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311
game.py
311
game.py
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@ -4,13 +4,17 @@ import sys
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import os
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import os
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import math
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import math
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# --- Inicializācija ---
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pygame.init()
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pygame.init()
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pygame.mixer.init()
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# Ekrāna iestatījumi
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WIDTH, HEIGHT = 1024, 576
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WIDTH, HEIGHT = 1024, 576
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SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
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SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Pixel Kombat: Ultimate")
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pygame.display.set_caption("Pixel Kombat: Ultimate")
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# --- CUSTOM CURSOR IESTATĪJUMI (SĀKUMS) ---
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# Paslēpjam noklusējuma sistēmas kursoru
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pygame.mouse.set_visible(False)
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# --- CUSTOM CURSOR IESTATĪJUMI (BEIGAS) ---
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CLOCK = pygame.time.Clock()
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CLOCK = pygame.time.Clock()
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# --- KRĀSAS ---
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# --- KRĀSAS ---
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@ -27,6 +31,9 @@ PURPLE = (160, 32, 240)
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ORANGE = (255, 165, 0)
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ORANGE = (255, 165, 0)
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LIGHT_BLUE = (100, 149, 237)
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LIGHT_BLUE = (100, 149, 237)
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# --- Fonti ---
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# --- Fonti ---
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def get_font(name, size):
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def get_font(name, size):
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if os.path.exists(name):
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if os.path.exists(name):
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@ -36,22 +43,54 @@ def get_font(name, size):
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return pygame.font.SysFont('arial', size)
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return pygame.font.SysFont('arial', size)
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else:
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else:
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return pygame.font.SysFont('arial', size)
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return pygame.font.SysFont('arial', size)
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FONT_BIG = get_font("Act_Of_Rejection.ttf", 80)
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FONT_BIG = get_font("Act_Of_Rejection.ttf", 80)
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FONT_MED = get_font("PressStart2P-Regular.ttf", 36)
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FONT_MED = get_font("PressStart2P-Regular.ttf", 36)
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FONT_SMALL = get_font("PressStart2P-Regular.ttf", 20)
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FONT_SMALL = get_font("PressStart2P-Regular.ttf", 20)
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FONT_TINY = get_font("PressStart2P-Regular.ttf", 14)
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FONT_TINY = get_font("PressStart2P-Regular.ttf", 14)
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# --- GLOBĀLIE MAINĪGIE ---
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# --- Globālie mainīgie ---
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STATE = "MENU"
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STATE = "MENU"
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SELECTED_BG = "BEACH"
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SELECTED_BG = "BEACH"
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GAME_MODE = "PVP"
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GAME_MODE = "PVP"
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# ============================================================
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# --- HIGH SCORE FUNKCIJAS ---
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# ============================================================
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HIGHSCORE_FILE = "highscores.txt"
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# --- Mūzika ---
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MUSIC_FILE = "lofiewme-pixel-fantasia-355123.mp3"
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sound_on = True
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if os.path.exists(MUSIC_FILE):
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try:
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pygame.mixer.music.load(MUSIC_FILE)
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(-1)
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except Exception as e:
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print(f"Kļūda ielādējot mūziku: {e}")
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else:
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print(f"Mūzikas fails '{MUSIC_FILE}' nav atrasts.")
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# --- Sitiena skaņa ---
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HIT_SOUND_FILE = "freesound_community-pixel-sound-effect-3-82880.mp3"
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hit_sound = None
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if os.path.exists(HIT_SOUND_FILE):
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try:
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hit_sound = pygame.mixer.Sound(HIT_SOUND_FILE)
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hit_sound.set_volume(0.7)
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except Exception as e:
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print(f"Kļūda ielādējot sitiena skaņu: {e}")
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else:
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print(f"Skaņas fails '{HIT_SOUND_FILE}' nav atrasts.")
