97 lines
2.4 KiB
Python
97 lines
2.4 KiB
Python
import pygame
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from pygame.sprite import Sprite
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from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
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pygame.init()
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clock = pygame.time.Clock()
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption('My game')
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class Player:
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def __init__ (self):
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self.x = 200
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self.y = 200
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self.width = 50
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self.height = 100
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self.speed = 3
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def move(self, dx=0, dy=0):
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self.x += dx * self.speed
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if self.x - self.width/2 < 0:
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self.x = self.width/2
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if self.x + self.width/2 > screen_width:
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self.x = screen_width - self.width/2
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self.y += dy * self.speed
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if self.y - self.height/2 < 0:
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self.y = self.height/2
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if self.y + self.height/2 > screen_height:
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self.y = screen_height - self.height/2
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def draw(self):
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left_upper_x = self.x - self.width/2
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left_upper_y = self.y - self.height/2
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pygame.draw.rect(screen,(0, 0, 255),
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(round(left_upper_x),round(left_upper_y),self.width,self.height))
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# class Player(pygame.sprite.Sprite):
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# def __init__(self):
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# super().__init__()
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# self.surf = pygame.Surface((75, 25))
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# self.surf.fill((0, 0, 0))
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# self.rect = self.surf.get_rect()
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# class Player(pygame.sprite.Sprite):
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# def __init__(self):
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# super(Player, self).__init__()
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# self.surf = pygame.transform.scale(
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# pygame.image.load("rat.png").convert(),(50, 36))
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# self.surf.set_colorkey((0, 0, 0), RLEACCEL)
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# self.rect = self.surf.get_rect()
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done = False
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player = Player()
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#all_sprites = pygame.sprite.Group()
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#all_sprites.add(player)
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while not done:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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done = True
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_LEFT]:
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player.move(dx=-1)
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elif pressed_keys[pygame.K_RIGHT]:
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player.move(dx=+1)
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if pressed_keys[pygame.K_UP]:
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player.move(dy=-1)
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elif pressed_keys[pygame.K_DOWN]:
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player.move(dy=+1)
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screen.fill((0, 0, 0))
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pygame.display.flip()
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clock.tick(60)
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pygame.quit()
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