diff --git a/menu copy 2.py b/menu copy 2.py
index 994d918..9281b4e 100644
--- a/menu copy 2.py	
+++ b/menu copy 2.py	
@@ -1,135 +1,135 @@
-import pygame, sys
-from button import Button
-import pygame
-from random import randint
-import math
-
-pygame.init()
-
-SCREEN = pygame.display.set_mode((1280, 720))
-pygame.display.set_caption("Menu")
-
-BG = pygame.image.load("assets/Background.png")
-pygame.mixer.music.load('assets/Pixel 10.mp3')
-
-# Воспроизведение музыки
-pygame.mixer.music.play()
-
-# Добавьте какую-то задержку, чтобы музыка воспроизводилась в течение некоторого времени
-pygame.time.delay(5000)  # Например, 5000 миллисекунд (5 секунд)
-
-def get_font(size): # Returns Press-Start-2P in the desired size
-    return pygame.font.Font("assets/font.ttf", size)
-
-def play():
-    while True:
-        import Movement_version_3
-# Movement_version_3 vietāpievienojiet failu ar pabeigto spēli
-
-
-    
-      
-    
-def options():
-    volume = 1 # Initial volume
-    slider_height = 20  # Slider height
-
-    while True:
-        SCREEN.blit(BG, (0, 0))
-        OPTIONS_MOUSE_POS = pygame.mouse.get_pos()
-
- 
-
-        OPTIONS_TEXT = get_font(45).render("Change Volume", True, "white")
-        OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260))
-        SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT)
-
-        # Volume slider
-       
-        pygame.draw.rect(SCREEN, "gray", (500, 330, 200, slider_height))  # Slider background
-
-        # Calculate slider width based on volume level
-        slider_width = int(volume * 200)
-        slider_color = (62, 74, 49)  # Green color
-        if volume < 1:
-            slider_color = (0, 255 * (1 - volume), 0)  # Decrease green component based on volume level
-        pygame.draw.rect(SCREEN, slider_color, (500, 330, slider_width, slider_height))  # Actual slider
-
-        # Draw "+" and "-" symbols
-        plus_text = get_font(30).render("+", True, "#5c3938")
-        minus_text = get_font(30).render("-", True, "#5c3938")
-        plus_rect = plus_text.get_rect(center=(715, 330 + slider_height // 2))
-        minus_rect = minus_text.get_rect(center=(485, 330 + slider_height // 2))
-        SCREEN.blit(plus_text, plus_rect)
-        SCREEN.blit(minus_text, minus_rect)
-
-        # BACK button
-        OPTIONS_BACK = Button(image=None, pos=(640, 460),
-                             text_input="BACK", font=get_font(75), base_color="#5c3938", hovering_color="White")
-
-        OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS)
-        OPTIONS_BACK.update(SCREEN)
-
-        for event in pygame.event.get():
-            if event.type == pygame.QUIT:
-                pygame.quit()
-                sys.exit()
-            if event.type == pygame.MOUSEBUTTONDOWN:
-                if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS):
-                    main_menu()
-                # Check if mouse click is on minus symbol
-                if minus_rect.collidepoint(event.pos):
-                    volume -= 0.1
-                    if volume < 0:
-                        volume = 0
-                    pygame.mixer.music.set_volume(volume)  # Set the volume of the music
-                # Check if mouse click is on plus symbol
-                if plus_rect.collidepoint(event.pos):
-                    volume += 0.1
-                    if volume > 1:
-                        volume = 1
-                    pygame.mixer.music.set_volume(volume)  # Set the volume of the music
-
-        pygame.display.update()
-
-
-
-
-def main_menu():
-    while True:
-        SCREEN.blit(BG, (0, 0))
-
-        MENU_MOUSE_POS = pygame.mouse.get_pos()
-
-        MENU_TEXT = get_font(100).render("Roguelite", True, "white")
-        MENU_RECT = MENU_TEXT.get_rect(center=(640, 100))
-
-        PLAY_BUTTON = Button(image=pygame.image.load("assets/Play Rect.png"), pos=(640, 250), 
-                            text_input="PLAY", font=get_font(75), base_color="#5c3938", hovering_color="White")
-        OPTIONS_BUTTON = Button(image=pygame.image.load("assets/Options Rect.png"), pos=(640, 400), 
-                            text_input="OPTIONS", font=get_font(75), base_color="#5c3938", hovering_color="White")
-        QUIT_BUTTON = Button(image=pygame.image.load("assets/Quit Rect.png"), pos=(640, 550), 
-                            text_input="QUIT", font=get_font(75), base_color="#5c3938", hovering_color="White")
-
-        SCREEN.blit(MENU_TEXT, MENU_RECT)
-
-        for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]:
-            button.changeColor(MENU_MOUSE_POS)
-            button.update(SCREEN)
-        
-        for event in pygame.event.get():
-            if event.type == pygame.QUIT:
-                pygame.quit()
-                sys.exit()
-            if event.type == pygame.MOUSEBUTTONDOWN:
-                if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS):
-                    play()
-                if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS):
-                    options()
-                if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS):
-                    pygame.quit()
-                    sys.exit()
