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main.py
47
main.py
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@ -13,13 +13,13 @@ FPS = 60
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MAIN_PATH = "C:/Users/User/Documents/Coding/Picture Puzzle/"
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MAIN_PATH = "C:/Users/User/Documents/Coding/Picture Puzzle/"
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#School: MAIN_PATH = "C:/Users/RVKG/Documents/My Palettes/Picture Puzzle/"
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#School: MAIN_PATH = "C:/Users/RVKG/Documents/My Palettes/Picture Puzzle/"
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IMAGES_PATH = "/images/albums/"
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IMAGES_PATH = "images/albums/"
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SIZE_PATH = "images/assets/"
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DATA_FILE = "main_data.json"
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DATA_FILE = "main_data.json"
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PUZZLE_FILE = "main_puzzle.json"
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PUZZLE_FILE = "main_puzzle.json"
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SETTINGS_FILE = "main_settings.json"
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SETTINGS_FILE = "main_settings.json"
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STATS_FILE = "main_stats.json"
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STATS_FILE = "main_stats.json"
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SIZE_PATH = "images/assets/"
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# Data loading and saving
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# Data loading and saving
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def load_data(data):
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def load_data(data):
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@ -49,17 +49,17 @@ if settings_data["style"] == STYLE_CHOICES[0]:
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FONT = FONTS[0]
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FONT = FONTS[0]
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STYLE_PATH = "1_"
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STYLE_PATH = "1_"
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text_color = (1, 35, 61)
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text_color = (1, 35, 61)
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timer_color = (255, 255, 255)
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oposite_color = (255, 255, 255)
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elif settings_data["style"] == STYLE_CHOICES[1]:
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elif settings_data["style"] == STYLE_CHOICES[1]:
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FONT = FONTS[1]
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FONT = FONTS[1]
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STYLE_PATH = "2_"
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STYLE_PATH = "2_"
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text_color = (255, 255, 255)
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text_color = (255, 255, 255)
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timer_color = (70, 35, 0)
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oposite_color = (70, 35, 0)
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else:
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else:
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FONT = FONTS[2]
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FONT = FONTS[2]
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STYLE_PATH = "3_"
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STYLE_PATH = "3_"
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text_color = (255, 255, 255)
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text_color = (255, 255, 255)
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timer_color = text_color
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oposite_color = text_color
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if settings_data["size"] == SIZE_CHOICES[0]:
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if settings_data["size"] == SIZE_CHOICES[0]:
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WIDTH, HEIGHT = 144, 154
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WIDTH, HEIGHT = 144, 154
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@ -77,6 +77,7 @@ if settings_data["size"] == SIZE_CHOICES[0]:
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size = [20, 25, 100, 15]
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size = [20, 25, 100, 15]
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cons = [15, 195, 12, 3, 9]
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cons = [15, 195, 12, 3, 9]
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scaled_size = (18, 21, 108, 108)
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scaled_size = (18, 21, 108, 108)
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area = (72 , 142)
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elif settings_data["size"] == SIZE_CHOICES[1]:
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elif settings_data["size"] == SIZE_CHOICES[1]:
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WIDTH, HEIGHT = 202, 216
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WIDTH, HEIGHT = 202, 216
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@ -94,12 +95,13 @@ elif settings_data["size"] == SIZE_CHOICES[1]:
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size = [30, 35, 110, 25]
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size = [30, 35, 110, 25]
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cons = [25, 247, 18, 3, 13]
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cons = [25, 247, 18, 3, 13]
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scaled_size = (22, 26, 158, 158)
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scaled_size = (22, 26, 158, 158)
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area = (100, 200)
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else:
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else:
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WIDTH, HEIGHT = 396, 425
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WIDTH, HEIGHT = 396, 425
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INT = 2
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INT = 2
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if FONT == FONTS[0]:
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if FONT == FONTS[0]:
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FONT_SIZE = 27
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FONT_SIZE = 24
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elif FONT == FONTS[1]:
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elif FONT == FONTS[1]:
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FONT_SIZE = 22
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FONT_SIZE = 22
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elif FONT == FONTS[2]:
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elif FONT == FONTS[2]:
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@ -111,6 +113,7 @@ else:
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size = [50, 55, 120, 35]
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size = [50, 55, 120, 35]