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# --- High score ---
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HIGHSCORE_FILE = "highscores.txt"
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def save_highscore(winner_name):
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def save_highscore(winner_name):
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try:
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try:
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with open(HIGHSCORE_FILE, "a") as f:
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with open(HIGHSCORE_FILE, "a") as f:
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@ -70,17 +109,17 @@ def load_highscores():
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pass
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pass
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return scores
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return scores
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# ============================================================
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# --- TĒLU UN FONA DATU BĀZES ---
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# ============================================================
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# --- Tēlu un fona datu bāzes ---
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FALLBACK_COLORS = [
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FALLBACK_COLORS = [
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(235, 64, 52), (52, 119, 235), (52, 235, 86), (255, 215, 0), (160, 32, 240), (255, 105, 180)
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(235, 64, 52), (52, 119, 235), (52, 235, 86), (255, 215, 0), (160, 32, 240), (255, 105, 180)
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]
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]
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CHARACTER_FILES = [
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CHARACTER_FILES = [
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"characters/first_char.png", "characters/second_char.png", "characters/third_char.png",
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"characters/first1_char.png", "characters/second2_char.png", "characters/third3_char.png",
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"characters/forth_char.png", "characters/fifth_char.png", "characters/sixth_char.png"
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"characters/forth4_char.png", "characters/fifth5_char.png", "characters/sixth6_char.png"
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]
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]
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BOSS_FILES = ["boss/boss1.png", "boss/boss2.png", "boss/boss3.png"]
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BOSS_FILES = ["boss/boss1.png", "boss/boss2.png", "boss/boss3.png"]
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@ -95,43 +134,20 @@ BG_FILES = {
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"STREETMARKETS": "backgrounds/street_markets.jpg"
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"STREETMARKETS": "backgrounds/street_markets.jpg"
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}
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}
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# --- Safe character(nav svarīgi) ---
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def create_placeholder_image(color, size=(80, 160), text="", is_boss=False):
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def create_placeholder_image(color, size=(80, 160), text="", is_boss=False):
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surf = pygame.Surface(size)
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surf = pygame.Surface(size)
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surf.fill(color)
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surf.fill(color)
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pygame.draw.rect(surf, BLACK, (0, 0, size[0], size[1]), 2)
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head_w = size[0] * 0.4
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head_h = size[1] * 0.3
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head_rect = pygame.Rect(size[0]//2 - head_w//2, 10, head_w, head_h)
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pygame.draw.rect(surf, (200, 200, 200), head_rect)
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pygame.draw.rect(surf, BLACK, head_rect, 2)
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eye_y = head_rect.y + head_h // 3
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eye_size = 6 if is_boss else 4
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pygame.draw.circle(surf, BLACK, (int(head_rect.centerx - head_w//5), int(eye_y)), eye_size)
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pygame.draw.circle(surf, BLACK, (int(head_rect.centerx + head_w//5), int(eye_y)), eye_size)
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if is_boss:
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horn_scale = size[0] // 10
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pygame.draw.polygon(surf, RED, [
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(head_rect.left, head_rect.top),
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(head_rect.left - horn_scale, head_rect.top - horn_scale*2),
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(head_rect.left + horn_scale, head_rect.top)