-
-        pygame.display.update()
-
+import pygame, sys
+from button import Button
+import pygame
+from random import randint
+import math
+
+pygame.init()
+
+SCREEN = pygame.display.set_mode((1280, 720))
+pygame.display.set_caption("Menu")
+
+BG = pygame.image.load("assets/Background.png")
+pygame.mixer.music.load('assets/Pixel 7.mp3')
+
+# Воспроизведение музыки
+pygame.mixer.music.play()
+
+# Добавьте какую-то задержку, чтобы музыка воспроизводилась в течение некоторого времени
+pygame.time.delay(5000)  # Например, 5000 миллисекунд (5 секунд)
+
+def get_font(size): # Returns Press-Start-2P in the desired size
+    return pygame.font.Font("assets/font.ttf", size)
+
+def play():
+    while True:
+        import Movement_version_3
+# Movement_version_3 vietāpievienojiet failu ar pabeigto spēli
+
+
+    
+      
+    
+def options():
+    volume = 1 # Initial volume
+    slider_height = 20  # Slider height
+
+    while True:
+        SCREEN.blit(BG, (0, 0))
+        OPTIONS_MOUSE_POS = pygame.mouse.get_pos()
+
+ 
+
+        OPTIONS_TEXT = get_font(45).render("Change Volume", True, "white")
+        OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260))
+        SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT)
+
+        # Volume slider
+       
+        pygame.draw.rect(SCREEN, "gray", (500, 330, 200, slider_height))  # Slider background
+
+        # Calculate slider width based on volume level
+        slider_width = int(volume * 200)
+        slider_color = (62, 74, 49)  # Green color
+        if volume < 1:
+            slider_color = (0, 255 * (1 - volume), 0)  # Decrease green component based on volume level
+        pygame.draw.rect(SCREEN, slider_color, (500, 330, slider_width, slider_height))  # Actual slider
+
+        # Draw "+" and "-" symbols
+        plus_text = get_font(30).render("+", True, "#5c3938")
+        minus_text = get_font(30).render("-", True, "#5c3938")
+        plus_rect = plus_text.get_rect(center=(715, 330 + slider_height // 2))
+        minus_rect = minus_text.get_rect(center=(485, 330 + slider_height // 2))
+        SCREEN.blit(plus_text, plus_rect)
+        SCREEN.blit(minus_text, minus_rect)
+
+        # BACK button
+        OPTIONS_BACK = Button(image=None, pos=(640, 460),
+                             text_input="BACK", font=get_font(75), base_color="#5c3938", hovering_color="White")
+
+        OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS)
+        OPTIONS_BACK.update(SCREEN)
+
+        for event in pygame.event.get():
+            if event.type == pygame.QUIT:
+                pygame.quit()
+                sys.exit()
+            if event.type == pygame.MOUSEBUTTONDOWN:
+                if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS):
+                    main_menu()
+                # Check if mouse click is on minus symbol
+                if minus_rect.collidepoint(event.pos):
+                    volume -= 0.1
+                    if volume < 0:
+                        volume = 0
+                    pygame.mixer.music.set_volume(volume)  # Set the volume of the music
+                # Check if mouse click is on plus symbol
+                if plus_rect.collidepoint(event.pos):
+                    volume += 0.1
+                    if volume > 1:
+                        volume = 1
+                    pygame.mixer.music.set_volume(volume)  # Set the volume of the music
+
+        pygame.display.update()
+
+
+
+
+def main_menu():
+    while True:
+        SCREEN.blit(BG, (0, 0))
+
+        MENU_MOUSE_POS = pygame.mouse.get_pos()
+
+        MENU_TEXT = get_font(100).render("Roguelite", True, "white")
+        MENU_RECT = MENU_TEXT.get_rect(center=(640, 100))
+
+        PLAY_BUTTON = Button(image=pygame.image.load("assets/Play Rect.png"), pos=(640, 250), 
+                            text_input="PLAY", font=get_font(75), base_color="#5c3938", hovering_color="White")
+        OPTIONS_BUTTON = Button(image=pygame.image.load("assets/Options Rect.png"), pos=(640, 400), 
+                            text_input="OPTIONS", font=get_font(75), base_color="#5c3938", hovering_color="White")
+        QUIT_BUTTON = Button(image=pygame.image.load("assets/Quit Rect.png"), pos=(640, 550), 
+                            text_input="QUIT", font=get_font(75), base_color="#5c3938", hovering_color="White")
+
+        SCREEN.blit(MENU_TEXT, MENU_RECT)
+
+        for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]:
+            button.changeColor(MENU_MOUSE_POS)
+            button.update(SCREEN)
+        
+        for event in pygame.event.get():
+            if event.type == pygame.QUIT:
+                pygame.quit()
+                sys.exit()
+            if event.type == pygame.MOUSEBUTTONDOWN:
+                if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS):
+                    play()
+                if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS):
+                    options()
+                if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS):
+                    pygame.quit()
+                    sys.exit()
+
+        pygame.display.update()
+
 main_menu()
\ No newline at end of file