Update inventory.py

main
Filips Kalniņš 2026-02-11 07:52:56 +00:00
parent c01488d85c
commit 63be944e58
1 changed files with 80 additions and 5 deletions

View File

@ -1,15 +1,90 @@
import pygame
from settings import *
from items import ITEMS, get_item
class Inventory:
def __init__(self):
self.items = []
self.slots = {}
# UI settings
self.width = 420
self.height = 300
self.x = (SCREEN_WIDTH - self.width) // 2
self.y = (SCREEN_HEIGHT - self.height) // 2
self.grid_cols = 8
self.grid_rows = 4
self.cell_size = 40
self.padding = 10
self.cell_padding = 4
def add_item(self, item_id, amount=1):
self.items.append((item_id, amount))
if item_id in self.slots:
self.slots[item_id] += amount
else:
self.slots[item_id] = amount
def draw(self, screen):
# Simple debug text
font = pygame.font.SysFont("consolas", 18)
text = font.render(f"Inventory: {len(self.items)} items", True, (255, 255, 255))
screen.blit(text, (10, 50))
title_font = pygame.font.SysFont("consolas", 24)
# Panel background
panel_rect = pygame.Rect(self.x, self.y, self.width, self.height)
pygame.draw.rect(screen, (30, 30, 30), panel_rect)
pygame.draw.rect(screen, (255, 255, 255), panel_rect, 2)
# Title
title = title_font.render("Inventory", True, (255, 255, 255))
screen.blit(title, (self.x + 15, self.y + 10))
# Close hint
hint = font.render("Press I to close", True, (200, 200, 200))
screen.blit(hint, (self.x + 15, self.y + 40))
# Draw grid
start_x = self.x + self.padding
start_y = self.y + 70
# Convert slots to list for display
items_list = list(self.slots.items())
index = 0
mouse = pygame.mouse.get_pos()
for row in range(self.grid_rows):
for col in range(self.grid_cols):
cell_rect = pygame.Rect(
start_x + col * (self.cell_size + self.cell_padding),
start_y + row * (self.cell_size + self.cell_padding),
self.cell_size,
self.cell_size
)
pygame.draw.rect(screen, (60, 60, 60), cell_rect)
pygame.draw.rect(screen, (120, 120, 120), cell_rect, 2)
if index < len(items_list):
item_id, amount = items_list[index]
item = get_item(item_id)
if item:
# Draw item icon
icon_rect = pygame.Rect(
cell_rect.x + 6,
cell_rect.y + 6,
28,
28
)
pygame.draw.rect(screen, item.color, icon_rect)
# Draw amount
amount_text = font.render(str(amount), True, (255, 255, 255))
screen.blit(amount_text, (cell_rect.x + 2, cell_rect.y + 2))
# Tooltip on hover
if cell_rect.collidepoint(mouse):
tooltip = font.render(item.name, True, (255, 255, 0))
screen.blit(tooltip, (mouse[0] + 10, mouse[1] + 10))
index += 1