Update Game_V2.py
parent
54404cac31
commit
13e6d6777b
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@ -1,6 +1,7 @@
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import pygame
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from random import randint
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import math
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import sys
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SCREEN_X = 1280
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SCREEN_Y = 720
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@ -61,6 +62,7 @@ class Player(pygame.sprite.Sprite):
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def get_health(self, amnount):
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if self.target_health < self.maximum_health:
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self.target_health += amnount
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pygame.mixer.Sound("Sounds/health_plus.mp3")
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if self.target_health >= self.maximum_health:
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self.target_health = self.maximum_health
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@ -411,7 +413,8 @@ while running:
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player.target_health = player.maximum_health
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player.SCORE = 0
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if keys[pygame.K_q]:
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running = False
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pygame.quit()
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sys.exit()
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else: # If player is alive, continue the game
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screen.fill("cyan")
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