import pygame from pygame import image, Surface def load_image(settings, image_path: str) -> Surface: s = settings i = image.load(image_path) return pygame.transform.scale(i, (s.block_size, s.block_size)) def load_entity_image(settings, image_path: str) -> Surface: s = settings i = image.load(image_path) return pygame.transform.scale(i, (s.entity_size, s.entity_size))