Загрузить файлы в «25.02.2024.»
parent
4bb3aa189c
commit
fbd4110b97
Binary file not shown.
After Width: | Height: | Size: 523 B |
Binary file not shown.
After Width: | Height: | Size: 513 B |
|
@ -0,0 +1,147 @@
|
||||||
|
import pygame
|
||||||
|
import sys
|
||||||
|
|
||||||
|
pygame.init()
|
||||||
|
|
||||||
|
width, height = 800, 670
|
||||||
|
screen = pygame.display.set_mode((width, height))
|
||||||
|
pygame.display.set_caption('Labirints')
|
||||||
|
|
||||||
|
BLACK = (0, 0, 0)
|
||||||
|
BLUE = (0, 0, 255)
|
||||||
|
|
||||||
|
maze = [
|
||||||
|
"#########################",
|
||||||
|
"#......#..........#.....#",
|
||||||
|
"######.########.#.#.#####",
|
||||||
|
"#...##.#........#.#.....#",
|
||||||
|
"#.#.##...########.#####.#",
|
||||||
|
"#.#.#########.....#...#.#",
|
||||||
|
"#.#.......#.#.#####.#.#.#",
|
||||||
|
"#.##..###.#.#.#.....#...#",
|
||||||
|
"#.....###.#.#.#.#######.#",
|
||||||
|
"#.##....#...#...#.#.....#",
|
||||||
|
"#.##.##.###.#####.#.##.##",
|
||||||
|
"#.....#...#...#...#.#...#",
|
||||||
|
"#.#.#.###.###.#.###.#.#.#",
|
||||||
|
"#.#.#...........#...#.#.#",
|
||||||
|
"#.#.##.###.####.#.###.#.#",
|
||||||
|
"#.#.#...##.##...#.#...#.#",
|
||||||
|
"#.#.#.#.##....###.#.###.#",
|
||||||
|
"#.#.#.#....##.#...#.#...#",
|
||||||
|
"#.#.#.#.##..###.###.#.###",
|
||||||
|
"#.......................#",
|
||||||
|
"#########################"
|
||||||
|
]
|
||||||
|
|
||||||
|
class Player(pygame.sprite.Sprite):
|
||||||
|
def __init__(self, x, y):
|
||||||
|
super().__init__()
|
||||||
|
self.images = {
|
||||||
|
"up": [pygame.image.load('up.png').convert_alpha(),
|
||||||
|
pygame.image.load('up1.png').convert_alpha()],
|
||||||
|
"down": [pygame.image.load('down.png').convert_alpha(),
|
||||||
|
pygame.image.load('down1.png').convert_alpha()],
|
||||||
|
"left": [pygame.image.load('left.png').convert_alpha(),
|
||||||
|
pygame.image.load('left1.png').convert_alpha()],
|
||||||
|
"right": [pygame.image.load('right.png').convert_alpha(),
|
||||||
|
pygame.image.load('right1.png').convert_alpha()]
|
||||||
|
}
|
||||||
|
self.direction = "down" # Initial direction
|
||||||
|
self.image_index = 0 # Index of the current image in the animation
|
||||||
|
self.image = self.images[self.direction][self.image_index]
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.rect.topleft = (x, y)
|
||||||
|
self.speed = 10
|
||||||
|
|
||||||
|
def move(self, dx, dy, walls):
|
||||||
|
old_rect = self.rect.copy()
|
||||||
|
self.rect.x += dx
|
||||||
|
self.rect.y += dy
|
||||||
|
for wall in walls:
|
||||||
|
if self.rect.colliderect(wall):
|
||||||
|
if dx > 0:
|
||||||
|
self.rect.right = wall.left
|
||||||
|
elif dx < 0:
|
||||||
|
self.rect.left = wall.right
|
||||||
|
elif dy > 0:
|
||||||
|
self.rect.bottom = wall.top
|
||||||
|
elif dy < 0:
|
||||||
|
self.rect.top = wall.bottom
|
||||||
|
if self.rect.collidelist(walls) != -1:
|
||||||
|
self.rect = old_rect
|
||||||
|
|
||||||
|
def update_image(self, dx, dy):
|
||||||
|
if dx > 0:
|
||||||
|
self.direction = "right"
|
||||||
|
elif dx < 0:
|
||||||
|
self.direction = "left"
|
||||||
|
elif dy > 0:
|
||||||
|
self.direction = "down"
|
||||||
|
elif dy < 0:
|
||||||
|
self.direction = "up"
|
||||||
|
|
||||||
|
# Update the image index for animation
|
||||||
|
self.image_index = (self.image_index + 1) % len(self.images[self.direction])
|
||||||
|
self.image = self.images[self.direction][self.image_index]
|
||||||
|
|
||||||
|
def draw(self, surface):
|
||||||
|
surface.blit(self.image, self.rect)
|
||||||
|
|
||||||
|
player = Player(32, 32)
|
||||||
|
|
||||||
|
def draw_maze(maze):
|
||||||
|
walls = []
|
||||||
|
for y, row in enumerate(maze):
|
||||||
|
for x, char in enumerate(row):
|
||||||
|
if char == '#':
|
||||||
|
pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32))
|
||||||
|
walls.append(pygame.Rect(x * 32, y * 32, 32, 32))
|
||||||
|
return walls
|
||||||
|
|
||||||
|
clock = pygame.time.Clock()
|
||||||
|
running = True
|
||||||
|
while running:
|
||||||
|
for event in pygame.event.get():
|
||||||
|
if event.type == pygame.QUIT:
|
||||||
|
running = False
|
||||||
|
|
||||||
|
keys = pygame.key.get_pressed()
|
||||||
|
dx, dy = 0, 0
|
||||||
|
|
||||||
|
# Check horizontal movement
|
||||||
|
if keys[pygame.K_LEFT]:
|
||||||
|
dx = -player.speed
|
||||||
|
elif keys[pygame.K_RIGHT]:
|
||||||
|
dx = player.speed
|
||||||
|
|
||||||
|
# Check vertical movement
|
||||||
|
if keys[pygame.K_UP]:
|
||||||
|
dy = -player.speed
|
||||||
|
elif keys[pygame.K_DOWN]:
|
||||||
|
dy = player.speed
|
||||||
|
|
||||||
|
# Ensure that the player can only move in one direction at a time
|
||||||
|
if dx != 0 and dy != 0:
|
||||||
|
# Diagonal movement detected, prioritize one direction
|
||||||
|
if keys[pygame.K_LEFT]:
|
||||||
|
dy = 0 # Prevent vertical movement
|
||||||
|
elif keys[pygame.K_RIGHT]:
|
||||||
|
dy = 0 # Prevent vertical movement
|
||||||
|
elif keys[pygame.K_UP]:
|
||||||
|
dx = 0 # Prevent horizontal movement
|
||||||
|
elif keys[pygame.K_DOWN]:
|
||||||
|
dx = 0 # Prevent horizontal movement
|
||||||
|
|
||||||
|
walls = draw_maze(maze)
|
||||||
|
player.move(dx, dy, walls)
|
||||||
|
player.update_image(dx, dy)
|
||||||
|
|
||||||
|
screen.fill(BLUE)
|
||||||
|
draw_maze(maze)
|
||||||
|
player.draw(screen)
|
||||||
|
pygame.display.flip()
|
||||||
|
clock.tick(10) # Reduce animation speed for better visibility
|
||||||
|
|
||||||
|
pygame.quit()
|
||||||
|
sys.exit()
|
Binary file not shown.
After Width: | Height: | Size: 533 B |
Binary file not shown.
After Width: | Height: | Size: 533 B |
Loading…
Reference in New Issue