Add project files.
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34018.315
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "Game_1", "Game_1\Game_1.pyproj", "{5A0A8F0A-4743-4282-A2FA-E1F09FFC6A22}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5A0A8F0A-4743-4282-A2FA-E1F09FFC6A22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5A0A8F0A-4743-4282-A2FA-E1F09FFC6A22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3BAECF31-65AB-41B5-9E61-740FB272932B}
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EndGlobalSection
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EndGlobal
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import pygame
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pygame.init()
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screen = pygame.display.set_mode((1920, 1015))
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pygame.display.set_caption("Game_name")
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clock = pygame.time.Clock()
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dt = 0
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player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
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floor_image = pygame.transform.scale(pygame.image.load("Floor.png").convert_alpha(), (30, 30))
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#class Player(pygame.sprite.Sprite):
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#def __init__(self, size, pos, walls)
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player = pygame.transform.scale(pygame.image.load("Player.png").convert_alpha(), (25, 30))
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.fill("cyan")
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for j in range(10,20):
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for i in range(26,38):
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screen.blit(floor_image, (30*i, 30*j))
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screen.blit(player, (player_pos.x, player_pos.y))
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keys = pygame.key.get_pressed()
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if keys[pygame.K_w]:
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player_pos.y -= 200 * dt
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if keys[pygame.K_s]:
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player_pos.y += 200 * dt
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if keys[pygame.K_a]:
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player_pos.x -= 200 * dt
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if keys[pygame.K_d]:
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player_pos.x += 200 * dt
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pygame.display.flip()
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dt = clock.tick(60)/1000
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class Camera:
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def __init__(self, player, size=(400, 300)):
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self.player = player
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self.center = pygame.display.get_surface().get_rect().center
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self.size = size
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self.player_size = self.player.rect.size
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self.speed_x = 0
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self.speed_y = 0
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def update(self, dt, sprites):
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x_move = abs(self.player.rect.centerx - self.center[0]) > self.size[0] // 2
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y_move = abs(self.player.rect.centery - self.center[1]) > self.size[1] // 2
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if x_move or y_move:
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for sprite in sprites:
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if x_move:
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self.speed_x = (self.player.rect.centerx - self.center[0]) * 2 * dt
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sprite.rect.x -= self.speed_x
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if y_move:
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self.speed_y = (self.player.rect.centery - self.center[1]) * 2 * dt
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sprite.rect.y -= self.speed_y
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pygame.quit()
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>5a0a8f0a-4743-4282-a2fa-e1f09ffc6a22</ProjectGuid>
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<ProjectHome>.</ProjectHome>
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<StartupFile>Game_1.py</StartupFile>
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<SearchPath>
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</SearchPath>
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<WorkingDirectory>.</WorkingDirectory>
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<OutputPath>.</OutputPath>
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<Name>Game_1</Name>
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<RootNamespace>Game_1</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game_1.py" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
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<!-- Uncomment the CoreCompile target to enable the Build command in
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Visual Studio and specify your pre- and post-build commands in
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the BeforeBuild and AfterBuild targets below. -->
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<!--<Target Name="CoreCompile" />-->
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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</Project>
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