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])
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pygame.draw.polygon(surf, RED, [
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(head_rect.right, head_rect.top),
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(head_rect.right + horn_scale, head_rect.top - horn_scale*2),
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(head_rect.right - horn_scale, head_rect.top)
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])
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if text:
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if text:
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font_size = 24 if is_boss else 18
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font = pygame.font.SysFont('arial', 20)
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font = pygame.font.SysFont('arial', font_size)
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txt = font.render(text, True, WHITE)
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txt = font.render(text, True, WHITE)
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surf.blit(txt, (size[0]//2 - txt.get_width()//2, size[1] - 40))
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surf.blit(txt, (size[0]//2 - txt.get_width()//2, size[1]//2 - txt.get_height()//2))
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return surf
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return surf
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# --- Tēlu ielade ---
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def load_character_images():
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def load_character_images():
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chars_data = []
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chars_data = []
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SPRITE_SIZE = (80, 150)
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SPRITE_SIZE = (80, 150)
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@ -145,6 +161,7 @@ def load_character_images():
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icon_img = pygame.transform.scale(img, ICON_SIZE)
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icon_img = pygame.transform.scale(img, ICON_SIZE)
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else:
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else:
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raise FileNotFoundError
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raise FileNotFoundError
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# --- Ja ne atrod attēlu ---
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except:
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except:
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game_img = create_placeholder_image(color, SPRITE_SIZE, f"T{i+1}")
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game_img = create_placeholder_image(color, SPRITE_SIZE, f"T{i+1}")
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icon_surf = pygame.Surface(ICON_SIZE)
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icon_surf = pygame.Surface(ICON_SIZE)
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chars_data.append({'game_img': game_img, 'icon': icon_img, 'color': color})
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chars_data.append({'game_img': game_img, 'icon': icon_img, 'color': color})
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return chars_data
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return chars_data
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# --- Bossu ielade ---
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def load_boss_images():
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def load_boss_images():
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bosses = []
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bosses = []
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BOSS_SIZE = (160, 300)
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BOSS_SIZE = (160, 300)
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bosses.append(img)
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bosses.append(img)
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return bosses
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return bosses
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# --- Ja fons un logu bildes nav atrastas ---
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def load_image_safe(filename, fallback_color, size=None):
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def load_image_safe(filename, fallback_color, size=None):
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try:
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try:
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if os.path.exists(filename):
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if os.path.exists(filename):
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@ -191,15 +214,21 @@ def load_image_safe(filename, fallback_color, size=None):
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surf.fill(fallback_color)
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surf.fill(fallback_color)
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return surf
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return surf
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# --- RESURSU IELĀDE ---
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# --- Attēlu ielade ---
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CHARACTERS = load_character_images()
