22 lines
670 B
Python
22 lines
670 B
Python
import pygame
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from settings import *
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class Camera:
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def __init__(self, target):
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self.target = target
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self.offset = pygame.Vector2(0, 0)
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def update(self):
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# Smooth camera movement
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target_x = self.target.rect.centerx - SCREEN_WIDTH // 2
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target_y = self.target.rect.centery - SCREEN_HEIGHT // 2
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self.offset.x += (target_x - self.offset.x) * CAMERA_SMOOTHING
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self.offset.y += (target_y - self.offset.y) * CAMERA_SMOOTHING
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def apply(self, rect):
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return rect.move(-self.offset.x, -self.offset.y)
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def screen_to_world(self, pos):
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return (pos[0] + self.offset.x, pos[1] + self.offset.y)
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