Update Game_V2.py

master
Gerhards Kristians Tillers 2024-03-03 14:00:13 +00:00
parent a43c590d7b
commit 6322cb5b5c
1 changed files with 41 additions and 24 deletions

View File

@ -22,6 +22,7 @@ class Player(pygame.sprite.Sprite):
self.speed = 2.25
self.time = 0
#health
self.current_health = 1000 #health
self.maximum_health = 1000
@ -124,6 +125,8 @@ class Player(pygame.sprite.Sprite):
new_projectile = Projectile(self.rect.center, direction, camera_group)
self.can_shoot = False
self.shoot_cooldown = pygame.time.get_ticks()
self.shoot = True
def update(self):
self.input()
@ -208,35 +211,47 @@ class Projectile(pygame.sprite.Sprite):
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self, pos, group):
def __init__(self, pos, group, scale):
super().__init__(group)
self.image = pygame.surface.Surface((20, 20))
self.image.fill("red")
self.rect = self.image.get_rect(center = pos)
self.original_image = pygame.image.load("Sprites/bomb.png").convert_alpha()
self.image = pygame.transform.scale(self.original_image, (int(self.original_image.get_width() * scale), int(self.original_image.get_height() * scale)))
self.phase_2 = pygame.image.load("Sprites/bomb_phase2.png").convert_alpha()
self.phase_2 = pygame.transform.scale(self.phase_2, (int(self.phase_2.get_width() * scale), int(self.phase_2.get_height() * scale)))
self.rect = self.image.get_rect(center=pos)
self.pos = self.rect.center
self.direction = pygame.math.Vector2()
self.speed = 2
self.health = 2
self.death = pygame.mixer.Sound("Sounds/explosion.wav")
self.image_direction = 1
def damage(self, damage):
self.health -= 1
if self.health == 1:
self.image = self.phase_2
if self.health <= 0:
enemies.remove(self)
self.kill()
self.death.play()
def update(self):
self.direction = pygame.math.Vector2(player.rect.center) - self.rect.center
if(pygame.math.Vector2.length(self.direction)<20):
player.get_damage(200)
self.kill()
enemies.remove(self)
player.time = 0
if pygame.math.Vector2.length(self.direction) < 20:
if self.image == self.phase_2:
player.get_damage(100)
self.kill()
enemies.remove(self)
player.time = 0
self.death.play()
else:
player.get_damage(200)
self.kill()
enemies.remove(self)
player.time = 0
self.death.play()
self.pos += self.direction.normalize() * self.speed
self.rect.center = (round(self.pos.x), round(self.pos.y))
@ -267,7 +282,7 @@ def spawn_enemy():
if len(enemies) < 20:
random_x = randint(-1000, 1000)
random_y = randint(-1000, 1000)
enemies.append(Enemy((player.rect.centerx + random_x, player.rect.centery + random_y), camera_group))
enemies.append(Enemy((player.rect.centerx + random_x, player.rect.centery + random_y), camera_group, 0.05))
spawn_enemy_event = pygame.USEREVENT + 1
@ -298,18 +313,10 @@ while running:
if e.type == spawn_enemy_event:
spawn_enemy()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_UP:
player.get_health(200)
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_DOWN:
player.get_damage(200)
if player.time > 3:
if player.current_health < 999:
player.get_health(200)
player.time -= 1.5
player.get_health(100)
player.time -= 1
@ -321,6 +328,16 @@ while running:
camera_group.custom_draw(player)
pygame.display.flip()
clock.tick(60)
player.time += 0.016
print(player.time)
pygame.display.flip()
clock.tick(60)