master
parent
12c4d3ee15
commit
65dac764b6
54
main.py
54
main.py
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@ -22,6 +22,8 @@ SETTINGS_FILE = "main_settings.json"
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STATS_FILE = "main_stats.json"
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STATS_FILE = "main_stats.json"
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# Data loading and saving
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# Data loading and saving
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def load_data(data):
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def load_data(data):
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try:
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try:
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with open(data, "r") as file:
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with open(data, "r") as file:
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@ -30,6 +32,7 @@ def load_data(data):
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print("Something went wrong with file loading")
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print("Something went wrong with file loading")
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return current_data
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return current_data
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storage = load_data(DATA_FILE)
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storage = load_data(DATA_FILE)
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puzzle_data = load_data(PUZZLE_FILE)
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puzzle_data = load_data(PUZZLE_FILE)
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settings_data = load_data(SETTINGS_FILE)
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settings_data = load_data(SETTINGS_FILE)
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@ -128,6 +131,8 @@ clock = pygame.time.Clock()
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hwnd = pygame.display.get_wm_info()["window"]
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hwnd = pygame.display.get_wm_info()["window"]
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# Sprites generation
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# Sprites generation
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class SpriteSheet:
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class SpriteSheet:
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def __init__(self, sheet_path):
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def __init__(self, sheet_path):
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self.sheet = pygame.image.load(sheet_path).convert_alpha()
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self.sheet = pygame.image.load(sheet_path).convert_alpha()
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@ -156,8 +161,10 @@ class SpriteSheet:
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self.sheet.set_at((x, y), new_color)
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self.sheet.set_at((x, y), new_color)
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sprite_sheet = SpriteSheet(SIZE_PATH + str(INT) + STYLE_PATH + "sprites.png")
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sprite_sheet = SpriteSheet(SIZE_PATH + str(INT) + STYLE_PATH + "sprites.png")
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class Image:
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class Image:
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def __init__(self, sprite_position, window_position, size):
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def __init__(self, sprite_position, window_position, size):
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self.sprite_sheet = sprite_sheet
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self.sprite_sheet = sprite_sheet
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@ -173,6 +180,7 @@ class Image:
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def draw(self, screen):
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def draw(self, screen):
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screen.blit(self.img, self.rect)
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screen.blit(self.img, self.rect)
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class Slider:
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class Slider:
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def __init__(self, line_size, button_size, position):
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def __init__(self, line_size, button_size, position):
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self.line_size = line_size
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self.line_size = line_size
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@ -202,6 +210,7 @@ class Slider:
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self.value = int(((mouse_x - self.position[0]) / (self.line_size[0] - self.button_size[0])) * 360)
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self.value = int(((mouse_x - self.position[0]) / (self.line_size[0] - self.button_size[0])) * 360)
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self.update()
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self.update()
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class Button:
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class Button:
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def __init__(self, sprite_position, window_position, size):
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def __init__(self, sprite_position, window_position, size):
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self.sprite_sheet = sprite_sheet
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self.sprite_sheet = sprite_sheet
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@ -244,6 +253,8 @@ class Button:
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screen.blit(self.img, self.rect)
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screen.blit(self.img, self.rect)
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# Ability to move window
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# Ability to move window
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def move_win(coordinates):
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def move_win(coordinates):
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hwnd = pygame.display.get_wm_info()["window"]
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hwnd = pygame.display.get_wm_info()["window"]
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w, h = pygame.display.get_surface().get_size()
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w, h = pygame.display.get_surface().get_size()
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@ -251,6 +262,8 @@ def move_win(coordinates):
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set_shadow_style(hwnd)
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set_shadow_style(hwnd)
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# Generating shadow
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# Generating shadow
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def set_shadow_style(hwnd):
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def set_shadow_style(hwnd):
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try:
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try:
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DWMWA_NCRENDERING_POLICY = 2
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DWMWA_NCRENDERING_POLICY = 2
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@ -269,6 +282,8 @@ def set_shadow_style(hwnd):
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print(e)