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CHARACTERS = load_character_images()
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BOSS_IMAGES = load_boss_images()
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BOSS_IMAGES = load_boss_images()
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# Menu bildes
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# --- Menu bildes ---
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MENU_PIC_WIDTH = 250
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MENU_PIC_WIDTH = 250
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menupic1 = load_image_safe("menupic1.png", FALLBACK_COLORS[1], (MENU_PIC_WIDTH, HEIGHT))
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menupic1 = load_image_safe("menupic1.png", FALLBACK_COLORS[1], (MENU_PIC_WIDTH, HEIGHT))
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menupic2 = load_image_safe("menupic2.png", FALLBACK_COLORS[0], (MENU_PIC_WIDTH, HEIGHT))
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menupic2 = load_image_safe("menupic2.png", FALLBACK_COLORS[0], (MENU_PIC_WIDTH, HEIGHT))
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# --- Fonu attēli ---
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bg_images = {}
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bg_images = {}
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cols = {"BEACH": (194, 178, 128), "EVENINGSTREET": (30, 30, 50), "MARKET": (100, 80, 60),
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cols = {"BEACH": (194, 178, 128), "EVENINGSTREET": (30, 30, 50), "MARKET": (100, 80, 60),
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"RESTAURANT": (150, 100, 50), "SAKURASTREET": (255, 183, 197), "SHIP": (0, 105, 148),
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"RESTAURANT": (150, 100, 50), "SAKURASTREET": (255, 183, 197), "SHIP": (0, 105, 148),
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@ -207,7 +236,7 @@ cols = {"BEACH": (194, 178, 128), "EVENINGSTREET": (30, 30, 50), "MARKET": (100,
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for key, path in BG_FILES.items():
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for key, path in BG_FILES.items():
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bg_images[key] = load_image_safe(path, cols.get(key, GRAY))
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bg_images[key] = load_image_safe(path, cols.get(key, GRAY))
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# --- BOOM. PNG IELĀDE ---
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# --- Boom attēla ielade ---
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try:
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try:
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if os.path.exists("boom.png"):
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if os.path.exists("boom.png"):
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BOOM_IMG_ORIGINAL = pygame.image.load("boom.png").convert_alpha()
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BOOM_IMG_ORIGINAL = pygame.image.load("boom.png").convert_alpha()
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BOOM_IMG = pygame.Surface((80, 80)); BOOM_IMG.fill(YELLOW)
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BOOM_IMG = pygame.Surface((80, 80)); BOOM_IMG.fill(YELLOW)
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BOOM_IMG_LARGE = pygame.Surface((160, 160)); BOOM_IMG_LARGE.fill(ORANGE)
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BOOM_IMG_LARGE = pygame.Surface((160, 160)); BOOM_IMG_LARGE.fill(ORANGE)
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# --- UI Klases ---
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# --- Custom cursor ielade ---
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CURSOR_IMG = None
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CURSOR_FILE = "custom_cursor.png"
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if os.path.exists(CURSOR_FILE):
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try:
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CURSOR_IMG = pygame.image.load(CURSOR_FILE).convert_alpha()
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CURSOR_IMG = pygame.transform.scale(CURSOR_IMG, (32, 32))
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print("Kursors veiksmīgi ielādēts.")
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except Exception as e:
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print(f"Kļūda ielādējot kursoru: {e}")
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else:
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print(f"Kursora fails '{CURSOR_FILE}' nav atrasts.")
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CURSOR_IMG = pygame.Surface((20, 20), pygame.SRCALPHA)
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pygame.draw.circle(CURSOR_IMG, WHITE, (10, 10), 10)
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pygame.draw.circle(CURSOR_IMG, BLACK, (10, 10), 10, 2)
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# ---- UI Klases ----
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# --- Visas pogas(to visparīgums un pārbaude)
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class Button:
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class Button:
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def __init__(self, x, y, w, h, text, color, hover_color, action_code):
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def __init__(self, x, y, w, h, text, color, hover_color, action_code):
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self.rect = pygame.Rect(x, y, w, h)
