From 2cf93a7f12e2f12fa84af57baba58aeedcf18802 Mon Sep 17 00:00:00 2001
From: elukjanovica <elukjanovica.e@rkg.lv>
Date: Sun, 3 Mar 2024 09:34:45 +0200
Subject: [PATCH]

---
 main.py          | 219 +++++++++++++++++++++--------------------------
 main_data.json   |  20 ++---
 main_puzzle.json |   2 +-
 3 files changed, 110 insertions(+), 131 deletions(-)

diff --git a/main.py b/main.py
index c0bf205..c880bbe 100644
--- a/main.py
+++ b/main.py
@@ -40,6 +40,14 @@ puzzle_data = load_data(PUZZLE_FILE)
 settings_data = load_data(SETTINGS_FILE)
 stats_data = load_data(STATS_FILE)
 
+gui = "gui color"
+sensitivity = "sensitivity"
+music = "music"
+sound = "sound"
+style = "style"
+current_size = settings_data["size"]
+current_style = settings_data["style"]
+
 # Configuration
 SIZE_CHOICES = ["small", "medium", "big"]
 STYLE_CHOICES = ["classic", "original", "dark"]
@@ -50,12 +58,12 @@ DISPLAY_CHOICES = ["time", "moves"]
 LANGUAGE_CHOICES = ["english", "russian", "latvian"]
 FONTS = ["msreferencesansserif", "arial", "bahnschrift"]
 
-if settings_data["style"] == STYLE_CHOICES[0]:
+if current_style == STYLE_CHOICES[0]:
     FONT = FONTS[0]
     STYLE_PATH = "1_"
     text_color = (1, 35, 61)
     oposite_color = white
-elif settings_data["style"] == STYLE_CHOICES[1]:
+elif current_style == STYLE_CHOICES[1]:
     FONT = FONTS[1]
     STYLE_PATH = "2_"
     text_color = white
@@ -66,7 +74,7 @@ else:
     text_color = white
     oposite_color = text_color
 
-if settings_data["size"] == SIZE_CHOICES[0]:
+if current_size == SIZE_CHOICES[0]:
     WIDTH, HEIGHT = 144, 154
     INT = 0
     if FONT == FONTS[0]:
@@ -87,7 +95,7 @@ if settings_data["size"] == SIZE_CHOICES[0]:
     scaled_size = (18, 21, 108, 108)
     area = (72, 142)
 
-elif settings_data["size"] == SIZE_CHOICES[1]:
+elif current_size == SIZE_CHOICES[1]:
     WIDTH, HEIGHT = 202, 216
     INT = 1
     if FONT == FONTS[0]:
@@ -232,43 +240,6 @@ class Button:
             screen.blit(self.img, self.rect)
 
 
-f_line = [135, 38, 80, 12]
-s_line = [135, 53, 80, 12]
-s_button = [218, 38, 10, 16]
-gap = (s_button[2]/2)-(s_line[3]/2)
-
-
-class Slider:
-    def __init__(self, position, value_range, value, dragging):
-        self.position = position
-        self.value_range = value_range
-        self.value = value
-        self.dragging = dragging
-        self.update_positions()
-
-    def update_positions(self):
-        self.second_x = int(80 * (self.value / self.value_range[1]))
-        self.value_pos = self.second_x - (s_button[2] / 2)
-        self.first_line_img = Image((f_line[0], f_line[1]), self.position, (f_line[2], f_line[3]))
-        self.second_line_img = Image((s_line[0], s_line[1]), self.position, (self.second_x, s_line[3]))
-        self.slider_button = Button((s_button[0], s_button[1]), (self.value_pos, self.position + gap),
-                                    (s_button[2], s_button[3]))
-        self.handle_event()
-
-    def handle_event(self):
-        if self.dragging and pygame.mouse.get_pressed()[0]:
-            mouse_x, mouse_y = pygame.mouse.get_pos()
-            if self.slider_button.rect.collidepoint(mouse_x, mouse_y):
-                self.value_pos = mouse_x - s_button[2] / 2
-                self.second_x = int(self.value_pos + s_button[2] / 2)
-                self.value = int((self.second_x / 80) * self.value_range[1])
-
-    def draw(self, screen):
-        self.first_line_img.draw(screen)
-        self.second_line_img.draw(screen)
-        self.slider_button.draw(screen)
-
-
 # Ability to move window
 def move_win(coordinates):
     hwnd = pygame.display.get_wm_info()["window"]
@@ -348,7 +319,7 @@ def render_albums():
     global current_mode, album_name
     current_hovered_index = -1
     size_to_y = {"small": 25, "medium": 35, "big": 65}
-    y = size_to_y[settings_data["size"]]
+    y = size_to_y[current_size]
 
