spele/25.02.2024./cheese2.py

180 lines
5.0 KiB
Python

import pygame
import random
# 初始化Pygame
pygame.init()
# 定义常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
CELL_SIZE = 40
# 迷宫地图
maze = [
"XXXXXXXXXXXXXXXXXXXX",
"X X X X X X",
"X XXXXX XXX X X X X X",
"X X X X X X X X",
"X XXX X X X X X X X X",
"X X X X X X X X",
"X X XXXXXX XXX XXX X X",
"X X X X X X",
"X XXX X XXXXXXXXX X X",
"X X X X X X",
"X X X XXXXXXXXX X X X",
"X X X X X X",
"X X XXX XXXXX X XXX X",
"X X X X X X",
"X XXXXX XXXXXXXXX X X",
"X X X X",
"XXXXX XXXXXXXXXXXXX X",
"X X X",
"XXXXXXXXXXXXXXXXXXXX",
]
# 创建游戏窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Cheese Maze")
# 定义角色类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((CELL_SIZE, CELL_SIZE))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.topleft = (CELL_SIZE, CELL_SIZE)
def move(self, dx, dy):
if self.is_valid_move(dx, dy):
self.rect.x += dx
self.rect.y += dy
def is_valid_move(self, dx, dy):
new_rect = self.rect.move(dx, dy)
for y, row in enumerate(maze):
for x, cell in enumerate(row):
if cell == "X" and new_rect.colliderect(pygame.Rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE)):
return False
return True
# 定义反派类
class Villain(pygame.sprite.Sprite):
def __init__(self, player):
super().__init__()
self.image = pygame.Surface((CELL_SIZE, CELL_SIZE))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.player = player
self.generate_random_position()
def generate_random_position(self):
while True:
x = random.randint(1, 18)
y = random.randint(1, 13)
if maze[y][x] != "X":
self.rect.topleft = (x * CELL_SIZE, y * CELL_SIZE)
break
def move_towards_player(self):
dx = self.player.rect.x - self.rect.x
dy = self.player.rect.y - self.rect.y
if abs(dx) > abs(dy):
dx = dx // abs(dx) * CELL_SIZE
dy = 0
else:
dx = 0
dy = dy // abs(dy) * CELL_SIZE
if self.is_valid_move(dx, dy):
self.rect.x += dx
self.rect.y += dy
def is_valid_move(self, dx, dy):
new_rect = self.rect.move(dx, dy)
for y, row in enumerate(maze):
for x, cell in enumerate(row):
if cell == "X" and new_rect.colliderect(pygame.Rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE)):
return False
return True
# 定义奶酪类
class Cheese(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((CELL_SIZE // 2, CELL_SIZE // 2))
self.image.fill((255, 255, 0)) # 设置奶酪为黄色
self.rect = self.image.get_rect()
self.generate_random_position()
def generate_random_position(self):
while True:
x = random.randint(1, 18)
y = random.randint(1, 13)
if maze[y][x] != "X":
self.rect.topleft = (x * CELL_SIZE, y * CELL_SIZE)
break
# 创建玩家、奶酪和反派组
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
cheeses = pygame.sprite.Group()
for _ in range(10): # 创建10个奶酪
cheese = Cheese()
all_sprites.add(cheese)
cheeses.add(cheese)
villain = Villain(player)
all_sprites.add(villain)
# 游戏循环
running = True
clock = pygame.time.Clock()
while running:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 玩家控制
keys = pygame.key.get_pressed()
dx, dy = 0, 0
if keys[pygame.K_LEFT]:
dx = -CELL_SIZE
if keys[pygame.K_RIGHT]:
dx = CELL_SIZE
if keys[pygame.K_UP]:
dy = -CELL_SIZE
if keys[pygame.K_DOWN]:
dy = CELL_SIZE
player.move(dx, dy)
# 反派追击玩家
villain.move_towards_player()
# 检测反派和玩家的碰撞
if pygame.sprite.collide_rect(player, villain):
print("Game Over!")
running = False
# 绘制迷宫和角色
screen.fill(BLACK)
for y, row in enumerate(maze):
for x, cell in enumerate(row):
if cell == "X":
pygame.draw.rect(screen, WHITE, (x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE))
all_sprites.draw(screen)
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(10)
# 退出Pygame
pygame.quit()