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self.rect = pygame.Rect(x, y, w, h)
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@ -242,41 +296,46 @@ class Button:
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return True
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return True
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return False
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return False
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# --- Palīgfunkcija Instrukciju pogām ---
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# ---Consolēs zīmejums ---
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def draw_key_visual(surface, x, y, w, h, key_text, action_text, color):
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def draw_key_visual(surface, x, y, w, h, key_text, action_text, color):
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# Zīmē pogas rāmi
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pygame.draw.rect(surface, color, (x, y, w, h), 2)
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pygame.draw.rect(surface, color, (x, y, w, h), 2)
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pygame.draw.rect(surface, DARK_GRAY, (x+4, y+4, w-8, h-8))
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pygame.draw.rect(surface, DARK_GRAY, (x+4, y+4, w-8, h-8))
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# Teksts uz pogas
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txt_surf = FONT_SMALL.render(key_text, True, WHITE)
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txt_surf = FONT_SMALL.render(key_text, True, WHITE)
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surface.blit(txt_surf, (x + w//2 - txt_surf.get_width()//2, y + 10))
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surface.blit(txt_surf, (x + w//2 - txt_surf.get_width()//2, y + 10))
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# Paskaidrojums zem pogas
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desc_surf = FONT_TINY.render(action_text, True, GRAY)
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desc_surf = FONT_TINY.render(action_text, True, GRAY)
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surface.blit(desc_surf, (x + w//2 - desc_surf.get_width()//2, y + h + 5))
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surface.blit(desc_surf, (x + w//2 - desc_surf.get_width()//2, y + h + 5))
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# --- Klase Spēlētājam ---
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# ---Cīnītājs ---
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class Fighter(pygame.sprite.Sprite):
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class Fighter(pygame.sprite.Sprite):
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def __init__(self, x, y, char_data, facing_right, controls):
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def __init__(self, x, y, char_data, facing_right, controls):
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super().__init__()
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super().__init__()
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# - Ka izskatas -
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self.char_data = char_data
|
self.char_data = char_data
|
||||||
self.image = char_data['game_img']
|
self.image = char_data['game_img']
|
||||||
self.color_accent = char_data['color']
|
self.color_accent = char_data['color']
|
||||||
self.start_x = x
|
self.start_x = x
|
||||||
self.start_y = y
|
self.start_y = y
|
||||||
self.facing_right_start = facing_right
|
self.facing_right_start = facing_right
|
||||||
|
# - Fizika -
|
||||||
self.rect = self.image.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.rect.center = (x, y)
|
self.rect.center = (x, y)
|
||||||
self.rect.bottom = HEIGHT - 50
|
self.rect.bottom = HEIGHT - 50
|
||||||
|
# - Fizikas un Kustības -
|
||||||
self.vel_y = 0
|
self.vel_y = 0
|
||||||
self.speed = 7
|
self.speed = 7
|
||||||
self.jump_power = -20
|
self.jump_power = -20
|
||||||
self.gravity = 0.8
|
self.gravity = 0.8
|
||||||
self.on_ground = False
|
self.on_ground = False
|
||||||
|
# - Stāvokļa un cīnas -
|
||||||
self.facing_right = facing_right
|
self.facing_right = facing_right
|
||||||
self.controls = controls
|
self.controls = controls
|
||||||
self.attacking = False
|
self.attacking = False
|
||||||
|
|
@ -284,7 +343,7 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
self.attack_box = pygame.Rect(0, 0, 0, 0)
|
self.attack_box = pygame.Rect(0, 0, 0, 0)
|
||||||
self.health = 100
|
self.health = 100
|
||||||
self.hit_timer = 0
|
self.hit_timer = 0
|
||||||
|
# - Sagatavot nākamajai kārtai -
|
||||||
def reset_round(self):
|
def reset_round(self):
|
||||||
self.health = 100
|
self.health = 100
|
||||||
self.vel_y = 0
|
self.vel_y = 0
|
||||||
|
|
@ -294,8 +353,9 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
self.attacking = False
|
self.attacking = False
|
||||||
self.attack_cooldown = 0
|
self.attack_cooldown = 0
|
||||||
self.hit_timer = 0
|
self.hit_timer = 0
|
||||||
|
# - tēla pārvietošana -
|
||||||
def move(self, keys):
|
def move(self, keys):
|
||||||
|
# - Horizontāla kustība -
|
||||||
dx = 0
|
dx = 0
|
||||||
if keys[self.controls['left']]:
|
if keys[self.controls['left']]:
|
||||||
dx = -self.speed
|
dx = -self.speed
|
||||||
|
|
@ -303,15 +363,16 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
if keys[self.controls['right']]:
|
if keys[self.controls['right']]:
|
||||||
dx = self.speed
|
dx = self.speed
|
||||||
self.facing_right = True