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print(e)
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# Text render
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# Text render
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def render_text(text, position, screen, color=text_color, centered=False):
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def render_text(text, position, screen, color=text_color, centered=False):
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font = pygame.font.SysFont(FONT, FONT_SIZE)
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font = pygame.font.SysFont(FONT, FONT_SIZE)
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text_render = font.render(text, True, color)
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text_render = font.render(text, True, color)
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@ -280,6 +295,8 @@ def render_text(text, position, screen, color=text_color, centered=False):
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screen.blit(text_render, position)
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screen.blit(text_render, position)
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# MENU MODE
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# MENU MODE
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def browse():
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def browse():
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root = Tk()
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root = Tk()
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root.withdraw()
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root.withdraw()
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@ -287,9 +304,11 @@ def browse():
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root.destroy()
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root.destroy()
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return file_path
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return file_path
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quick_game_activated = False
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quick_game_activated = False
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selected_file = None
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selected_file = None
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def quick_game():
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def quick_game():
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global selected_file, puzzle_image, puzzle_pieces, shuffled_pieces, empty_position, quick_game_activated, original_image
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global selected_file, puzzle_image, puzzle_pieces, shuffled_pieces, empty_position, quick_game_activated, original_image
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quick_game_activated = True
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quick_game_activated = True
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@ -305,6 +324,7 @@ def quick_game():
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except FileNotFoundError:
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except FileNotFoundError:
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print("No file selected")
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print("No file selected")
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def render_albums():
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def render_albums():
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global current_mode, album_name
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global current_mode, album_name
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current_hovered_index = -1
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current_hovered_index = -1
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@ -336,15 +356,19 @@ def render_albums():
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arrow_image = Image((cons[1], 0), (cons[2], size[1] + cons[0] * current_hovered_index + cons[3]), (cons[4], cons[4]))
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arrow_image = Image((cons[1], 0), (cons[2], size[1] + cons[0] * current_hovered_index + cons[3]), (cons[4], cons[4]))
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arrow_image.draw(screen)
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arrow_image.draw(screen)
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def album_deletion():
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def album_deletion():
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# Not finished yet
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# Not finished yet
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pass
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pass
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def album_creation():
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def album_creation():
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# Not finished yet
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# Not finished yet
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pass
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pass
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# SELECT MODE
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# SELECT MODE
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class ImageRender:
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class ImageRender:
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def __init__(self, album_name, initial_index=0):
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def __init__(self, album_name, initial_index=0):
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self.album_name = album_name
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self.album_name = album_name
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self.num_images = len(storage["albums"][self.album_name])
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self.num_images = len(storage["albums"][self.album_name])
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self.current_text = f"{self.index+1} of {self.num_images}"
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self.current_text = f"{self.index+1} of {self.num_images}"
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def render(self, screen):
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def render(self, screen):
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screen.blit(self.scaled_image, (self.scaled_size[0], self.scaled_size[1]))
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screen.blit(self.scaled_image, (self.scaled_size[0], self.scaled_size[1]))
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render_text(self.current_text, (area[0], area[1]), screen, oposite_color, True)
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render_text(self.current_text, (area[0], area[1]), screen, oposite_color, True)
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# Not finished yet
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# Not finished yet
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pass
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pass
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def reload_chosen():
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def reload_chosen():
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for album in storage["albums"].values():
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for album in storage["albums"].values():
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for image in album.values():
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for image in album.values():
