spele/plagiats/projectile.py

68 lines
2.1 KiB
Python

import os
from pygame import image
import pygame
import pygame.transform
class Projectile:
UP = "up"
DOWN = "down"
LEFT = "left"
RIGHT = "right"
def __init__(self, game, x, y, direction: str):
self.game = game
self.settings = self.game.settings
self.x = x
self.y = y
self.direction = direction
self.h, self.w = self.settings.projectile_size, self.settings.projectile_size
self.image = image.load(os.path.join(self.settings.img_folder, "tanks", "explotions", "shot", self.direction + ".png"))
self.image = pygame.transform.scale(self.image, (self.settings.projectile_size, self.settings.projectile_size))
def move(self):
if self.direction == self.UP:
self.y -= self.settings.projectile_speed
elif self.direction == self.DOWN:
self.y += self.settings.projectile_speed
elif self.direction == self.LEFT:
self.x -= self.settings.projectile_speed
elif self.direction == self.RIGHT:
self.x += self.settings.projectile_speed
def update(self):
self.move()
self.game.screen.blit(self.image, (self.x, self.y))
def change_coords_by_delta(self, dx=None, dy=None):
self.x = self.x - dx
self.y = self.y - dy
def get_check_points(self):
result = None
if self.direction == self.UP:
result = (
(self.x + 1, self.y),
(self.x + self.w - 1, self.y)
)
elif self.direction == self.DOWN:
result = (
(self.x + 1, self.y + self.h),
(self.x + self.w - 1, self.y + self.h)
)
elif self.direction == self.LEFT:
result = (
(self.x, self.y + 1),
(self.x, self.y + self.h - 1)
)
elif self.direction == self.RIGHT:
result = (
(self.x + self.w, self.y + 1),
(self.x + self.w, self.y + self.h - 1)
)
return result