From eaf27c9e682887e355492d6d95f7668537aa2265 Mon Sep 17 00:00:00 2001
From: Gerhards Kristians Tillers <gerhardstillers3@gmail.com>
Date: Mon, 19 Feb 2024 09:06:39 +0000
Subject: [PATCH] Upload files to "/"

---
 Movement.py | 151 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 151 insertions(+)
 create mode 100644 Movement.py

diff --git a/Movement.py b/Movement.py
new file mode 100644
index 0000000..0e6963b
--- /dev/null
+++ b/Movement.py
@@ -0,0 +1,151 @@
+import pygame
+import sys
+
+pygame.init()
+
+WIDTH, HEIGHT = 400, 400
+DISPLAY_X, DISPLAY_Y = 1920, 1015
+
+class Player(pygame.sprite.Sprite):
+    def __init__(self, pos_x, pos_y, x, y):
+        super().__init__()
+        #sprites right
+        self.sprites_right = []
+        self.in_animation = False
+        self.sprites_right.append(pygame.image.load("Sprites/Idle/Player_right.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_1.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_2.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_3.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_4.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_5.png"))
+        self.sprites_right.append(pygame.image.load("Sprites/Running/Player_run_right_6.png"))
+        self.current_sprite_right = 0
+        self.image = self.sprites_right[self.current_sprite_right]
+
+        self.rect = self.image.get_rect()
+        self.rect.topleft = [pos_x,pos_y]
+
+
+        #sprites left
+        self.sprites_left = []
+        self.in_animation_2 = False
+        self.sprites_left.append(pygame.image.load("Sprites/Idle/Player_left.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_1.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_2.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_3.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_4.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_5.png"))
+        self.sprites_left.append(pygame.image.load("Sprites/Running/Player_run_left_6.png"))
+        self.current_sprite_left = 0
+        self.image = self.sprites_left[self.current_sprite_left]
+
+        self.rect = self.image.get_rect()
+        self.rect.topleft = [pos_x,pos_y]
+
+
+
+        #movement
+        self.rect = pygame.Rect(x, y, 32, 32)
+        self.x = int(x)
+        self.y = int(y)
+        self.velX = 0
+        self.velY = 0
+        self.left_pressed = False
+        self.right_pressed = False
+        self.down_pressed = False
+        self.up_pressed = False
+        self.speed = 3
+
+    def animate_right(self, start):
+        self.in_animation = start
+
+    def animate_left(self, start):
+        self.in_animation_2 = start
+
+
+    def update(self):
+        #animation right
+        if self.in_animation:
+            self.current_sprite_right += 0.2
+
+            if self.current_sprite_right >= len(self.sprites_right):
+                self.current_sprite_right = 0
+            self.image = self.sprites_right[int(self.current_sprite_right)]
+        
+        if not any([self.right_pressed, self.left_pressed, self.up_pressed, self.down_pressed]):
+            self.image = self.sprites_right[0]
+
+        #animation left
+        if self.in_animation_2:
+            self.current_sprite_left += 0.2
+
+            if self.current_sprite_left >= len(self.sprites_left):
+                self.current_sprite_left = 0
+            self.image = self.sprites_left[int(self.current_sprite_left)]
+            
+        
+
+        
+
+        #movement
+        self.velX = 0
+        self.velY = 0
+        if self.left_pressed and not self.right_pressed:
+            self.velX = -self.speed
+        if self.right_pressed and not self.left_pressed:
+            self.velX = self.speed
+        if self.up_pressed and not self.down_pressed:
+            self.velY = -self.speed
+        if self.down_pressed and not self.up_pressed:
+            self.velY = self.speed
+
+        self.x += self.velX
+        self.y += self.velY
+        self.rect = pygame.Rect(self.x, self.y, 32, 32)
+
+screen = pygame.display.set_mode((DISPLAY_X, DISPLAY_Y))
+pygame.display.set_caption("Game_name")
+
+clock = pygame.time.Clock()
+
+moving_sprites = pygame.sprite.Group()
+player = Player(100, 100, WIDTH/2, HEIGHT/2)
+moving_sprites.add(player)
+
+while True:
+    for event in pygame.event.get():
+        if event.type == pygame.QUIT:
+            pygame.quit()
+            sys.exit()
+
+        # Key press events
+        if event.type == pygame.KEYDOWN:
+            if event.key == pygame.K_a:
+                player.left_pressed = True
+                player.animate_left(True)
+            if event.key == pygame.K_d:
+                player.right_pressed = True
+                player.animate_right(True)  # Start animation when right key pressed
+            if event.key == pygame.K_w:
+                player.up_pressed = True
+            if event.key == pygame.K_s:
+                player.down_pressed = True
+
+        # Key release events
+        if event.type == pygame.KEYUP:
+            if event.key == pygame.K_a:
+                player.left_pressed = False
+                player.animate_left(False)
+            if event.key == pygame.K_d:
+                player.right_pressed = False
+                player.animate_right(False)  # Stop animation when right key released
+            if event.key == pygame.K_w:
+                player.up_pressed = False
+            if event.key == pygame.K_s:
+                player.down_pressed = False
+
+    screen.fill((0, 255, 255))
+    moving_sprites.draw(screen)
+    pygame.display.flip()
+    dt = clock.tick(60)/1000
+    moving_sprites.update()