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data_file.write(json.dumps(storage, indent=3))
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data_file.write(json.dumps(storage, indent=3))
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# GAME MODE
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# GAME MODE
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def timer(elapsed_time):
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def timer(elapsed_time):
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hours = elapsed_time // 3600
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hours = elapsed_time // 3600
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minutes = (elapsed_time % 3600) // 60
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minutes = (elapsed_time % 3600) // 60
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return timer_text
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return timer_text
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# Puzzle loading and running logic
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# Puzzle loading and running logic
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def cut_image(image):
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def cut_image(image):
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piece_width = puzzle_size[0] // len(puzzle_matrix[0])
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piece_width = puzzle_size[0] // len(puzzle_matrix[0])
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piece_height = puzzle_size[1] // len(puzzle_matrix)
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piece_height = puzzle_size[1] // len(puzzle_matrix)
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return pieces
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return pieces
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def load_puzzle():
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def load_puzzle():
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global puzzle_matrix, original_matrix, empty_position, puzzle_pieces, shuffled_pieces, puzzle_size, directions, cell_size, number_of_rows, original_image
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global puzzle_matrix, original_matrix, empty_position, puzzle_pieces, shuffled_pieces, puzzle_size, directions, cell_size, number_of_rows, original_image
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shuffled_pieces = shuffle_pieces(puzzle_pieces)
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shuffled_pieces = shuffle_pieces(puzzle_pieces)
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empty_position = (len(puzzle_matrix) - 1, len(puzzle_matrix[0]) - 1)
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empty_position = (len(puzzle_matrix) - 1, len(puzzle_matrix[0]) - 1)
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load_puzzle()
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load_puzzle()
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def shuffle_pieces(puzzle_pieces):
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def shuffle_pieces(puzzle_pieces):
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global puzzle_matrix
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global puzzle_matrix
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numbers = list(range(len(puzzle_pieces)))
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numbers = list(range(len(puzzle_pieces)))
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return puzzle_pieces
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return puzzle_pieces
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def move_pieces(clicked_row, clicked_col):
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def move_pieces(clicked_row, clicked_col):
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global puzzle_matrix
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global puzzle_matrix
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save_puzzle_state()
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save_puzzle_state()
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update_directions()
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update_directions()
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def update_directions():
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def update_directions():
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global directions, puzzle_matrix
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global directions, puzzle_matrix
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zero_positions = np.nonzero(puzzle_matrix == 0)
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zero_positions = np.nonzero(puzzle_matrix == 0)
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"right": puzzle_matrix[zero_row, :zero_col].flatten().tolist() if zero_col > 0 else [],
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"right": puzzle_matrix[zero_row, :zero_col].flatten().tolist() if zero_col > 0 else [],
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}
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}
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update_directions()
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update_directions()
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def save_puzzle_state():
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def save_puzzle_state():
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puzzle_matrix_list = puzzle_matrix.tolist()
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puzzle_matrix_list = puzzle_matrix.tolist()
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puzzle_data[f'current {puzzle_version}']['matrix'] = puzzle_matrix_list
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puzzle_data[f'current {puzzle_version}']['matrix'] = puzzle_matrix_list
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with open(PUZZLE_FILE, 'w') as puzzle_file:
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with open(PUZZLE_FILE, 'w') as puzzle_file:
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json.dump(puzzle_data, puzzle_file)
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json.dump(puzzle_data, puzzle_file)
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def update_puzzle_data(completed, sorted, current_time, current_moves, real_time):
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def update_puzzle_data(completed, sorted, current_time, current_moves, real_time):
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path_components = puzzle_data[f'current {puzzle_version}']['selected_image'].split('/')[2:]
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path_components = puzzle_data[f'current {puzzle_version}']['selected_image'].split('/')[2:]
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current_data = storage[path_components[0]]
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current_data = storage[path_components[0]]
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data_file.write(json.dumps(storage, indent=3))
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data_file.write(json.dumps(storage, indent=3))
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# SETTINGS MODE
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# SETTINGS MODE
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def play_music():
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def play_music():
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music_file = settings_data["music"]["version"]
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music_file = settings_data["music"]["version"]
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volume = settings_data["music"]["volume"]
