Animation_moverment #4
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import pygame, sys
pygame.init()
WIDTH, HEIGHT = 400, 400
class Player(pygame.sprite.Sprite):
def init(self, pos_x, pos_y, x, y):
super().init()
#sprites
self.sprites = []
self.in_animation = False
self.sprites.append(pygame.image.load("Sprites/Idle/Player_right.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_1.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_2.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_3.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_4.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_5.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_6.png"))
self.current_sprite = 0
self.image = self.sprites[self.current_sprite]
def animate(self):
self.in_animation = True
def update(self):
#animation
if self.in_animation == True:
self.current_sprite += 0.2
screen = pygame.display.set_mode((1920, 1015))
pygame.display.set_caption("Game_name")
clock = pygame.time.Clock()
moving_sprites = pygame.sprite.Group()
player = Player(100, 100, WIDTH/2, HEIGHT/2)
moving_sprites.add(player)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()