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cons = [35, 455, 25, 13, 26]
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cons = [35, 455, 25, 13, 26]
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scaled_size = (43, 48, 310, 310)
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scaled_size = (43, 48, 310, 310)
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area = (197, 390)
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puzzle_version = settings_data["grid"]
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puzzle_version = settings_data["grid"]
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@ -266,10 +269,15 @@ def set_shadow_style(hwnd):
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print(e)
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print(e)
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# Text render
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# Text render
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def render_text(text, position, screen, color=text_color):
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def render_text(text, position, screen, color=text_color, centered=False):
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font = pygame.font.SysFont(FONT, FONT_SIZE)
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font = pygame.font.SysFont(FONT, FONT_SIZE)
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text_render = font.render(text, True, color)
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text_render = font.render(text, True, color)
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screen.blit(text_render, position)
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if centered:
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text_rect = text_render.get_rect(center=position)
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screen.blit(text_render, text_rect.topleft)
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else:
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screen.blit(text_render, position)
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# MENU MODE
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# MENU MODE
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def browse():
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def browse():
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@ -357,18 +365,21 @@ class ImageRender:
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self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3]))
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self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3]))
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current_img = self.current
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current_img = self.current
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current_album = self.album_name
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current_album = self.album_name
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self.num_images = len(storage["albums"][self.album_name])
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self.current_text = f"{self.index+1} of {self.num_images}"
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def render(self, screen):
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def render(self, screen):
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screen.blit(self.scaled_image, (self.scaled_size[0], self.scaled_size[1]))
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screen.blit(self.scaled_image, (self.scaled_size[0], self.scaled_size[1]))
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render_text(self.current_text, (area[0], area[1]), screen, oposite_color, True)
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pygame.display.flip()
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pygame.display.flip()
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def update_index(self, increment):
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def update_index(self, increment):
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self.index += increment
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self.index += increment
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num_images = len(storage["albums"][self.album_name])
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if self.index >= self.num_images:
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if self.index >= num_images:
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self.index = 0
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self.index = 0
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elif self.index < 0:
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elif self.index < 0:
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self.index = num_images - 1
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self.index = self.num_images - 1
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self.image_load()
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self.image_load()
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@staticmethod
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@staticmethod
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@ -654,8 +665,8 @@ if settings_data["size"] == SIZE_CHOICES[0]:
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new_button = Button((150, 0), (80, 3), px12)
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new_button = Button((150, 0), (80, 3), px12)
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info_button = Button((165, 0), (7, 3), px12)
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info_button = Button((165, 0), (7, 3), px12)
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stats_button = Button((180, 0), (95, 3), px12)
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stats_button = Button((180, 0), (95, 3), px12)
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to_left_button = Button((0, 30), (44, 136), px14)
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to_left_button = Button((0, 30), (33, 136), px14)
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to_right_button = Button((17, 30), (86, 136), px14)
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to_right_button = Button((17, 30), (97, 136), px14)
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BACKGROUND_IMAGE = Image((0, 64), (0, 0), (WIDTH, HEIGHT))
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BACKGROUND_IMAGE = Image((0, 64), (0, 0), (WIDTH, HEIGHT))
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ver1_layer = sprite_sheet.get_sprite((147, 64), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver1_layer = sprite_sheet.get_sprite((147, 64), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((294, 64), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((294, 64), WIDTH, HEIGHT, color_key=(255, 0, 128))
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@ -676,8 +687,8 @@ elif settings_data["size"] == SIZE_CHOICES[1]:
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new_button = Button((190, 0), (118, 4), px16)
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new_button = Button((190, 0), (118, 4), px16)
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info_button = Button((209, 0), (8, 4), px16)
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info_button = Button((209, 0), (8, 4), px16)
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stats_button = Button((228, 0), (138, 4), px16)
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stats_button = Button((228, 0), (138, 4), px16)