|
self.facing_right = True
|
||||||
|
# - robežas -
|
||||||
self.rect.x += dx
|
self.rect.x += dx
|
||||||
if self.rect.left < 0: self.rect.left = 0
|
if self.rect.left < 0: self.rect.left = 0
|
||||||
if self.rect.right > WIDTH: self.rect.right = WIDTH
|
if self.rect.right > WIDTH: self.rect.right = WIDTH
|
||||||
|
|
||||||
|
# - Lekšana -
|
||||||
if keys[self.controls['jump']] and self.on_ground:
|
if keys[self.controls['jump']] and self.on_ground:
|
||||||
self.vel_y = self.jump_power
|
self.vel_y = self.jump_power
|
||||||
self.on_ground = False
|
self.on_ground = False
|
||||||
|
# - Gravitācija -
|
||||||
self.vel_y += self.gravity
|
self.vel_y += self.gravity
|
||||||
self.rect.y += self.vel_y
|
self.rect.y += self.vel_y
|
||||||
|
|
||||||
|
|
@ -319,7 +380,7 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
self.rect.bottom = HEIGHT - 50
|
self.rect.bottom = HEIGHT - 50
|
||||||
self.vel_y = 0
|
self.vel_y = 0
|
||||||
self.on_ground = True
|
self.on_ground = True
|
||||||
|
# - Uzbrukuma uzsākšana -
|
||||||
def attack(self):
|
def attack(self):
|
||||||
if self.attack_cooldown == 0:
|
if self.attack_cooldown == 0:
|
||||||
self.attacking = True
|
self.attacking = True
|
||||||
|
|
@ -328,12 +389,12 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
self.attack_box = pygame.Rect(self.rect.right, self.rect.y + 40, 80, 80)
|
self.attack_box = pygame.Rect(self.rect.right, self.rect.y + 40, 80, 80)
|
||||||
else:
|
else:
|
||||||
self.attack_box = pygame.Rect(self.rect.left - 80, self.rect.y + 40, 80, 80)
|
self.attack_box = pygame.Rect(self.rect.left - 80, self.rect.y + 40, 80, 80)
|
||||||
|
# - Taimeris -
|
||||||
def update(self):
|
def update(self):
|
||||||
if self.attack_cooldown > 0: self.attack_cooldown -= 1
|
if self.attack_cooldown > 0: self.attack_cooldown -= 1
|
||||||
else: self.attacking = False
|
else: self.attacking = False
|
||||||
if self.hit_timer > 0: self.hit_timer -= 1
|
if self.hit_timer > 0: self.hit_timer -= 1
|
||||||
|
# - Tēla darbība uz ekranā -
|
||||||
def draw(self, surface):
|
def draw(self, surface):
|
||||||
img_to_draw = pygame.transform.flip(self.image, not self.facing_right, False)
|
img_to_draw = pygame.transform.flip(self.image, not self.facing_right, False)
|
||||||
surface.blit(img_to_draw, self.rect)
|
surface.blit(img_to_draw, self.rect)
|
||||||
|
|
@ -347,7 +408,9 @@ class Fighter(pygame.sprite.Sprite):
|
||||||
if self.rect.centerx < WIDTH // 2: self.rect.x -= 20
|
if self.rect.centerx < WIDTH // 2: self.rect.x -= 20
|
||||||
else: self.rect.x += 20
|
else: self.rect.x += 20
|
||||||
|
|
||||||
# --- Klase Bossam ---
|
|
||||||
|
|
||||||
|
# --- Boss ---
|
||||||
class Boss(pygame.sprite.Sprite):
|
class Boss(pygame.sprite.Sprite):
|
||||||
def __init__(self, image):
|
def __init__(self, image):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
|
|
@ -376,7 +439,7 @@ class Boss(pygame.sprite.Sprite):
|
||||||
def ai_move(self, targets):
|
def ai_move(self, targets):
|
||||||
closest_dist = 99999
|
closest_dist = 99999
|
||||||
target = None
|
target = None
|
||||||
|
# - Attālums līdz target -
|
||||||
for t in targets:
|
for t in targets:
|
||||||
if t.health > 0:
|
if t.health > 0:
|
||||||
dist = abs(self.rect.centerx - t.rect.centerx)
|
dist = abs(self.rect.centerx - t.rect.centerx)
|
||||||
|
|
@ -429,15 +492,15 @@ class Boss(pygame.sprite.Sprite):
|
||||||
if self.rect.centerx < WIDTH // 2: self.rect.x -= 5
|
if self.rect.centerx < WIDTH // 2: self.rect.x -= 5
|
||||||
else: self.rect.x += 5
|
else: self.rect.x += 5
|
||||||
|
|
||||||
# --- Fona Zīmēšana ---
|
|
||||||
def draw_background(surface, bg_name):
|
def draw_background(surface, bg_name):
|
||||||
img = bg_images.get(bg_name, list(bg_images.values())[0])
|
img = bg_images.get(bg_name, list(bg_images.values())[0])
|
||||||
surface.blit(img, (0, 0))
|
surface.blit(img, (0, 0))
|
||||||
|
|
||||||
|
|
||||||
# --- Dialogi ---
|
# --- Dialogi ---
|
||||||
class DialogueManager:
|
class DialogueManager:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.lines = ["PREPARE FOR BATTLE!", "Who will win today?", "Fight with honor!", "Show me your moves!"]
|
self.lines = ["SAGATAVOJIES CĪŅAI!", "Kurš šodien uzvarēs?", "Cīnies ar godu!", "Parādi savas kustības!"]
|
||||||
self.current_text = random.choice(self.lines)
|
self.current_text = random.choice(self.lines)
|
||||||
self.active = False
|
self.active = False
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
|
|
@ -468,32 +531,32 @@ class DialogueManager:
|
||||||
|
|
||||||
# --- Galvenā Spēle ---
|
# --- Galvenā Spēle ---
|
||||||
def main():
|
def main():
|
||||||
global STATE, P1_CHAR_INDEX, P2_CHAR_INDEX, SELECTED_BG, GAME_MODE
|
global STATE, P1_CHAR_INDEX, P2_CHAR_INDEX, SELECTED_BG, GAME_MODE, sound_on
|
||||||
|
|
||||||
controls_p1 = {'left': pygame.K_a, 'right': pygame.K_d, 'jump': pygame.K_w, 'attack': pygame.K_SPACE}
|
controls_p1 = {'left': pygame.K_a, 'right': pygame.K_d, 'jump': pygame.K_w, 'attack': pygame.K_SPACE}
|
||||||
controls_p2 = {'left': pygame.K_LEFT, 'right': pygame.K_RIGHT, 'jump': pygame.K_UP, 'attack': pygame.K_RETURN}
|
controls_p2 = {'left': pygame.K_LEFT, 'right': pygame.K_RIGHT, 'jump': pygame.K_UP, 'attack': pygame.K_RETURN}
|
||||||
|
|
||||||
dialogue_mgr = DialogueManager()
|
dialogue_mgr = DialogueManager()
|
||||||
|
|
||||||
# Pogas (novietotas centrā, ņemot vērā malu bildes)
|
# Pogas (novietotas centrā)
|
||||||
btn_x = WIDTH//2 - 100
|
btn_x = WIDTH//2 - 100
|
||||||
menu_buttons = [
|
menu_buttons = [
|
||||||
Button(btn_x, 180, 200, 50, "PvP", BLUE, RED, "START_PVP"),
|
