main
parent
f7212f320d
commit
6d889686a7
37
main.py
37
main.py
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@ -417,11 +417,10 @@ def quick_game():
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def render_albums():
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def render_albums():
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global current_mode, album_name, delete_mode, accepted, adjusted_pos
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global current_mode, album_name, delete_mode, accepted, albums_to_delete
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current_hovered_index = -1
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current_hovered_index = -1
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size_to_y = {"small": 25, "medium": 35, "big": 65}
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size_to_y = {"small": 25, "medium": 35, "big": 65}
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y = size_to_y[current_size]
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y = size_to_y[current_size]
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adjusted_pos = None
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for hover_index, album in enumerate(list(storage["albums"].keys())):
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for hover_index, album in enumerate(list(storage["albums"].keys())):
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render_text(album, (size[1], y), screen)
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render_text(album, (size[1], y), screen)
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@ -435,11 +434,7 @@ def render_albums():
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return album
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return album
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if delete_mode:
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if delete_mode:
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albums_to_delete = delete_albums_mode(album, y, album_rect, current_hovered_index)
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albums_to_delete = delete_albums_mode(album, y, album_rect, current_hovered_index, hover_index)
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if adjusted_pos:
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album_hoverrr = album_rect.collidepoint(adjusted_pos)
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index = update_hover_index(current_hovered_index, album_hoverrr, hover_index)
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bebra = list(storage["albums"].keys())[index]
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y += cons[0]
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y += cons[0]
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@ -448,7 +443,7 @@ def render_albums():
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delete_mode = False
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delete_mode = False
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accepted = False
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accepted = False
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if not delete_mode:
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if delete_mode is False:
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draw_arrow(current_hovered_index)
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draw_arrow(current_hovered_index)
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if typing:
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if typing:
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@ -473,19 +468,21 @@ def handle_album_interaction(album_hover, album):
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return None
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return None
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def delete_albums_mode(album, y, album_rect, current_hovered_index):
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def delete_albums_mode(album, y, album_rect, current_hovered_index, hover_index):
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global adjusted_pos
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global checkbox_clicked
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albums_to_delete = []
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albums_to_delete = []
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checkbox_rect = pygame.Rect(cons[2], y + cons[3], checkbox[1], checkbox[1])
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checkbox_rect = pygame.Rect(cons[2], y + cons[3], checkbox[1], checkbox[1])
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checkbox_hover = checkbox_rect.collidepoint(pygame.mouse.get_pos())
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checkbox_hover = checkbox_rect.collidepoint(pygame.mouse.get_pos())
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if checkbox_hover and pygame.mouse.get_pressed()[0]:
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if checkbox_hover and checkbox_clicked:
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pygame.time.wait(100)
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pygame.time.wait(100)
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cursor_pos = pygame.mouse.get_pos()
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cursor_pos = pygame.mouse.get_pos()
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adjusted_pos = (cursor_pos[0] + 20, cursor_pos[1])
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adjusted_pos = (cursor_pos[0] + 20, cursor_pos[1])
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#print("Adjusted Pos:", adjusted_pos, current_hovered_index)
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album_hover = album_rect.collidepoint(adjusted_pos)
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#print("Album Rect:", album_rect)
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index = update_hover_index(current_hovered_index, album_hover, hover_index)
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album = list(storage["albums"].keys())[index]
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print("Adjusted Pos:", adjusted_pos, current_hovered_index)
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print("salakhsahhgfsdjf", album)
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if album_rect.collidepoint(adjusted_pos):
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if album_rect.collidepoint(adjusted_pos):
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#print(album)
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#print(album)
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@ -1092,7 +1089,7 @@ do_not_save = False
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def button_check(pressed_button, run, current_mode, timer_running, delete_mode):
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def button_check(pressed_button, run, current_mode, timer_running, delete_mode):
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global completed, not_shuffled, current_timer_text, current_moves, real_time, accepted, typing
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global completed, not_shuffled, current_timer_text, current_moves, real_time, accepted, typing, albums_to_delete
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do_not_save = False
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do_not_save = False
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if pressed_button == close_button:
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if pressed_button == close_button:
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run = False
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run = False
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@ -1110,8 +1107,10 @@ def button_check(pressed_button, run, current_mode, timer_running, delete_mode):
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if current_mode == "menu":
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if current_mode == "menu":
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if delete_mode is False:
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if delete_mode is False:
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delete_mode = True
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delete_mode = True
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elif accepted is False:
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elif albums_to_delete and accepted is False:
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accepted = True
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accepted = True
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else:
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delete_mode = False
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elif pressed_button == new_button:
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elif pressed_button == new_button:
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if current_mode == "menu":
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if current_mode == "menu":
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typing = True
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typing = True
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@ -1175,6 +1174,7 @@ setting = None
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arrow = None
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arrow = None
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user_text = ''
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user_text = ''
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typing = False
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typing = False
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checkbox_clicked = False
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# Select mode
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# Select mode
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clicked_image = False
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clicked_image = False
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image_display = None
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image_display = None
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@ -1233,7 +1233,9 @@ while run:
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elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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if not non_movable_area.collidepoint(pygame.mouse.get_pos()):
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if not non_movable_area.collidepoint(pygame.mouse.get_pos()):
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can_move = True
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can_move = True
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if current_mode == "select":
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if current_mode == "menu" and delete_mode:
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checkbox_clicked = True
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elif current_mode == "select":
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clicked_image_rect = ImageRender.image_save(selected_album, current_img)
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clicked_image_rect = ImageRender.image_save(selected_album, current_img)
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clicked_image = clicked_image_rect.collidepoint(event.pos)
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clicked_image = clicked_image_rect.collidepoint(event.pos)
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if clicked_image:
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if clicked_image:
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@ -1310,6 +1312,7 @@ while run:
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user_text = user_text[0:-1]
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user_text = user_text[0:-1]
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elif len(user_text) < 15 and event.key != pygame.K_RETURN:
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elif len(user_text) < 15 and event.key != pygame.K_RETURN:
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user_text += event.unicode
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user_text += event.unicode
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if current_mode == "game":
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if current_mode == "game":
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if timer_running:
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if timer_running:
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