From 850583fc1b2fa93ccda6bd99758b4d82b94d11b5 Mon Sep 17 00:00:00 2001 From: Gerhards Kristians Tillers Date: Mon, 5 Feb 2024 06:48:47 +0000 Subject: [PATCH] Delete Game_1/Game_1.py --- Game_1/Game_1.py | 80 ------------------------------------------------ 1 file changed, 80 deletions(-) delete mode 100644 Game_1/Game_1.py diff --git a/Game_1/Game_1.py b/Game_1/Game_1.py deleted file mode 100644 index cd09632..0000000 --- a/Game_1/Game_1.py +++ /dev/null @@ -1,80 +0,0 @@ -import pygame - -pygame.init() - -screen = pygame.display.set_mode((1920, 1015)) -pygame.display.set_caption("Game_name") - -clock = pygame.time.Clock() -dt = 0 - -player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2) - -floor_image = pygame.transform.scale(pygame.image.load("Floor.png").convert_alpha(), (30, 30)) - -#class Player(pygame.sprite.Sprite): - #def __init__(self, size, pos, walls) - -player = pygame.transform.scale(pygame.image.load("Player.png").convert_alpha(), (25, 30)) - -running = True - -while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - - screen.fill("cyan") - for j in range(10,20): - for i in range(26,38): - screen.blit(floor_image, (30*i, 30*j)) - screen.blit(player, (player_pos.x, player_pos.y)) - - keys = pygame.key.get_pressed() - if keys[pygame.K_w]: - player_pos.y -= 200 * dt - if keys[pygame.K_s]: - player_pos.y += 200 * dt - if keys[pygame.K_a]: - player_pos.x -= 200 * dt - if keys[pygame.K_d]: - player_pos.x += 200 * dt - - - pygame.display.flip() - - dt = clock.tick(60)/1000 - - - - - - class Camera: - def __init__(self, player, size=(400, 300)): - self.player = player - self.center = pygame.display.get_surface().get_rect().center - self.size = size - self.player_size = self.player.rect.size - self.speed_x = 0 - self.speed_y = 0 - - def update(self, dt, sprites): - x_move = abs(self.player.rect.centerx - self.center[0]) > self.size[0] // 2 - y_move = abs(self.player.rect.centery - self.center[1]) > self.size[1] // 2 - if x_move or y_move: - for sprite in sprites: - if x_move: - self.speed_x = (self.player.rect.centerx - self.center[0]) * 2 * dt - sprite.rect.x -= self.speed_x - if y_move: - self.speed_y = (self.player.rect.centery - self.center[1]) * 2 * dt - sprite.rect.y -= self.speed_y - - - - - - - - -pygame.quit() \ No newline at end of file