Projectdd/tiles.py

26 lines
725 B
Python

import pygame
from settings import *
class Tile:
def __init__(self, id, name, solid, color, hardness=1.0, drop=None):
self.id = id
self.name = name
self.solid = solid
self.color = color
self.hardness = hardness
self.drop = drop # item id dropped when broken
# Register tiles here
TILE_TYPES = {
AIR: Tile(AIR, "Air", False, (0, 0, 0), hardness=0),
DIRT: Tile(DIRT, "Dirt", True, (139, 69, 19), hardness=0.3, drop=DIRT),
GRASS: Tile(GRASS, "Grass", True, (34, 177, 76), hardness=0.3, drop=DIRT),
STONE: Tile(STONE, "Stone", True, (100, 100, 100), hardness=0.8, drop=STONE),
}
def get_tile(tile_id):
return TILE_TYPES.get(tile_id, TILE_TYPES[AIR])