master
parent
6918d12b87
commit
7a62b4dd00
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@ -0,0 +1,15 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python: Current File",
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"type": "debugpy",
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"request": "launch",
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"program": "${workspaceFolder}/main.py",
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"console": "integratedTerminal"
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}
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]
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}
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9
main.py
9
main.py
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@ -11,8 +11,6 @@ import numpy as np
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pygame.init()
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pygame.init()
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FPS = 60
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FPS = 60
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MAIN_PATH = "C:/Users/User/Documents/Coding/Picture_Puzzle/"
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# School: MAIN_PATH = "C:/Users/RVKG/Documents/My Palettes/Picture Puzzle/"
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IMAGES_PATH = "images/albums/"
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IMAGES_PATH = "images/albums/"
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SIZE_PATH = "images/assets/"
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SIZE_PATH = "images/assets/"
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@ -129,6 +127,7 @@ if current_size == SIZE_CHOICES[0]:
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arrow2 = (274, 0, 10, 13)
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arrow2 = (274, 0, 10, 13)
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spaces2 = [4, 5, 2, 5, 60, 42]
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spaces2 = [4, 5, 2, 5, 60, 42]
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spaces3 = [10, 20, 23]
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spaces3 = [10, 20, 23]
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# --> i forgor U+1F480
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elif current_size == SIZE_CHOICES[1]:
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elif current_size == SIZE_CHOICES[1]:
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WIDTH, HEIGHT = 202, 216
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WIDTH, HEIGHT = 202, 216
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@ -428,7 +427,7 @@ class ImageRender:
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return
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return
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self.current = image_names[self.index]
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self.current = image_names[self.index]
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selected_image = pygame.image.load(MAIN_PATH + IMAGES_PATH + self.album_name + "/" + self.current)
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selected_image = pygame.image.load(IMAGES_PATH + self.album_name + "/" + self.current)
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self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3]))
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self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3]))
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current_img = self.current
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current_img = self.current
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current_album = self.album_name
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current_album = self.album_name
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@ -517,7 +516,7 @@ def load_puzzle():
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puzzle_version = settings_data["grid"]
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puzzle_version = settings_data["grid"]
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image_path = puzzle_data[f'current {puzzle_version}']['selected_image']
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image_path = puzzle_data[f'current {puzzle_version}']['selected_image']
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puzzle_image = pygame.image.load(MAIN_PATH + image_path)
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puzzle_image = pygame.image.load(image_path)
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directions = {"up": [4, 8, 12],
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directions = {"up": [4, 8, 12],
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"down": [],
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"down": [],
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@ -777,7 +776,7 @@ def set_hue():
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sprite_sheet.set_hue(hue_value)
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sprite_sheet.set_hue(hue_value)
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pygame.image.save(sprite_sheet.sheet, MAIN_PATH + SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png")
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pygame.image.save(sprite_sheet.sheet, SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png")
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settings_data[gui][x] = hue_value
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settings_data[gui][x] = hue_value
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with open(SETTINGS_FILE, "w") as settings_file:
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with open(SETTINGS_FILE, "w") as settings_file:
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@ -8,7 +8,7 @@
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99,
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99,
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"00:01:11",
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"00:01:11",
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"00:00:46",
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"00:00:46",
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6
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0
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],
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],
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"2.png": [
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"2.png": [
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0,
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0,
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@ -17,7 +17,7 @@
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111,
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111,
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"00:01:00",
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"00:01:00",
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"00:01:00",
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"00:01:00",
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3
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0
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],
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],
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"3.png": [
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"3.png": [
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0,
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0,
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@ -1 +1 @@
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{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[6, 13, 10, 2], [4, 3, 5, 12], [11, 14, 8, 15], [1, 7, 9, 0]], "selected_image": "images/albums/Original images/2.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
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{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[1, 2, 4, 3], [9, 10, 15, 7], [0, 5, 12, 11], [8, 13, 6, 14]], "selected_image": "images/albums/Original images/1.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
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@ -1,6 +1,6 @@
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{
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{
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"size": "big",
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"size": "medium",
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"style": "dark",
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"style": "classic",
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"grid": "4x4",
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"grid": "4x4",
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"gui color": 0,
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"gui color": 0,
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"music": {
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"music": {
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