Button(btn_x, 180, 200, 50, "PvP", YELLOW, RED, "START_PVP"),
|
||||||
Button(btn_x, 240, 200, 50, "Cina ar Bossu", PURPLE, ORANGE, "START_BOSS"),
|
Button(btn_x, 240, 200, 50, "Cīna ar Bossu", YELLOW, RED, "START_BOSS"),
|
||||||
Button(btn_x, 300, 200, 50, "Telu Izvele", BLUE, RED, "CHARS"),
|
Button(btn_x, 300, 200, 50, "Tēlu Izvēle", YELLOW, RED, "CHARS"),
|
||||||
Button(btn_x, 360, 200, 50, "Fona Izvele", BLUE, RED, "BG"),
|
Button(btn_x, 360, 200, 50, "Fona Izvēle", YELLOW, RED, "BG"),
|
||||||
Button(btn_x, 420, 200, 50, "Kontroles", GREEN, YELLOW, "INSTRUCTIONS"),
|
Button(btn_x, 420, 200, 50, "Kontroles", YELLOW, RED, "INSTRUCTIONS"),
|
||||||
]
|
]
|
||||||
|
|
||||||
bg_buttons = [
|
bg_buttons = [
|
||||||
Button(150, 200, 200, 50, "Beach", WHITE, YELLOW, "BEACH"),
|
Button(150, 200, 200, 50, "Pludmale", WHITE, YELLOW, "BEACH"),
|
||||||
Button(412, 200, 200, 50, "Evening St.", WHITE, YELLOW, "EVENINGSTREET"),
|
Button(412, 200, 200, 50, "Nakts iela", WHITE, YELLOW, "EVENINGSTREET"),
|
||||||
Button(674, 200, 200, 50, "Market", WHITE, YELLOW, "MARKET"),
|
Button(674, 200, 200, 50, "Tirgus", WHITE, YELLOW, "MARKET"),
|
||||||
Button(150, 280, 200, 50, "Restaurant", WHITE, YELLOW, "RESTAURANT"),
|
Button(150, 280, 200, 50, "Restorāns", WHITE, YELLOW, "RESTAURANT"),
|
||||||
Button(412, 280, 200, 50, "Sakura St.", WHITE, YELLOW, "SAKURASTREET"),
|
Button(412, 280, 200, 50, "Sakuras iela", WHITE, YELLOW, "SAKURASTREET"),
|
||||||
Button(674, 280, 200, 50, "Ship", WHITE, YELLOW, "SHIP"),
|
Button(674, 280, 200, 50, "Ports", WHITE, YELLOW, "SHIP"),
|
||||||
Button(WIDTH//2 - 100, 360, 200, 50, "Street Markets", WHITE, YELLOW, "STREETMARKETS"),
|
Button(WIDTH//2 - 100, 360, 200, 50, "Ielu tirgus", WHITE, YELLOW, "STREETMARKETS"),
|
||||||
Button(WIDTH//2 - 100, 450, 200, 50, "Atpakal", GRAY, WHITE, "BACK")
|
Button(WIDTH//2 - 100, 450, 200, 50, "Atpakaļ", GRAY, WHITE, "BACK")
|
||||||
]
|
]
|
||||||
|
|
||||||
back_btn_chars = Button(WIDTH//2 - 100, HEIGHT - 80, 200, 50, "Atpakal", GRAY, WHITE, "BACK")
|
back_btn_chars = Button(WIDTH//2 - 100, HEIGHT - 80, 200, 50, "Atpakal", GRAY, WHITE, "BACK")
|
||||||
|
|
@ -511,6 +574,9 @@ def main():
|
||||||
|
|
||||||
state_timer = 0
|
state_timer = 0
|
||||||
|
|
||||||
|
# --- SKAŅAS POGA ---
|
||||||
|
mute_btn_rect = pygame.Rect(20, HEIGHT - 35, 140, 25)
|
||||||
|
|
||||||
run = True
|
run = True
|
||||||
while run:
|
while run:
|
||||||
CLOCK.tick(60)
|
CLOCK.tick(60)
|
||||||
|
|
@ -519,6 +585,15 @@ def main():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
run = False
|
run = False
|
||||||
|
|
||||||
|
# --- Skaņas pogas loģika ---
|
||||||
|
if event.type == pygame.MOUSEBUTTONDOWN:
|
||||||
|
if mute_btn_rect.collidepoint(event.pos):
|
||||||
|
sound_on = not sound_on
|
||||||
|
if sound_on:
|
||||||
|
pygame.mixer.music.set_volume(0.5)
|
||||||
|
else:
|
||||||
|
pygame.mixer.music.set_volume(0)
|
||||||
|
|
||||||
if STATE == "MENU":
|
if STATE == "MENU":
|
||||||
for btn in menu_buttons:
|
for btn in menu_buttons:
|
||||||
if btn.is_clicked(event):
|
if btn.is_clicked(event):
|
||||||
|
|
@ -600,11 +675,9 @@ def main():
|
||||||
if STATE == "MENU":
|
if STATE == "MENU":
|
||||||
SCREEN.fill(BLACK)
|
SCREEN.fill(BLACK)
|
||||||
|
|
||||||
# Zīmējam malu bildes (no augšas līdz lejai)
|
SCREEN.blit(menupic1, (0, 0))
|
||||||
SCREEN.blit(menupic1, (0, 0)) # Kreisā puse
|
SCREEN.blit(menupic2, (WIDTH - MENU_PIC_WIDTH, 0))
|
||||||
SCREEN.blit(menupic2, (WIDTH - MENU_PIC_WIDTH, 0)) # Labā puse
|
|
||||||
|
|
||||||
# Virsraksts centrā
|
|
||||||
title_text = "PIXEL KOMBAT"
|
title_text = "PIXEL KOMBAT"
|
||||||
shadow_text = FONT_BIG.render(title_text, True, (180, 0, 0))
|
shadow_text = FONT_BIG.render(title_text, True, (180, 0, 0))
|
||||||
SCREEN.blit(shadow_text, (WIDTH//2 - shadow_text.get_width()//2 + 3, 53))
|
SCREEN.blit(shadow_text, (WIDTH//2 - shadow_text.get_width()//2 + 3, 53))
|
||||||
|
|
@ -620,48 +693,32 @@ def main():
|
||||||
elif STATE == "INSTRUCTIONS":
|
elif STATE == "INSTRUCTIONS":
|
||||||
SCREEN.fill(BLACK)
|
SCREEN.fill(BLACK)
|
||||||
|
|
||||||
# Virsraksts "KONTROLES" pašā augšā
|
|
||||||
title = FONT_BIG.render("KONTROLES", True, YELLOW)
|
title = FONT_BIG.render("KONTROLES", True, YELLOW)
|
||||||
SCREEN.blit(title, (WIDTH//2 - title.get_width()//2, 30))
|
SCREEN.blit(title, (WIDTH//2 - title.get_width()//2, 30))
|
||||||
|
|
||||||
# --- Izkārtojuma mainīgie ---
|
|
||||||
# Centri katrai kolonnai (simetriski attiecībā pret ekrāna centru)
|
|
||||||
p1_center_x = WIDTH // 2 - 200
|
p1_center_x = WIDTH // 2 - 200
|
||||||
p2_center_x = WIDTH // 2 + 200
|
p2_center_x = WIDTH // 2 + 200
|
||||||
|
|
||||||
# Y pozīcijas (palielinātas atstarpes)
|
title_y = 170
|
||||||
title_y = 170 # Kur sākas "PLAYER X" teksts
|
key_row1_y = 240
|
||||||
key_row1_y = 240 # Augšējā poga (W / UP)
|
key_row2_y = 320
|
||||||
key_row2_y = 320 # Vidējās pogas (A,D / LEFT, RIGHT)
|
key_row3_y = 420
|
||||||
key_row3_y = 420 # Apakšējā poga (SPACE / ENTER)
|
|
||||||
|
|
||||||
# --- PLAYER 1 (Kreisā puse) ---
|
|
||||||
p1_title = FONT_MED.render("PLAYER 1", True, BLUE)
|
p1_title = FONT_MED.render("PLAYER 1", True, BLUE)
|
||||||
# Centrējam tekstu virs pogu kolonnas
|
|
||||||
SCREEN.blit(p1_title, (p1_center_x - p1_title.get_width()//2, title_y))
|
SCREEN.blit(p1_title, (p1_center_x - p1_title.get_width()//2, title_y))
|
||||||
|
|
||||||
# W (Jump) - centrēta
|
|
||||||
draw_key_visual(SCREEN, p1_center_x - 35, key_row1_y, 70, 50, "W", "LEKT", BLUE)
|
draw_key_visual(SCREEN, p1_center_x - 35, key_row1_y, 70, 50, "W", "LEKT", BLUE)
|
||||||
# A (Left) - pa kreisi no centra
|
|
||||||