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volume = settings_data["music"]["volume"]
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pygame.mixer.music.set_volume(volume)
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pygame.mixer.music.set_volume(volume)
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pygame.mixer.music.play(-1)
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pygame.mixer.music.play(-1)
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if settings_data["music"]["on"] is True:
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if settings_data["music"]["on"] is True:
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play_music()
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play_music()
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def play_sound():
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def play_sound():
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sound_file = settings_data["sound"]["version"]
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sound_file = settings_data["sound"]["version"]
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volume = settings_data["sound"]["volume"]
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volume = settings_data["sound"]["volume"]
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sound.set_volume(volume)
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sound.set_volume(volume)
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pygame.mixer.Sound.play(sound)
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pygame.mixer.Sound.play(sound)
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def set_hue():
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def set_hue():
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global hue_value
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global hue_value
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if settings_data["style"] == STYLE_CHOICES[0]:
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if settings_data["style"] == STYLE_CHOICES[0]:
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with open(SETTINGS_FILE, "w") as settings_file:
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with open(SETTINGS_FILE, "w") as settings_file:
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json.dump(settings_data, settings_file)
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json.dump(settings_data, settings_file)
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def change_hue(image, hue):
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def change_hue(image, hue):
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new_image = image.copy()
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new_image = image.copy()
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return new_image
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return new_image
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def export():
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def export():
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# Export data function, not finished yet
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# Export data function, not finished yet
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pass
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pass
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def reset():
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def reset():
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# Reset all data function, not finished yet
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# Reset all data function, not finished yet
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pass
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pass
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def info():
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def info():
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# Not finished yet
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# Not finished yet
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pass
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pass
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# Stats
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# Stats
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def stats():
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def stats():
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# Not finished yet
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# Not finished yet
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pass
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pass
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# Buttons
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# Buttons
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if settings_data["size"] == SIZE_CHOICES[0]:
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if settings_data["size"] == SIZE_CHOICES[0]:
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px12 = (12, 12)
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px12 = (12, 12)
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do_not_save = False
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do_not_save = False
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def button_check(pressed_button, run, current_mode, timer_running):
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def button_check(pressed_button, run, current_mode, timer_running):
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global completed, not_shuffled, current_timer_text, current_moves, real_time
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global completed, not_shuffled, current_timer_text, current_moves, real_time
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do_not_save = False
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do_not_save = False
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@ -781,12 +829,14 @@ def button_check(pressed_button, run, current_mode, timer_running):
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return run, current_mode, timer_running, do_not_save
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return run, current_mode, timer_running, do_not_save
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win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE,
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win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE,
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win32gui.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) | win32con.WS_EX_LAYERED)
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win32gui.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) | win32con.WS_EX_LAYERED)
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win32gui.SetLayeredWindowAttributes(hwnd, win32api.RGB(*(255, 0, 128)), 0, win32con.LWA_COLORKEY)
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win32gui.SetLayeredWindowAttributes(hwnd, win32api.RGB(*(255, 0, 128)), 0, win32con.LWA_COLORKEY)
|
||||||
set_shadow_style(hwnd)
|
set_shadow_style(hwnd)
|
||||||
|
|
||||||
|
|
||||||
def data_check(current_mode):
|
def data_check(current_mode):
|
||||||
if current_mode == "select":
|
if current_mode == "select":
|
||||||
background_image = ver2_layer
|
background_image = ver2_layer
|
||||||
|
@ -807,6 +857,8 @@ def data_check(current_mode):
|
||||||
return background_image, current_buttons
|
return background_image, current_buttons
|
||||||
|
|
||||||
# Game state
|
# Game state
|
||||||
|
|
||||||
|
|
||||||
run = True
|
run = True
|
||||||
current_mode = "menu"
|
current_mode = "menu"
|
||||||
# Dragging and mouse interaction
|
# Dragging and mouse interaction
|
||||||
|
|
Loading…
Reference in New Issue