Update Game_V2.py
parent
cb9ed69a60
commit
bae5f86774
49
Game_V2.py
49
Game_V2.py
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@ -61,7 +61,6 @@ class Player(pygame.sprite.Sprite):
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def get_health(self, amnount):
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if self.target_health < self.maximum_health:
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self.target_health += amnount
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pygame.mixer.Sound("Sounds/health_plus.mp3")
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if self.target_health >= self.maximum_health:
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self.target_health = self.maximum_health
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@ -365,6 +364,10 @@ pygame.mouse.set_cursor(cursor)
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pygame.mouse.set_visible(True | False)
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# Add a variable to track player's life status
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player_alive = True
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# Main game loop
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while running:
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for e in pygame.event.get():
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if e.type == pygame.QUIT:
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@ -373,7 +376,6 @@ while running:
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if e.type == spawn_enemy_event:
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spawn_enemy()
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if e.type == spawn_enemy_event:
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spawn_enemy2()
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@ -384,23 +386,40 @@ while running:
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player.time -= 1
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else:
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pass
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# Check if the player's health reaches zero
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if player.target_health <= 0:
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running == False
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print("Your score was " + str(player.SCORE))
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pygame.quit()
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player_alive = False
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screen.fill("cyan")
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if not player_alive: # Display death screen
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screen.fill((0, 0, 0)) # Fill screen with black color
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death_font = pygame.font.Font(None, 50)
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death_text = smallfont.render("You Died! Your score was " + str(player.SCORE), True, (255, 255, 255))
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screen.blit(death_text, (SCREEN_X // 2 - death_text.get_width() // 2, SCREEN_Y // 2 - death_text.get_height() // 2))
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restart_text = smallfont.render("Press SPACE to restart", True, (255, 255, 255))
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screen.blit(restart_text, (SCREEN_X // 2 - restart_text.get_width() // 2, SCREEN_Y // 2 + 50))
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quit_text = smallfont.render("Press Q to quit", True, (255, 255, 255))
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screen.blit(quit_text, (SCREEN_X // 2 - quit_text.get_width() // 2, SCREEN_Y // 2 + 100))
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pygame.display.flip()
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score(player.SCORE)
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# Check for restart or quit input
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE]:
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# Reset player's health, score, and other relevant variables
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player_alive = True
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player.current_health = player.maximum_health
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player.target_health = player.maximum_health
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player.SCORE = 0
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if keys[pygame.K_q]:
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running = False
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camera_group.update()
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camera_group.custom_draw(player)
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pygame.display.flip()
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else: # If player is alive, continue the game
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screen.fill("cyan")
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score(player.SCORE)
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camera_group.update()
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camera_group.custom_draw(player)
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pygame.display.flip()
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clock.tick(60)
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player.time += 0.016
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player.time_2 += 0.005
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player.time_2 += 0.005
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