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to_left_button = Button((0, 38), (66, 191), px20)
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to_left_button = Button((0, 38), (46, 191), px20)
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to_right_button = Button((23, 38), (116, 191), px20)
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to_right_button = Button((23, 38), (136, 191), px20)
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BACKGROUND_IMAGE = Image((0, 84), (0, 0), (WIDTH, HEIGHT))
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BACKGROUND_IMAGE = Image((0, 84), (0, 0), (WIDTH, HEIGHT))
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ver1_layer = sprite_sheet.get_sprite((205, 84), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver1_layer = sprite_sheet.get_sprite((205, 84), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((410, 84), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((410, 84), WIDTH, HEIGHT, color_key=(255, 0, 128))
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@ -698,8 +709,8 @@ else:
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new_button = Button((350, 0), (241, 6), px32)
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new_button = Button((350, 0), (241, 6), px32)
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info_button = Button((385, 0), (12, 6), px32)
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info_button = Button((385, 0), (12, 6), px32)
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stats_button = Button((420, 0), (278, 6), px32)
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stats_button = Button((420, 0), (278, 6), px32)
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to_left_button = Button((0, 70), (130, 372), px40)
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to_left_button = Button((0, 70), (107, 372), px40)
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to_right_button = Button((43, 70), (226, 372), px40)
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to_right_button = Button((43, 70), (248, 372), px40)
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BACKGROUND_IMAGE = Image((0, 156), (0, 0), (WIDTH, HEIGHT))
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BACKGROUND_IMAGE = Image((0, 156), (0, 0), (WIDTH, HEIGHT))
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ver1_layer = sprite_sheet.get_sprite((399, 156), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver1_layer = sprite_sheet.get_sprite((399, 156), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((798, 156), WIDTH, HEIGHT, color_key=(255, 0, 128))
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ver2_layer = sprite_sheet.get_sprite((798, 156), WIDTH, HEIGHT, color_key=(255, 0, 128))
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@ -911,7 +922,7 @@ while run:
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total_seconds = hours * 3600 + minutes * 60 + seconds
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total_seconds = hours * 3600 + minutes * 60 + seconds
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elapsed_time += total_seconds
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elapsed_time += total_seconds
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current_timer_text = timer(elapsed_time)
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current_timer_text = timer(elapsed_time)
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render_text(current_timer_text, (timer_area.x, timer_area.y), screen, timer_color)
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render_text(current_timer_text, (timer_area.x, timer_area.y), screen, oposite_color)
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# Puzzle
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# Puzzle
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if pressed_button == shuffle_button and current_time - last_shuffle_time > 500:
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if pressed_button == shuffle_button and current_time - last_shuffle_time > 500:
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@ -85,15 +85,33 @@
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"10.png": [
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"10.png": [
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0,
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0,
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0,
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0,
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1,
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0,
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2290,
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0,
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"00:01:13",
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"00:00:34",
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"00:00:00",
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"00:00:04",
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4
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0
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]
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]
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},
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},
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"Birds": {
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"Birds": {
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"1.png": [
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"1.png": [
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1,
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0,
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0,
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0,
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"00:00:00",
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"00:00:00",
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0
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],
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"2.png": [
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0,
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0,
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0,
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0,
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"00:00:00",
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"00:00:00",
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0
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],
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"3.png": [
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0,
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0,
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0,
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0,
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0,
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0,
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@ -1 +1 @@
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{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[15, 1, 0, 4], [13, 3, 10, 5], [9, 12, 14, 6], [2, 7, 11, 8]], "selected_image": "/images/albums/Original images/10.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
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{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "selected_image": "/images/albums/Birds/1.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
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