     for hover_index, album in enumerate(storage["albums"]):
         render_text(album, (size[1], y), screen)
@@ -474,7 +445,7 @@ def cut_image(image):
             if puzzle_version == GRID_CHOICES[0]:
                 layer_path = pygame.image.load("images/assets/piece32.png").convert_alpha()
             else:
-                layer_path = pygame.image.load("images/assets/piece45.png" if settings_data["size"] == SIZE_CHOICES[0] else "images/assets/piece60.png").convert_alpha()
+                layer_path = pygame.image.load("images/assets/piece45.png" if current_size == SIZE_CHOICES[0] else "images/assets/piece60.png").convert_alpha()
             layer_path = pygame.transform.scale(layer_path, (piece_width, piece_height))
             layer_path.set_colorkey((0, 0, 0))
 
@@ -618,24 +589,72 @@ def update_puzzle_data(completed, sorted, current_time, current_moves, real_time
         data_file.write(json.dumps(storage, indent=3))
 
 # SETTINGS MODE
+scroll_offset = 0
+space_between_settings = 20
+settings_y_offset = 5
+f_line = [135, 38, 80, 12]
+s_line = [135, 53, 80, 12]
+s_button = [218, 38, 10, 16]
+
+settings_x_position = puzzle_size[0]
+total_settings_height = len(settings_data) * (cons[0] + space_between_settings)
+max_scroll_offset = max(0, total_settings_height - non_movable_area.height)
+active_sliders = {gui: False, sensitivity: False, music: False, sound: False}
+gap = (s_button[2]/2)-(s_line[3]/2)-1
+
+
+def slider(position, value_range, value, active_slider, setting):
+    second_x = value / value_range * s_line[2]
+    value_pos = second_x - s_button[2] / 2
+    first_line = Image((f_line[0], f_line[1]), (position[0], position[1]), (f_line[2], f_line[3]))
+    second_line = Image((s_line[0], s_line[1]), (position[0], position[1]), (second_x, s_line[3]))
+    slider_button = Button((s_button[0], s_button[1]), (position[0] + value_pos, position[1] + gap), (s_button[2], s_button[3]))
+    mouse_buttons = pygame.mouse.get_pressed()
+    if active_slider[setting] and mouse_buttons[0]:
+        
+        mouse_pos = pygame.mouse.get_pos()
+
+        if mouse_buttons[0] and slider_button.rect.inflate(100, 25).collidepoint(mouse_pos):
+            mouse_pos = pygame.mouse.get_pos()
+            mouse_x = mouse_pos[0]
+            min_x = position[0] - s_button[2] / 2
+            max_x = position[0] + s_line[2] - s_button[2] / 2
+            new_value_pos = min(max(mouse_x - s_button[2] / 2, min_x), max_x)
+            new_value = int(((new_value_pos - min_x) / (max_x - min_x)) * value_range)
+            second_x = new_value_pos - position[0] + s_button[2] / 2
+            slider_button.rect.x = new_value_pos
+            value = new_value
+
+            if setting == gui:
+                settings_data[gui] = value
+            elif setting == sensitivity:
+                settings_data[sensitivity] = value
+            elif setting == music:
+                settings_data[music]["volume"] = value
+            elif setting == sound:
+                settings_data[sound]["volume"] = value
+
+    return first_line, second_line, slider_button
+
+
 def play_music():
-    music_file = settings_data["music"]["version"]
-    volume = settings_data["music"]["volume"]
+    music_file = settings_data[music]["version"]
+    volume = settings_data[music]["volume"]
     pygame.mixer.music.load("misc/" + music_file + ".mp3")
     pygame.mixer.music.set_volume(volume)
     pygame.mixer.music.play(-1)
 
 
-if settings_data["music"]["on"] is True:
+if settings_data[music]["on"] is True:
     play_music()
 
 
 def play_sound():
-    sound_file = settings_data["sound"]["version"]
-    volume = settings_data["sound"]["volume"]
-    sound = pygame.mixer.Sound("misc/" + sound_file + ".ogg")
-    sound.set_volume(volume)
-    pygame.mixer.Sound.play(sound)
+    sound_file = settings_data[sound]["version"]
+    volume = settings_data[sound]["volume"]
+    current_sound = pygame.mixer.Sound("misc/" + sound_file + ".ogg")
+    current_sound.set_volume(volume)
+    pygame.mixer.Sound.play(current_sound)
 
 
 def set_hue():
@@ -645,7 +664,6 @@ def set_hue():
     elif settings_data["style"] == STYLE_CHOICES[2]:
         x = 1
 
-    gui = "gui color"
     hue_value = settings_data[gui][x]
     keys = pygame.key.get_pressed()
     if keys[pygame.K_LEFT]:
@@ -701,7 +719,7 @@ def stats():
 
