import pygame from settings import * class Inventory: def __init__(self): self.items = [] def add_item(self, item_id, amount=1): self.items.append((item_id, amount)) def draw(self, screen): # Simple debug text font = pygame.font.SysFont("consolas", 18) text = font.render(f"Inventory: {len(self.items)} items", True, (255, 255, 255)) screen.blit(text, (10, 50))