spele/game.py

97 lines
2.4 KiB
Python

import pygame
from pygame.sprite import Sprite
from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
pygame.init()
clock = pygame.time.Clock()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('My game')
class Player:
def __init__ (self):
self.x = 200
self.y = 200
self.width = 50
self.height = 100
self.speed = 3
def move(self, dx=0, dy=0):
self.x += dx * self.speed
if self.x - self.width/2 < 0:
self.x = self.width/2
if self.x + self.width/2 > screen_width:
self.x = screen_width - self.width/2
self.y += dy * self.speed
if self.y - self.height/2 < 0:
self.y = self.height/2
if self.y + self.height/2 > screen_height:
self.y = screen_height - self.height/2
def draw(self):
left_upper_x = self.x - self.width/2
left_upper_y = self.y - self.height/2
pygame.draw.rect(screen,(0, 0, 255),
(round(left_upper_x),round(left_upper_y),self.width,self.height))
# class Player(pygame.sprite.Sprite):
# def __init__(self):
# super().__init__()
# self.surf = pygame.Surface((75, 25))
# self.surf.fill((0, 0, 0))
# self.rect = self.surf.get_rect()
# class Player(pygame.sprite.Sprite):
# def __init__(self):
# super(Player, self).__init__()
# self.surf = pygame.transform.scale(
# pygame.image.load("rat.png").convert(),(50, 36))
# self.surf.set_colorkey((0, 0, 0), RLEACCEL)
# self.rect = self.surf.get_rect()
done = False
player = Player()
#all_sprites = pygame.sprite.Group()
#all_sprites.add(player)
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_LEFT]:
player.move(dx=-1)
elif pressed_keys[pygame.K_RIGHT]:
player.move(dx=+1)
if pressed_keys[pygame.K_UP]:
player.move(dy=-1)
elif pressed_keys[pygame.K_DOWN]:
player.move(dy=+1)
screen.fill((0, 0, 0))
pygame.display.flip()
clock.tick(60)
pygame.quit()