 
 # Buttons (maybe optimise?)
-if settings_data["size"] == SIZE_CHOICES[0]:
+if current_size == SIZE_CHOICES[0]:
     px12 = (12, 12)
     px14 = (14, 14)
     timer_button = Button((0, 0), (7, 3), px12)
@@ -723,7 +741,7 @@ if settings_data["size"] == SIZE_CHOICES[0]:
     BACKGROUND_IMAGE = Image((0, 64), (0, 0), (WIDTH, HEIGHT))
     ver1_layer = sprite_sheet.get_sprite((147, 64), WIDTH, HEIGHT, transparent)
     ver2_layer = sprite_sheet.get_sprite((294, 64), WIDTH, HEIGHT, transparent)
-elif settings_data["size"] == SIZE_CHOICES[1]:
+elif current_size == SIZE_CHOICES[1]:
     px16 = (16, 16)
     px20 = (20, 20)
     timer_button = Button((0, 0), (8, 4), px16)
@@ -768,11 +786,6 @@ else:
     ver1_layer = sprite_sheet.get_sprite((399, 156), WIDTH, HEIGHT, transparent)
     ver2_layer = sprite_sheet.get_sprite((798, 156), WIDTH, HEIGHT, transparent)
 
-settings_x_position = 50
-settings_y_offset = 10
-slider_size = (80, 12)
-button_size = (10, 16)
-space_between_settings = 20
 
 def load_data():
     path_components = puzzle_data[f'current {puzzle_version}']['selected_image'].split('/')[2:]
@@ -872,48 +885,6 @@ def data_check(current_mode):
 
     return background_image, current_buttons
 
-scroll_offset = 0
-space_between_settings = 20
-settings_x_position = puzzle_size[0]
-settings_y_offset = 5
-total_settings_height = len(settings_data) * (cons[0] + space_between_settings)
-max_scroll_offset = max(0, total_settings_height - non_movable_area.height)
-
-f_line = [135, 38, 80, 12]
-s_line = [135, 53, 80, 12]
-s_button = [218, 38, 10, 16]
-gap = (s_button[2]/2)-(s_line[3]/2)-1
-
-def slider(position, value_range, value, slider_moving, setting):
-    second_x = value / value_range * s_line[2]
-    value_pos = second_x - s_button[2] / 2
-    first_line = Image((f_line[0], f_line[1]), (position[0], position[1]), (f_line[2], f_line[3]))
-    second_line = Image((s_line[0], s_line[1]), (position[0], position[1]), (second_x, s_line[3]))
-    slider_button = Button((s_button[0], s_button[1]), (position[0] + value_pos, position[1] + gap), (s_button[2], s_button[3]))
-    
-    if slider_moving:
-        mouse_buttons = pygame.mouse.get_pressed()
-        mouse_pos = pygame.mouse.get_pos()
-        if mouse_buttons[0] and slider_button.rect.collidepoint(mouse_pos):
-            mouse_x = mouse_pos[0]
-            new_value_pos = mouse_x - s_button[2] / 2 - position[0]
-            new_second_x = min(max(new_value_pos + s_button[2] / 2, 0), s_line[2])
-            new_value = int((new_second_x / s_line[2]) * value_range)
-            
-            second_x = new_second_x
-            value_pos = new_value_pos
-            slider_button.rect.x = position[0] + value_pos
-            value = new_value
-            if setting == "gui color":
-                settings_data["gui color"] = value
-            elif setting == "sensitivity":
-                settings_data["sensitivity"] = value
-            elif setting == "music":
-                settings_data["music"]["volume"] = value
-            elif setting == "sound":
-                settings_data["sound"]["volume"] = value
-
-    return first_line, second_line, slider_button
 
 # Game state
 run = True
@@ -1089,7 +1060,7 @@ while run:
                 if 0 <= clicked_row < len(puzzle_matrix) and 0 <= clicked_col < len(puzzle_matrix[0]):
                     if puzzle_matrix[clicked_row, clicked_col] and clicked is None:
                         moved = move_pieces(clicked_row, clicked_col)
-                        if settings_data["sound"]["on"] is True and moved is not None:
+                        if settings_data[sound]["on"] is True and moved is not None:
                             current_moves += 1
                             user_win = True
                             print("clicked:", current_moves)
@@ -1144,8 +1115,8 @@ while run:
             if setting_name != "keybinds":
                 y = f_line[3] - scroll_offset + index * (cons[0] + space_between_settings)
                 value = settings_data[setting_name]
-                if setting_name in ["gui color", "sensitivity", "music", "sound"]:
-                    if setting_name in ["music", "sound"]:
+                if setting_name in [gui, sensitivity, music, sound]:
+                    if setting_name in [music, sound]:
                         value = value["volume"]
                     render_settings_text(setting_name.upper(),
                                         (settings_x_position // 2 + 9, y - settings_y_offset), screen, value)
@@ -1153,34 +1124,42 @@ while run:
                    render_settings_text(setting_name.upper(),
                                         (settings_x_position // 2 + 9, y - settings_y_offset), screen)
 
