||
|
|
||||||
def blit_group(group):
|
def blit_group(group):
|
||||||
|
"""блит группы"""
|
||||||
for entity in group:
|
for entity in group:
|
||||||
if entity.type == "domino":
|
if entity.type == "domino":
|
||||||
entity.blit_domino(screen, dominos)
|
entity.blit_domino(screen, dominos)
|
||||||
|
@ -137,4 +148,31 @@ while run:
|
||||||
|
|
||||||
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
|
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
|
||||||
|
|
||||||
|
# print(len(dominos), len(s.DOMINOS))
|
||||||
|
# если у игрока на руке не осталось фишек, и в колоде тоже, то он побеждает, и программа выходит из while
|
||||||
|
if len(dominos) <= 0 and len(s.DOMINOS) <= 0:
|
||||||
|
break
|
||||||
|
|
||||||
|
pygame.display.flip()
|
||||||
|
|
||||||
|
# экран победы
|
||||||
|
run = True
|
||||||
|
while run:
|
||||||
|
for event in pygame.event.get():
|
||||||
|
# Did the user hit a key?
|
||||||
|
if event.type == KEYDOWN:
|
||||||
|
# Was it the Escape key? If so, stop the loop.
|
||||||
|
if event.key == K_ESCAPE:
|
||||||
|
run = False
|
||||||
|
|
||||||
|
|
||||||
|
elif event.type == MOUSEBUTTONDOWN:
|
||||||
|
run = False
|
||||||
|
|
||||||
|
surf = pygame.Surface((500, 200))
|
||||||
|
color = (255, 50, 50)
|
||||||
|
surf.fill(color)
|
||||||
|
rect = surf.get_rect(center=(s.SCREEN_WIDTH/2, s.SCREEN_HEIGHT/2))
|
||||||
|
screen.blit(surf, rect)
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
|
@ -2,6 +2,7 @@ import pygame
|
||||||
import settings as s
|
import settings as s
|
||||||
from time import time
|
from time import time
|
||||||
from random import choice
|
from random import choice
|
||||||
|
from json import dumps
|
||||||
# from domino import Domino
|
# from domino import Domino
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,6 +10,7 @@ pygame.font.init()
|
||||||
my_font = pygame.font.SysFont('Calibri (Body)', 50)
|
my_font = pygame.font.SysFont('Calibri (Body)', 50)
|
||||||
|
|
||||||
class Hand_screen(pygame.sprite.Sprite):
|
class Hand_screen(pygame.sprite.Sprite):
|
||||||
|
"""рука игрока"""
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.type = "hand_screen"
|
self.type = "hand_screen"
|
||||||
|
@ -22,6 +24,7 @@ class Hand_screen(pygame.sprite.Sprite):
|
||||||
|
|
||||||
|
|
||||||
class Button(pygame.sprite.Sprite):
|
class Button(pygame.sprite.Sprite):
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.type = "button"
|
self.type = "button"
|
||||||
|
@ -36,7 +39,7 @@ class Button(pygame.sprite.Sprite):
|
||||||
|
|
||||||
|
|
||||||
def blit_button(self, screen):
|
def blit_button(self, screen):
|
||||||
|
# блит кнопки
|
||||||
screen.blit(self.surf, self.rect)
|
screen.blit(self.surf, self.rect)
|
||||||
|
|
||||||
text = my_font.render(f"{self.text}", True, (255, 255, 255))
|
text = my_font.render(f"{self.text}", True, (255, 255, 255))
|
||||||
|
@ -46,6 +49,7 @@ class Button(pygame.sprite.Sprite):
|
||||||
|
|
||||||
|
|
||||||
def active_button(self, mouse_x, mouse_y, r_click_time, dominos):
|
def active_button(self, mouse_x, mouse_y, r_click_time, dominos):
|
||||||
|
# если нажали на кнопку, добавляем домино в руку
|
