import pygame
import sys

pygame.init()

width, height = 1900, 1000
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Labirints')

BLACK = (0, 0, 0)
BLUE = (0, 0, 255)

maze = [
    "############################################################",
    "#.....###########.....###########........#####.............#",
    "#.###..#####.......##############.........##......###......#",
    "#........####..............................##.#####.......##",
    "######.####.##.############################...##############",
    "#......#...........###..........#######................#...#",
    "#.##########.........................................##.##.#",
    "#.......########################################.....#.....#",
    "####..........##..........###..................#########..##",
    "#....###........................................###......###",
    "############################################################"
]

def draw_maze(maze):
    for y, row in enumerate(maze):
        for x, char in enumerate(row):
            if char == '#':
                pygame.draw.rect(screen, BLUE, (x*32, y*32, 32, 32))

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill(BLACK)
    draw_maze(maze)
    pygame.display.flip()

pygame.quit()
sys.exit()