-                if setting_name == "gui color":
-                    gui_color_slider = slider((settings_x_position // 2 - 26, y + 8), 360, value, slider_moving, setting)
+                if setting_name == gui:
+                    gui_color_slider = slider((settings_x_position // 2 - 26, y + 8), 360, value, active_sliders, setting_name)
                     for slider_part in gui_color_slider:
                         slider_part.draw(screen)
-                        if dragging and gui_color_slider[2].rect.collidepoint(event.pos):
-                            slider_moving = True
+                        if dragging and gui_color_slider[2].rect.collidepoint(mouse_pos):
+                            active_sliders[gui] = True
                             setting = setting_name
-                elif setting_name == "sensitivity":
-                    sensitivity_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, slider_moving, setting)
+                        elif not dragging:
+                            active_sliders[gui] = False
+                elif setting_name == sensitivity:
+                    sensitivity_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, active_sliders, setting_name)
                     for slider_part in sensitivity_slider:
                         slider_part.draw(screen)
-                        if dragging and sensitivity_slider[2].rect.collidepoint(event.pos):
-                            slider_moving = True
+                        if dragging and sensitivity_slider[2].rect.collidepoint(mouse_pos):
+                            active_sliders[sensitivity] = True
                             setting = setting_name
-                elif setting_name == "music":
-                    music_volume_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, slider_moving, setting)
+                        elif not dragging:
+                            active_sliders[sensitivity] = False
+                elif setting_name == music:
+                    music_volume_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, active_sliders, setting_name)
                     for slider_part in music_volume_slider:
                         slider_part.draw(screen)
-                        if dragging and music_volume_slider[2].rect.collidepoint(event.pos):
-                            slider_moving = True
+                        if dragging and music_volume_slider[2].rect.collidepoint(mouse_pos):
+                            active_sliders[music] = True
                             setting = setting_name
-                elif setting_name == "sound":
-                    sound_volume_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, slider_moving, setting)
+                        elif not dragging:
+                            active_sliders[music] = False
+                elif setting_name == sound:
+                    sound_volume_slider = slider((settings_x_position // 2 - 26, y + 8), 100, value, active_sliders, setting_name)
                     for slider_part in sound_volume_slider:
                         slider_part.draw(screen)
-                        if dragging and sound_volume_slider[2].rect.collidepoint(event.pos):
-                            slider_moving = True
+                        if dragging and sound_volume_slider[2].rect.collidepoint(mouse_pos):
+                            active_sliders[sound] = True
                             setting = setting_name
+                        elif not dragging:
+                            active_sliders[sound] = False
 
         screen.set_clip(None)
 
diff --git a/main_data.json b/main_data.json
index 54a0387..08bee3e 100644
--- a/main_data.json
+++ b/main_data.json
@@ -5,19 +5,19 @@
             0,
             0,
             0,
-            42,
-            "00:00:44",
-            "00:00:19",
-            6
+            50,
+            "00:00:49",
+            "00:00:24",
+            8
          ],
          "2.png": [
             0,
             0,
             0,
-            56,
+            57,
             "00:00:23",
             "00:00:23",
-            7
+            1
          ],
          "3.png": [
             0,
@@ -32,10 +32,10 @@
             0,
             0,
             0,
-            7,
-            "00:00:08",
-            "00:00:08",
-            7
+            11,
+            "00:00:11",
+            "00:00:11",
+            0
          ],
          "5.png": [
             0,
diff --git a/main_puzzle.json b/main_puzzle.json
index d8e3d10..ffd4635 100644
--- a/main_puzzle.json
+++ b/main_puzzle.json
@@ -1 +1 @@
-{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[6, 3, 0, 15], [4, 13, 11, 9], [10, 8, 7, 5], [2, 14, 12, 1]], "selected_image": "images/albums/Birds/1.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
\ No newline at end of file
+{"puzzle 4x4": [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 0]], "puzzle 3x3": [[1, 2, 3], [4, 5, 6], [7, 8, 0]], "current 4x4": {"matrix": [[2, 12, 1, 3], [7, 5, 15, 11], [13, 10, 9, 0], [14, 6, 4, 8]], "selected_image": "images/albums/Original images/4.png"}, "current 3x3": {"matrix": [[3, 6, 7], [5, 4, 1], [0, 8, 2]], "selected_image": "/images/albums/Birds/1.png"}}
\ No newline at end of file