||||||
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
|
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
|
||||||
# pygame.transform.rotate(self.surf, 90)
|
# pygame.transform.rotate(self.surf, 90)
|
||||||
x = 110 * len(dominos) - 1
|
x = 110 * len(dominos) - 1
|
||||||
|
@ -58,6 +62,7 @@ class Button(pygame.sprite.Sprite):
|
||||||
return r_click_time, False, False
|
return r_click_time, False, False
|
||||||
|
|
||||||
class Empty_domino(pygame.sprite.Sprite):
|
class Empty_domino(pygame.sprite.Sprite):
|
||||||
|
"""пустышка"""
|
||||||
def __init__(self, x, y, pos):
|
def __init__(self, x, y, pos):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.type = "empty domino"
|
self.type = "empty domino"
|
||||||
|
|
40
settings.py
40
settings.py
|
@ -1,4 +1,4 @@
|
||||||
# Define constants for the screen width and height
|
# Define constants for the screen, dominos
|
||||||
from random import choice
|
from random import choice
|
||||||
|
|
||||||
SCREEN_WIDTH = 1200
|
SCREEN_WIDTH = 1200
|
||||||
|
@ -9,12 +9,36 @@ DOMINO_H = 200
|
||||||
DOMINOS = []
|
DOMINOS = []
|
||||||
|
|
||||||
values = range(7)
|
values = range(7)
|
||||||
for v_up in values:
|
# for v_up in values:
|
||||||
for v_down in values:
|
# for v_down in values:
|
||||||
if not [v_up, v_down] in DOMINOS and not [v_down, v_up] in DOMINOS:
|
# if not [v_up, v_down] in DOMINOS and not [v_down, v_up] in DOMINOS:
|
||||||
DOMINOS.append([v_up, v_down])
|
# DOMINOS.append([v_up, v_down])
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
DOMINOS.append([[1, '1'], [1, '1']])
|
||||||
|
|
||||||
|
print(DOMINOS)
|
||||||
|
|
||||||
|
# в каждом по 8
|
||||||
|
str_values = {
|
||||||
|
0: ["32*0", "2^2-4", "7-3.5*2", "-5+2.5*2", "0-0+0", "0/43", "False", "[1, 0][1]", "8*(3-3)", "not 3", "6+6-6+6-6-6"],
|
||||||
|
1: ["0^0", "24/24", "True", "23>4", "1 or 0", "10-1*9", "sqrt(1)", "5^1/5", "7-6", "1!", "36/6^2", "-2+3", "if 'str'", "bool(-3)"],
|
||||||
|
2: ["2!", "8^0.34", "int(e)", "True+True", "14/7", "sqrt(4)", "sqrt(4)^2", "int('2')", "(1<3)*2", "3-1", "1+1"],
|
||||||
|
3: ["2!*1.5", "9/3", "round(pi)", "sqrt(9)", "(18/2)^0.5", "True*3", "5-2", "6/2", "3+0^1", "0^0*3", "round(3)"],
|
||||||
|
4: ["2*2", "3+1*1", "0+4", "int(e)*2", "8/2", "6-3+1", "(8+4)/3", "int('5')-1", "int(float(str(4.9)))", "sqrt(16)"],
|
||||||
|
5: ["10/2", "25^0.5", "2*5/2", "4!-19", "True*10/2", "3+2", "100/20", "4*1.25", "int(5.839)", "5+5-5+5-5", "2.5*2"],
|
||||||
|
6: ["3!", "2+2*2", "round(pi)*2", "(if 6>1)*6", "10-4", "24/4", "sqrt(12*3)", "3^2-3", "2*(4-1)", "{1,3,6}[2]"]
|
||||||
|
}
|
||||||
|
|
||||||
|
# for i in range(len(DOMINOS)):
|
||||||
|
# v_up = choice(str_values[DOMINOS[i][0]])
|
||||||
|
# str_values[DOMINOS[i][0]].remove(v_up)
|
||||||
|
# v_down = choice(str_values[DOMINOS[i][1]])
|
||||||
|
# str_values[DOMINOS[i][1]].remove(v_down)
|
||||||
|
#
|
||||||
|
# DOMINOS[i] = [[DOMINOS[i][0], v_up], [DOMINOS[i][1], v_down]]
|
||||||
|
|
||||||
|
|
||||||
|
print(DOMINOS)
|
||||||
|
|
||||||
# for _ in range(10):
|
|
||||||
# DOMINOS.append([1, 1])
|
|
||||||
|
|
||||||
# print(DOMINOS)
|
|
Loading…
Reference in New Issue