Delete Movement.py

assets
Gerhards Kristians Tillers 2024-02-19 09:06:04 +00:00
parent 31ad65c3d7
commit bb63943b0a
1 changed files with 0 additions and 108 deletions

View File

@ -1,108 +0,0 @@
import pygame
import sys
pygame.init()
WIDTH, HEIGHT = 400, 400
class Player(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y, x, y):
super().__init__()
#sprites
self.sprites = []
self.in_animation = False
self.sprites.append(pygame.image.load("Sprites/Idle/Player_right.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_1.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_2.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_3.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_4.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_5.png"))
self.sprites.append(pygame.image.load("Sprites/Running/Player_run_right_6.png"))
self.current_sprite = 0
self.image = self.sprites[self.current_sprite]
self.rect = self.image.get_rect()
self.rect.topleft = [pos_x,pos_y]
#movement
self.rect = pygame.Rect(x, y, 32, 32)
self.x = int(x)
self.y = int(y)
self.velX = 0
self.velY = 0
self.left_pressed = False
self.right_pressed = False
self.down_pressed = False
self.up_pressed = False
self.speed = 3
def animate(self):
self.in_animation = True
def update(self):
#animation
if self.in_animation:
self.current_sprite += 0.2
if self.current_sprite >= len(self.sprites):
self.current_sprite = 0
self.in_animation = False
self.image = self.sprites[int(self.current_sprite)]
#sprite
self.velX = 0
self.velY = 0
if self.left_pressed and not self.right_pressed:
self.velX = -self.speed
if self.right_pressed and not self.left_pressed:
self.velX = self.speed
if self.up_pressed and not self.down_pressed:
self.velY = -self.speed
if self.down_pressed and not self.up_pressed:
self.velY = self.speed
self.x += self.velX
self.y += self.velY
self.rect = pygame.Rect(self.x, self.y, 32, 32)
screen = pygame.display.set_mode((1920, 1015))
pygame.display.set_caption("Game_name")
clock = pygame.time.Clock()
moving_sprites = pygame.sprite.Group()
player = Player(100, 100, WIDTH/2, HEIGHT/2)
moving_sprites.add(player)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
player.left_pressed = True
if event.key == pygame.K_d:
player.right_pressed = True
player.animate()
if event.key == pygame.K_w:
player.up_pressed = True
if event.key == pygame.K_s:
player.down_pressed = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
player.left_pressed = False
if event.key == pygame.K_d:
player.right_pressed = False
if event.key == pygame.K_w:
player.up_pressed = False
if event.key == pygame.K_s:
player.down_pressed = False
screen.fill((0, 255, 255))
moving_sprites.draw(screen)
pygame.display.flip()
dt = clock.tick(60)/1000
moving_sprites.update()