draw_key_visual(SCREEN, p1_center_x - 35 - 80, key_row2_y, 70, 50, "A", "KREISI", BLUE)
|
draw_key_visual(SCREEN, p1_center_x - 35 - 80, key_row2_y, 70, 50, "A", "KREISI", BLUE)
|
||||||
# D (Right) - pa labi no centra
|
|
||||||
draw_key_visual(SCREEN, p1_center_x - 35 + 80, key_row2_y, 70, 50, "D", "LABI", BLUE)
|
draw_key_visual(SCREEN, p1_center_x - 35 + 80, key_row2_y, 70, 50, "D", "LABI", BLUE)
|
||||||
# SPACE (Hit) - plata poga apakšā, centrēta
|
|
||||||
space_w = 200
|
space_w = 200
|
||||||
draw_key_visual(SCREEN, p1_center_x - space_w//2, key_row3_y, space_w, 50, "SPACE", "SIT", RED)
|
draw_key_visual(SCREEN, p1_center_x - space_w//2, key_row3_y, space_w, 50, "SPACE", "SIT", RED)
|
||||||
|
|
||||||
# --- PLAYER 2 (Labā puse) ---
|
|
||||||
p2_title = FONT_MED.render("PLAYER 2", True, RED)
|
p2_title = FONT_MED.render("PLAYER 2", True, RED)
|
||||||
# Centrējam tekstu virs pogu kolonnas
|
|
||||||
SCREEN.blit(p2_title, (p2_center_x - p2_title.get_width()//2, title_y))
|
SCREEN.blit(p2_title, (p2_center_x - p2_title.get_width()//2, title_y))
|
||||||
|
|
||||||
# UP (Jump)
|
|
||||||
draw_key_visual(SCREEN, p2_center_x - 35, key_row1_y, 70, 50, "UP", "LEKT", RED)
|
draw_key_visual(SCREEN, p2_center_x - 35, key_row1_y, 70, 50, "UP", "LEKT", RED)
|
||||||
# LEFT (Left)
|
|
||||||
draw_key_visual(SCREEN, p2_center_x - 35 - 80, key_row2_y, 70, 50, "LEFT", "KREISI", RED)
|
draw_key_visual(SCREEN, p2_center_x - 35 - 80, key_row2_y, 70, 50, "LEFT", "KREISI", RED)
|
||||||
# RIGHT (Right)
|
|
||||||
draw_key_visual(SCREEN, p2_center_x - 35 + 80, key_row2_y, 70, 50, "RIGHT", "LABI", RED)
|
draw_key_visual(SCREEN, p2_center_x - 35 + 80, key_row2_y, 70, 50, "RIGHT", "LABI", RED)
|
||||||
# ENTER (Hit)
|
|
||||||
enter_w = 150
|
enter_w = 150
|
||||||
draw_key_visual(SCREEN, p2_center_x - enter_w//2, key_row3_y, enter_w, 50, "ENTER", "SIT", BLUE)
|
draw_key_visual(SCREEN, p2_center_x - enter_w//2, key_row3_y, enter_w, 50, "ENTER", "SIT", BLUE)
|
||||||
|
|
||||||
|
|
@ -756,10 +813,21 @@ def main():
|
||||||
fighter2.update()
|
fighter2.update()
|
||||||
|
|
||||||
if GAME_MODE == "PVP":
|
if GAME_MODE == "PVP":
|
||||||
|
# P1 sit P2
|
||||||
if fighter1.attacking and fighter1.attack_box.colliderect(fighter2.rect):
|
if fighter1.attacking and fighter1.attack_box.colliderect(fighter2.rect):
|
||||||
if fighter2.hit_timer == 0: fighter2.take_damage(5)
|
if fighter2.hit_timer == 0:
|
||||||
|
fighter2.take_damage(5)
|
||||||
|
# SKAŅA: P1 sitiena skaņa
|
||||||
|
if sound_on and hit_sound:
|
||||||
|
hit_sound.play()
|
||||||
|
|
||||||
|
# P2 sit P1
|
||||||
if fighter2.attacking and fighter2.attack_box.colliderect(fighter1.rect):
|
if fighter2.attacking and fighter2.attack_box.colliderect(fighter1.rect):
|
||||||
if fighter1.hit_timer == 0: fighter1.take_damage(5)
|
if fighter1.hit_timer == 0:
|
||||||
|
fighter1.take_damage(5)
|
||||||
|
# SKAŅA: P2 sitiena skaņa
|
||||||
|
if sound_on and hit_sound:
|
||||||
|
hit_sound.play()
|
||||||
|
|
||||||
if fighter1.health <= 0 or fighter2.health <= 0:
|
if fighter1.health <= 0 or fighter2.health <= 0:
|
||||||
if fighter2.health <= 0:
|
if fighter2.health <= 0:
|
||||||
|
|
@ -776,11 +844,18 @@ def main():
|
||||||
boss.ai_move(targets)
|
boss.ai_move(targets)
|
||||||
boss.update()
|
boss.update()
|
||||||
|
|
||||||
|
# Spēlētāji sit Bosu
|
||||||
if fighter1.attacking and fighter1.attack_box.colliderect(boss.rect):
|
if fighter1.attacking and fighter1.attack_box.colliderect(boss.rect):
|
||||||
if boss.hit_timer == 0: boss.take_damage(5)
|
if boss.hit_timer == 0:
|
||||||
if fighter2.attacking and fighter2.attack_box.colliderect(boss.rect):
|
boss.take_damage(5)
|
||||||
if boss.hit_timer == 0: boss.take_damage(5)
|
if sound_on and hit_sound: hit_sound.play()
|
||||||
|
|
||||||
|
if fighter2.attacking and fighter2.attack_box.colliderect(boss.rect):
|
||||||
|
if boss.hit_timer == 0:
|
||||||
|
boss.take_damage(5)
|
||||||
|
if sound_on and hit_sound: hit_sound.play()
|
||||||
|
|
||||||
|
# Boss sit spēlētājus (Boss sitienam skaņu nevajag pēc pieprasījuma, bet var pievienot)
|
||||||
if boss.attacking:
|
if boss.attacking:
|
||||||
if boss.attack_box.colliderect(fighter1.rect):
|
if boss.attack_box.colliderect(fighter1.rect):
|
||||||
if fighter1.hit_timer == 0: fighter1.take_damage(boss.damage)
|
if fighter1.hit_timer == 0: fighter1.take_damage(boss.damage)
|
||||||
|
|
@ -898,6 +973,22 @@ def main():
|
||||||
restart = FONT_SMALL.render("Nospied [R] atgriezties uz izvelni", True, GRAY)
|
restart = FONT_SMALL.render("Nospied [R] atgriezties uz izvelni", True, GRAY)
|
||||||
SCREEN.blit(restart, (WIDTH//2 - restart.get_width()//2, HEIGHT - 80))
|
SCREEN.blit(restart, (WIDTH//2 - restart.get_width()//2, HEIGHT - 80))
|
||||||
|
|
||||||
|
# --- Zīmēt skaņas pogu ---
|
||||||
|
btn_color = GREEN if sound_on else RED
|
||||||
|
pygame.draw.rect(SCREEN, DARK_GRAY, mute_btn_rect)
|
||||||
|
pygame.draw.rect(SCREEN, btn_color, mute_btn_rect, 2)
|
||||||
|
|
||||||
|
btn_label = "Skaņa: ON" if sound_on else "Skaņa: OFF"
|
||||||
|
text_surf = FONT_TINY.render(btn_label, True, btn_color)
|
||||||
|
text_x = mute_btn_rect.centerx - text_surf.get_width() // 2
|
||||||
|
text_y = mute_btn_rect.centery - text_surf.get_height() // 2
|
||||||
|
SCREEN.blit(text_surf, (text_x, text_y))
|
||||||
|
|
||||||
|
# --- Zīmēt kursoru ---
|
||||||
|
if CURSOR_IMG:
|
||||||
|
mouse_pos = pygame.mouse.get_pos()
|
||||||
|
SCREEN.blit(CURSOR_IMG, mouse_pos)
|
||||||
|
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
|
|
|
||||||
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Loading…
Reference in New Issue